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-rw-r--r--wgpu/src/triangle/gradient.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/wgpu/src/triangle/gradient.rs b/wgpu/src/triangle/gradient.rs
index 11c072ca..07551368 100644
--- a/wgpu/src/triangle/gradient.rs
+++ b/wgpu/src/triangle/gradient.rs
@@ -26,7 +26,7 @@ pub(super) struct GradientUniforms {
transform: glam::Mat4,
//xy = start, zw = end
direction: Vec4,
- //x = start, y = end, zw = padding
+ //x = start stop, y = end stop, zw = padding
stop_range: IVec4,
}
@@ -55,7 +55,7 @@ impl GradientPipeline {
);
//Note: with a WASM target storage buffers are not supported. Will need to use UBOs & static
- // sized array (eg like the 64-sized array on OpenGL side right now) to make gradients work
+ // sized array (eg like the 32-sized array on OpenGL side right now) to make gradients work
let storage_buffer = DynamicBuffer::storage(
device,
"iced_wgpu::triangle [GRADIENT] storage",