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Diffstat (limited to 'wgpu/src/shader/quad/solid.wgsl')
-rw-r--r-- | wgpu/src/shader/quad/solid.wgsl | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl index ebd6d877..f84dd7ab 100644 --- a/wgpu/src/shader/quad/solid.wgsl +++ b/wgpu/src/shader/quad/solid.wgsl @@ -1,11 +1,11 @@ struct SolidVertexInput { - @location(0) v_pos: vec2<f32>, - @location(1) color: vec4<f32>, - @location(2) pos: vec2<f32>, - @location(3) scale: vec2<f32>, - @location(4) border_color: vec4<f32>, - @location(5) border_radius: vec4<f32>, - @location(6) border_width: f32, + @builtin(vertex_index) vertex_index: u32, + @location(0) color: vec4<f32>, + @location(1) pos: vec2<f32>, + @location(2) scale: vec2<f32>, + @location(3) border_color: vec4<f32>, + @location(4) border_radius: vec4<f32>, + @location(5) border_width: f32, } struct SolidVertexOutput { @@ -40,7 +40,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput { vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0) ); - out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); + out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0); out.color = input.color; out.border_color = input.border_color; out.pos = pos; |