diff options
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/shader/triangle.frag | 8 | ||||
| -rw-r--r-- | wgpu/src/shader/triangle.frag.spv | bin | 372 -> 0 bytes | |||
| -rw-r--r-- | wgpu/src/shader/triangle.vert | 15 | ||||
| -rw-r--r-- | wgpu/src/shader/triangle.vert.spv | bin | 1256 -> 0 bytes | |||
| -rw-r--r-- | wgpu/src/shader/triangle.wgsl | 31 |
5 files changed, 31 insertions, 23 deletions
diff --git a/wgpu/src/shader/triangle.frag b/wgpu/src/shader/triangle.frag deleted file mode 100644 index e39c45e7..00000000 --- a/wgpu/src/shader/triangle.frag +++ /dev/null @@ -1,8 +0,0 @@ -#version 450 - -layout(location = 0) in vec4 i_Color; -layout(location = 0) out vec4 o_Color; - -void main() { - o_Color = i_Color; -} diff --git a/wgpu/src/shader/triangle.frag.spv b/wgpu/src/shader/triangle.frag.spv Binary files differdeleted file mode 100644 index 11201872..00000000 --- a/wgpu/src/shader/triangle.frag.spv +++ /dev/null diff --git a/wgpu/src/shader/triangle.vert b/wgpu/src/shader/triangle.vert deleted file mode 100644 index 1f2c009b..00000000 --- a/wgpu/src/shader/triangle.vert +++ /dev/null @@ -1,15 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 i_Position; -layout(location = 1) in vec4 i_Color; - -layout(location = 0) out vec4 o_Color; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; -}; - -void main() { - gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0); - o_Color = i_Color; -} diff --git a/wgpu/src/shader/triangle.vert.spv b/wgpu/src/shader/triangle.vert.spv Binary files differdeleted file mode 100644 index 871f4f55..00000000 --- a/wgpu/src/shader/triangle.vert.spv +++ /dev/null diff --git a/wgpu/src/shader/triangle.wgsl b/wgpu/src/shader/triangle.wgsl new file mode 100644 index 00000000..96eaabcc --- /dev/null +++ b/wgpu/src/shader/triangle.wgsl @@ -0,0 +1,31 @@ +[[block]] +struct Globals { + transform: mat4x4<f32>; +}; + +[[group(0), binding(0)]] var<uniform> globals: Globals; + +struct VertexInput { + [[location(0)]] position: vec2<f32>; + [[location(1)]] color: vec4<f32>; +}; + +struct VertexOutput { + [[builtin(position)]] position: vec4<f32>; + [[location(0)]] color: vec4<f32>; +}; + +[[stage(vertex)]] +fn vs_main(input: VertexInput) -> VertexOutput { + var out: VertexOutput; + + out.color = input.color; + out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0); + + return out; +} + +[[stage(fragment)]] +fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { + return input.color; +} |
