diff options
Diffstat (limited to 'wgpu/src/triangle')
-rw-r--r-- | wgpu/src/triangle/msaa.rs | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs index 14560281..db86f748 100644 --- a/wgpu/src/triangle/msaa.rs +++ b/wgpu/src/triangle/msaa.rs @@ -28,7 +28,7 @@ impl Blit { let constant_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: None, + label: Some("iced_wgpu::triangle:msaa uniforms layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::FRAGMENT, @@ -39,7 +39,7 @@ impl Blit { let constant_bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa uniforms bind group"), layout: &constant_layout, entries: &[wgpu::BindGroupEntry { binding: 0, @@ -49,7 +49,7 @@ impl Blit { let texture_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa texture layout"), entries: &[wgpu::BindGroupLayoutEntry { binding: 0, visibility: wgpu::ShaderStage::FRAGMENT, @@ -64,7 +64,7 @@ impl Blit { let layout = device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa pipeline layout"), push_constant_ranges: &[], bind_group_layouts: &[&constant_layout, &texture_layout], }); @@ -79,7 +79,7 @@ impl Blit { let pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa pipeline"), layout: Some(&layout), vertex_stage: wgpu::ProgrammableStageDescriptor { module: &vs_module, @@ -221,7 +221,7 @@ impl Targets { }; let attachment = device.create_texture(&wgpu::TextureDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa attachment"), size: extent, mip_level_count: 1, sample_count, @@ -231,7 +231,7 @@ impl Targets { }); let resolve = device.create_texture(&wgpu::TextureDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa resolve target"), size: extent, mip_level_count: 1, sample_count: 1, @@ -248,7 +248,7 @@ impl Targets { resolve.create_view(&wgpu::TextureViewDescriptor::default()); let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor { - label: None, + label: Some("iced_wgpu::triangle::msaa texture bind group"), layout: texture_layout, entries: &[wgpu::BindGroupEntry { binding: 0, |