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-rw-r--r--wgpu/src/triangle/gradient.rs4
-rw-r--r--wgpu/src/triangle/solid.rs4
2 files changed, 4 insertions, 4 deletions
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs
index 11c072ca..07551368 100644
--- a/wgpu/src/triangle/gradient.rs
+++ b/wgpu/src/triangle/gradient.rs
@@ -26,7 +26,7 @@ pub(super) struct GradientUniforms {
transform: glam::Mat4,
//xy = start, zw = end
direction: Vec4,
- //x = start, y = end, zw = padding
+ //x = start stop, y = end stop, zw = padding
stop_range: IVec4,
}
@@ -55,7 +55,7 @@ impl GradientPipeline {
);
//Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
- // sized array (eg like the 64-sized array on OpenGL side right now) to make gradients work
+ // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work
let storage_buffer = DynamicBuffer::storage(
device,
"iced_wgpu::triangle [GRADIENT] storage",
diff --git a/wgpu/src/triangle/solid.rs b/wgpu/src/triangle/solid.rs
index d2b4d13b..abba4851 100644
--- a/wgpu/src/triangle/solid.rs
+++ b/wgpu/src/triangle/solid.rs
@@ -10,13 +10,13 @@ use iced_graphics::Transformation;
pub struct SolidPipeline {
pipeline: wgpu::RenderPipeline,
- pub(crate) buffer: DynamicBuffer<SolidUniforms>,
+ pub(super) buffer: DynamicBuffer<SolidUniforms>,
bind_group_layout: wgpu::BindGroupLayout,
bind_group: wgpu::BindGroup,
}
#[derive(Debug, Clone, Copy, ShaderType)]
-pub struct SolidUniforms {
+pub(super) struct SolidUniforms {
transform: glam::Mat4,
color: Vec4,
}