summaryrefslogtreecommitdiffstats
path: root/wgpu/src/texture/atlas.rs
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--wgpu/src/texture/atlas.rs313
1 files changed, 313 insertions, 0 deletions
diff --git a/wgpu/src/texture/atlas.rs b/wgpu/src/texture/atlas.rs
new file mode 100644
index 00000000..b950e59b
--- /dev/null
+++ b/wgpu/src/texture/atlas.rs
@@ -0,0 +1,313 @@
+pub mod entry;
+
+mod allocation;
+mod allocator;
+mod layer;
+
+pub use allocation::Allocation;
+pub use entry::Entry;
+pub use layer::Layer;
+
+use allocator::Allocator;
+
+pub const SIZE: u32 = 4096;
+
+#[derive(Debug)]
+pub struct Atlas {
+ texture: wgpu::Texture,
+ texture_view: wgpu::TextureView,
+ layers: Vec<Layer>,
+}
+
+impl Atlas {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let extent = wgpu::Extent3d {
+ width: SIZE,
+ height: SIZE,
+ depth: 1,
+ };
+
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ size: extent,
+ array_layer_count: 2,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ let texture_view = texture.create_default_view();
+
+ Atlas {
+ texture,
+ texture_view,
+ layers: vec![Layer::Empty, Layer::Empty],
+ }
+ }
+
+ pub fn view(&self) -> &wgpu::TextureView {
+ &self.texture_view
+ }
+
+ pub fn layer_count(&self) -> usize {
+ self.layers.len()
+ }
+
+ pub fn upload<C>(
+ &mut self,
+ width: u32,
+ height: u32,
+ data: &[C],
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ ) -> Option<Entry>
+ where
+ C: Copy + 'static,
+ {
+ let memory = {
+ let current_size = self.layers.len();
+ let memory = self.allocate(width, height)?;
+
+ // We grow the internal texture after allocating if necessary
+ let new_layers = self.layers.len() - current_size;
+ self.grow(new_layers, device, encoder);
+
+ memory
+ };
+
+ dbg!(&memory);
+
+ let buffer = device
+ .create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
+ .fill_from_slice(data);
+
+ match &memory {
+ Entry::Contiguous(allocation) => {
+ self.upload_texture(&buffer, 0, &allocation, encoder);
+ }
+ Entry::Fragmented { fragments, .. } => {
+ for fragment in fragments {
+ let (x, y) = fragment.allocation.position();
+
+ let offset =
+ (y * height + x) as usize * std::mem::size_of::<C>();
+
+ self.upload_texture(
+ &buffer,
+ offset as u64,
+ &fragment.allocation,
+ encoder,
+ );
+ }
+ }
+ }
+
+ Some(memory)
+ }
+
+ fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
+ // Allocate one layer if texture fits perfectly
+ if width == SIZE && height == SIZE {
+ let mut empty_layers = self
+ .layers
+ .iter_mut()
+ .enumerate()
+ .filter(|(_, layer)| layer.is_empty());
+
+ if let Some((i, layer)) = empty_layers.next() {
+ *layer = Layer::Full;
+
+ return Some(Entry::Contiguous(Allocation::Full { layer: i }));
+ }
+
+ self.layers.push(Layer::Full);
+
+ return Some(Entry::Contiguous(Allocation::Full {
+ layer: self.layers.len() - 1,
+ }));
+ }
+
+ // Split big textures across multiple layers
+ if width > SIZE || height > SIZE {
+ let mut fragments = Vec::new();
+ let mut y = 0;
+
+ while y < height {
+ let height = std::cmp::min(height - y, SIZE);
+ let mut x = 0;
+
+ while x < width {
+ let width = std::cmp::min(width - x, SIZE);
+
+ let allocation = self.allocate(width, height)?;
+
+ if let Entry::Contiguous(allocation) = allocation {
+ fragments.push(entry::Fragment {
+ position: (x, y),
+ allocation,
+ });
+ }
+
+ x += width;
+ }
+
+ y += height;
+ }
+
+ return Some(Entry::Fragmented {
+ size: (width, height),
+ fragments,
+ });
+ }
+
+ // Try allocating on an existing layer
+ for (i, layer) in self.layers.iter_mut().enumerate() {
+ match layer {
+ Layer::Empty => {
+ let mut allocator = Allocator::new(SIZE);
+
+ if let Some(region) = allocator.allocate(width, height) {
+ *layer = Layer::Busy(allocator);
+
+ return Some(Entry::Contiguous(Allocation::Partial {
+ region,
+ layer: i,
+ }));
+ }
+ }
+ Layer::Busy(allocator) => {
+ if let Some(region) = allocator.allocate(width, height) {
+ return Some(Entry::Contiguous(Allocation::Partial {
+ region,
+ layer: i,
+ }));
+ }
+ }
+ _ => {}
+ }
+ }
+
+ // Create new layer with atlas allocator
+ let mut allocator = Allocator::new(SIZE);
+
+ if let Some(region) = allocator.allocate(width, height) {
+ self.layers.push(Layer::Busy(allocator));
+
+ return Some(Entry::Contiguous(Allocation::Partial {
+ region,
+ layer: self.layers.len() - 1,
+ }));
+ }
+
+ // We ran out of memory (?)
+ None
+ }
+
+ fn upload_texture(
+ &mut self,
+ buffer: &wgpu::Buffer,
+ offset: u64,
+ allocation: &Allocation,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ let (x, y) = allocation.position();
+ let (width, height) = allocation.size();
+ let layer = allocation.layer();
+
+ let extent = wgpu::Extent3d {
+ width,
+ height,
+ depth: 1,
+ };
+
+ encoder.copy_buffer_to_texture(
+ wgpu::BufferCopyView {
+ buffer,
+ offset,
+ row_pitch: 4 * width,
+ image_height: height,
+ },
+ wgpu::TextureCopyView {
+ texture: &self.texture,
+ array_layer: layer as u32,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: x as f32,
+ y: y as f32,
+ z: 0.0,
+ },
+ },
+ extent,
+ );
+ }
+
+ fn grow(
+ &mut self,
+ amount: usize,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ if amount == 0 {
+ return;
+ }
+
+ let new_texture = device.create_texture(&wgpu::TextureDescriptor {
+ size: wgpu::Extent3d {
+ width: SIZE,
+ height: SIZE,
+ depth: 1,
+ },
+ array_layer_count: (self.layers.len() + amount) as u32,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Bgra8UnormSrgb,
+ usage: wgpu::TextureUsage::COPY_DST
+ | wgpu::TextureUsage::COPY_SRC
+ | wgpu::TextureUsage::SAMPLED,
+ });
+
+ for (i, layer) in self.layers.iter_mut().enumerate() {
+ if layer.is_empty() {
+ continue;
+ }
+
+ encoder.copy_texture_to_texture(
+ wgpu::TextureCopyView {
+ texture: &self.texture,
+ array_layer: i as u32,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::TextureCopyView {
+ texture: &new_texture,
+ array_layer: i as u32,
+ mip_level: 0,
+ origin: wgpu::Origin3d {
+ x: 0.0,
+ y: 0.0,
+ z: 0.0,
+ },
+ },
+ wgpu::Extent3d {
+ width: SIZE,
+ height: SIZE,
+ depth: 1,
+ },
+ );
+ }
+
+ for _ in 0..amount {
+ self.layers.push(Layer::Empty);
+ }
+
+ self.texture = new_texture;
+ }
+}