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-rw-r--r--wgpu/src/widget/canvas.rs226
1 files changed, 1 insertions, 225 deletions
diff --git a/wgpu/src/widget/canvas.rs b/wgpu/src/widget/canvas.rs
index 2fc10ea0..bef34857 100644
--- a/wgpu/src/widget/canvas.rs
+++ b/wgpu/src/widget/canvas.rs
@@ -6,228 +6,4 @@
//!
//! [`Canvas`]: struct.Canvas.html
//! [`Frame`]: struct.Frame.html
-use crate::{Defaults, Primitive, Renderer};
-
-use iced_native::{
- layout, mouse, Clipboard, Element, Hasher, Layout, Length, Point, Size,
- Vector, Widget,
-};
-use std::hash::Hash;
-use std::marker::PhantomData;
-
-pub mod path;
-
-mod cache;
-mod cursor;
-mod event;
-mod fill;
-mod frame;
-mod geometry;
-mod program;
-mod stroke;
-mod text;
-
-pub use cache::Cache;
-pub use cursor::Cursor;
-pub use event::Event;
-pub use fill::Fill;
-pub use frame::Frame;
-pub use geometry::Geometry;
-pub use path::Path;
-pub use program::Program;
-pub use stroke::{LineCap, LineJoin, Stroke};
-pub use text::Text;
-
-/// A widget capable of drawing 2D graphics.
-///
-/// [`Canvas`]: struct.Canvas.html
-///
-/// # Examples
-/// The repository has a couple of [examples] showcasing how to use a
-/// [`Canvas`]:
-///
-/// - [`clock`], an application that uses the [`Canvas`] widget to draw a clock
-/// and its hands to display the current time.
-/// - [`game_of_life`], an interactive version of the Game of Life, invented by
-/// John Conway.
-/// - [`solar_system`], an animated solar system drawn using the [`Canvas`] widget
-/// and showcasing how to compose different transforms.
-///
-/// [examples]: https://github.com/hecrj/iced/tree/master/examples
-/// [`clock`]: https://github.com/hecrj/iced/tree/master/examples/clock
-/// [`game_of_life`]: https://github.com/hecrj/iced/tree/master/examples/game_of_life
-/// [`solar_system`]: https://github.com/hecrj/iced/tree/master/examples/solar_system
-///
-/// ## Drawing a simple circle
-/// If you want to get a quick overview, here's how we can draw a simple circle:
-///
-/// ```no_run
-/// # mod iced {
-/// # pub use iced_wgpu::canvas;
-/// # pub use iced_native::{Color, Rectangle};
-/// # }
-/// use iced::canvas::{self, Canvas, Cursor, Fill, Frame, Geometry, Path, Program};
-/// use iced::{Color, Rectangle};
-///
-/// // First, we define the data we need for drawing
-/// #[derive(Debug)]
-/// struct Circle {
-/// radius: f32,
-/// }
-///
-/// // Then, we implement the `Program` trait
-/// impl Program<()> for Circle {
-/// fn draw(&self, bounds: Rectangle, _cursor: Cursor) -> Vec<Geometry>{
-/// // We prepare a new `Frame`
-/// let mut frame = Frame::new(bounds.size());
-///
-/// // We create a `Path` representing a simple circle
-/// let circle = Path::circle(frame.center(), self.radius);
-///
-/// // And fill it with some color
-/// frame.fill(&circle, Fill::Color(Color::BLACK));
-///
-/// // Finally, we produce the geometry
-/// vec![frame.into_geometry()]
-/// }
-/// }
-///
-/// // Finally, we simply use our `Circle` to create the `Canvas`!
-/// let canvas = Canvas::new(Circle { radius: 50.0 });
-/// ```
-#[derive(Debug)]
-pub struct Canvas<Message, P: Program<Message>> {
- width: Length,
- height: Length,
- program: P,
- phantom: PhantomData<Message>,
-}
-
-impl<Message, P: Program<Message>> Canvas<Message, P> {
- const DEFAULT_SIZE: u16 = 100;
-
- /// Creates a new [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn new(program: P) -> Self {
- Canvas {
- width: Length::Units(Self::DEFAULT_SIZE),
- height: Length::Units(Self::DEFAULT_SIZE),
- program,
- phantom: PhantomData,
- }
- }
-
- /// Sets the width of the [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn width(mut self, width: Length) -> Self {
- self.width = width;
- self
- }
-
- /// Sets the height of the [`Canvas`].
- ///
- /// [`Canvas`]: struct.Canvas.html
- pub fn height(mut self, height: Length) -> Self {
- self.height = height;
- self
- }
-}
-
-impl<Message, P: Program<Message>> Widget<Message, Renderer>
- for Canvas<Message, P>
-{
- fn width(&self) -> Length {
- self.width
- }
-
- fn height(&self) -> Length {
- self.height
- }
-
- fn layout(
- &self,
- _renderer: &Renderer,
- limits: &layout::Limits,
- ) -> layout::Node {
- let limits = limits.width(self.width).height(self.height);
- let size = limits.resolve(Size::ZERO);
-
- layout::Node::new(size)
- }
-
- fn on_event(
- &mut self,
- event: iced_native::Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- _renderer: &Renderer,
- _clipboard: Option<&dyn Clipboard>,
- ) {
- let bounds = layout.bounds();
-
- let canvas_event = match event {
- iced_native::Event::Mouse(mouse_event) => {
- Some(Event::Mouse(mouse_event))
- }
- _ => None,
- };
-
- let cursor = Cursor::from_window_position(cursor_position);
-
- if let Some(canvas_event) = canvas_event {
- if let Some(message) =
- self.program.update(canvas_event, bounds, cursor)
- {
- messages.push(message);
- }
- }
- }
-
- fn draw(
- &self,
- _renderer: &mut Renderer,
- _defaults: &Defaults,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> (Primitive, mouse::Interaction) {
- let bounds = layout.bounds();
- let translation = Vector::new(bounds.x, bounds.y);
- let cursor = Cursor::from_window_position(cursor_position);
-
- (
- Primitive::Translate {
- translation,
- content: Box::new(Primitive::Group {
- primitives: self
- .program
- .draw(bounds, cursor)
- .into_iter()
- .map(Geometry::into_primitive)
- .collect(),
- }),
- },
- self.program.mouse_interaction(bounds, cursor),
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- struct Marker;
- std::any::TypeId::of::<Marker>().hash(state);
-
- self.width.hash(state);
- self.height.hash(state);
- }
-}
-
-impl<'a, Message, P: Program<Message> + 'a> From<Canvas<Message, P>>
- for Element<'a, Message, Renderer>
-where
- Message: 'static,
-{
- fn from(canvas: Canvas<Message, P>) -> Element<'a, Message, Renderer> {
- Element::new(canvas)
- }
-}
+pub use iced_graphics::canvas::*;