diff options
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/triangle.rs | 71 | 
1 files changed, 38 insertions, 33 deletions
| diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs index 4b4fa16d..706e4282 100644 --- a/wgpu/src/triangle.rs +++ b/wgpu/src/triangle.rs @@ -2,12 +2,12 @@  mod msaa;  use crate::buffer::r#static::Buffer; +use crate::layer::mesh::{self, Mesh};  use crate::settings;  use crate::Transformation; -use iced_graphics::layer::mesh::{self, Mesh}; -use iced_graphics::triangle::ColoredVertex2D;  use iced_graphics::Size; +  #[cfg(feature = "tracing")]  use tracing::info_span; @@ -468,6 +468,7 @@ mod solid {      use crate::settings;      use crate::triangle;      use encase::ShaderType; +    use iced_graphics::primitive;      use iced_graphics::Transformation;      #[derive(Debug)] @@ -478,7 +479,7 @@ mod solid {      #[derive(Debug)]      pub struct Layer { -        pub vertices: Buffer<triangle::ColoredVertex2D>, +        pub vertices: Buffer<primitive::ColoredVertex2D>,          pub uniforms: dynamic::Buffer<Uniforms>,          pub constants: wgpu::BindGroup,      } @@ -596,7 +597,7 @@ mod solid {                          entry_point: "vs_main",                          buffers: &[wgpu::VertexBufferLayout {                              array_stride: std::mem::size_of::< -                                triangle::ColoredVertex2D, +                                primitive::ColoredVertex2D,                              >()                                  as u64,                              step_mode: wgpu::VertexStepMode::Vertex, @@ -637,7 +638,7 @@ mod gradient {      use encase::ShaderType;      use glam::{IVec4, Vec4}; -    use iced_graphics::triangle::Vertex2D; +    use iced_graphics::primitive;      #[derive(Debug)]      pub struct Pipeline { @@ -647,7 +648,7 @@ mod gradient {      #[derive(Debug)]      pub struct Layer { -        pub vertices: Buffer<Vertex2D>, +        pub vertices: Buffer<primitive::Vertex2D>,          pub uniforms: dynamic::Buffer<Uniforms>,          pub storage: dynamic::Buffer<Storage>,          pub constants: wgpu::BindGroup, @@ -810,34 +811,38 @@ mod gradient {                      ),                  }); -            let pipeline = device.create_render_pipeline( -                &wgpu::RenderPipelineDescriptor { -                    label: Some("iced_wgpu::triangle::gradient pipeline"), -                    layout: Some(&layout), -                    vertex: wgpu::VertexState { -                        module: &shader, -                        entry_point: "vs_main", -                        buffers: &[wgpu::VertexBufferLayout { -                            array_stride: std::mem::size_of::<Vertex2D>() -                                as u64, -                            step_mode: wgpu::VertexStepMode::Vertex, -                            attributes: &wgpu::vertex_attr_array!( -                                // Position -                                0 => Float32x2, -                            ), -                        }], +            let pipeline = +                device.create_render_pipeline( +                    &wgpu::RenderPipelineDescriptor { +                        label: Some("iced_wgpu::triangle::gradient pipeline"), +                        layout: Some(&layout), +                        vertex: wgpu::VertexState { +                            module: &shader, +                            entry_point: "vs_main", +                            buffers: &[wgpu::VertexBufferLayout { +                                array_stride: std::mem::size_of::< +                                    primitive::Vertex2D, +                                >( +                                ) +                                    as u64, +                                step_mode: wgpu::VertexStepMode::Vertex, +                                attributes: &wgpu::vertex_attr_array!( +                                    // Position +                                    0 => Float32x2, +                                ), +                            }], +                        }, +                        fragment: Some(wgpu::FragmentState { +                            module: &shader, +                            entry_point: "fs_main", +                            targets: &[triangle::fragment_target(format)], +                        }), +                        primitive: triangle::primitive_state(), +                        depth_stencil: None, +                        multisample: triangle::multisample_state(antialiasing), +                        multiview: None,                      }, -                    fragment: Some(wgpu::FragmentState { -                        module: &shader, -                        entry_point: "fs_main", -                        targets: &[triangle::fragment_target(format)], -                    }), -                    primitive: triangle::primitive_state(), -                    depth_stencil: None, -                    multisample: triangle::multisample_state(antialiasing), -                    multiview: None, -                }, -            ); +                );              Self {                  pipeline, | 
