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-rw-r--r--wgpu/src/triangle.rs112
-rw-r--r--wgpu/src/triangle/msaa.rs73
2 files changed, 99 insertions, 86 deletions
diff --git a/wgpu/src/triangle.rs b/wgpu/src/triangle.rs
index 61a771d8..2f255940 100644
--- a/wgpu/src/triangle.rs
+++ b/wgpu/src/triangle.rs
@@ -86,8 +86,9 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: true,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: true,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -109,11 +110,13 @@ impl Pipeline {
layout: &constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- constants_buffer
- .raw
- .slice(0..std::mem::size_of::<Uniforms>() as u64),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &constants_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(
+ std::mem::size_of::<Uniforms>() as u64,
+ ),
+ },
}],
});
@@ -124,11 +127,11 @@ impl Pipeline {
bind_group_layouts: &[&constants_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"shader/triangle.frag.spv"
));
@@ -136,49 +139,21 @@ impl Pipeline {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint32,
- vertex_buffers: &[wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex2D>() as u64,
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex2D>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
attributes: &[
// Position
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
},
// Color
- wgpu::VertexAttributeDescriptor {
+ wgpu::VertexAttribute {
shader_location: 1,
format: wgpu::VertexFormat::Float4,
offset: 4 * 2,
@@ -186,11 +161,38 @@ impl Pipeline {
],
}],
},
- sample_count: u32::from(
- antialiasing.map(|a| a.sample_count()).unwrap_or(1),
- ),
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &fs_module,
+ entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ cull_mode: wgpu::CullMode::None,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: u32::from(
+ antialiasing.map(|a| a.sample_count()).unwrap_or(1),
+ ),
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
Pipeline {
@@ -252,11 +254,15 @@ impl Pipeline {
layout: &self.constants_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer(
- self.uniforms_buffer.raw.slice(
- 0..std::mem::size_of::<Uniforms>() as u64,
- ),
- ),
+ resource: wgpu::BindingResource::Buffer {
+ buffer: &self.uniforms_buffer.raw,
+ offset: 0,
+ size: wgpu::BufferSize::new(std::mem::size_of::<
+ Uniforms,
+ >(
+ )
+ as u64),
+ },
}],
});
}
@@ -356,6 +362,7 @@ impl Pipeline {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::triangle render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment,
@@ -390,6 +397,7 @@ impl Pipeline {
self.index_buffer
.raw
.slice(index_offset * mem::size_of::<u32>() as u64..),
+ wgpu::IndexFormat::Uint32,
);
render_pass.set_vertex_buffer(
diff --git a/wgpu/src/triangle/msaa.rs b/wgpu/src/triangle/msaa.rs
index db86f748..d964f815 100644
--- a/wgpu/src/triangle/msaa.rs
+++ b/wgpu/src/triangle/msaa.rs
@@ -32,7 +32,10 @@ impl Blit {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: false,
+ },
count: None,
}],
});
@@ -53,9 +56,11 @@ impl Blit {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: false,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
@@ -69,11 +74,11 @@ impl Blit {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ let vs_module = device.create_shader_module(&wgpu::include_spirv!(
"../shader/blit.vert.spv"
));
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ let fs_module = device.create_shader_module(&wgpu::include_spirv!(
"../shader/blit.frag.spv"
));
@@ -81,42 +86,41 @@ impl Blit {
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::triangle::msaa pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
+ vertex: wgpu::VertexState {
module: &vs_module,
entry_point: "main",
+ buffers: &[],
},
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
+ fragment: Some(wgpu::FragmentState {
module: &fs_module,
entry_point: "main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ color_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha_blend: wgpu::BlendState {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
}),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
Blit {
@@ -172,6 +176,7 @@ impl Blit {
) {
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu::triangle::msaa render pass"),
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
@@ -227,7 +232,7 @@ impl Targets {
sample_count,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
});
let resolve = device.create_texture(&wgpu::TextureDescriptor {
@@ -237,7 +242,7 @@ impl Targets {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format,
- usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
+ usage: wgpu::TextureUsage::RENDER_ATTACHMENT
| wgpu::TextureUsage::SAMPLED,
});