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-rw-r--r--wgpu/src/shader/quad/solid.wgsl16
1 files changed, 8 insertions, 8 deletions
diff --git a/wgpu/src/shader/quad/solid.wgsl b/wgpu/src/shader/quad/solid.wgsl
index ebd6d877..f84dd7ab 100644
--- a/wgpu/src/shader/quad/solid.wgsl
+++ b/wgpu/src/shader/quad/solid.wgsl
@@ -1,11 +1,11 @@
struct SolidVertexInput {
- @location(0) v_pos: vec2<f32>,
- @location(1) color: vec4<f32>,
- @location(2) pos: vec2<f32>,
- @location(3) scale: vec2<f32>,
- @location(4) border_color: vec4<f32>,
- @location(5) border_radius: vec4<f32>,
- @location(6) border_width: f32,
+ @builtin(vertex_index) vertex_index: u32,
+ @location(0) color: vec4<f32>,
+ @location(1) pos: vec2<f32>,
+ @location(2) scale: vec2<f32>,
+ @location(3) border_color: vec4<f32>,
+ @location(4) border_radius: vec4<f32>,
+ @location(5) border_width: f32,
}
struct SolidVertexOutput {
@@ -40,7 +40,7 @@ fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
);
- out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
+ out.position = globals.transform * transform * vec4<f32>(vertex_position(input.vertex_index), 0.0, 1.0);
out.color = input.color;
out.border_color = input.border_color;
out.pos = pos;