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-rw-r--r--wgpu/src/shader/quad/gradient.wgsl20
1 files changed, 10 insertions, 10 deletions
diff --git a/wgpu/src/shader/quad/gradient.wgsl b/wgpu/src/shader/quad/gradient.wgsl
index 36cae61c..4ad2fea8 100644
--- a/wgpu/src/shader/quad/gradient.wgsl
+++ b/wgpu/src/shader/quad/gradient.wgsl
@@ -1,15 +1,15 @@
struct GradientVertexInput {
@builtin(vertex_index) vertex_index: u32,
- @location(1) @interpolate(flat) colors_1: vec4<u32>,
- @location(2) @interpolate(flat) colors_2: vec4<u32>,
- @location(3) @interpolate(flat) colors_3: vec4<u32>,
- @location(4) @interpolate(flat) colors_4: vec4<u32>,
- @location(5) @interpolate(flat) offsets: vec4<u32>,
- @location(6) direction: vec4<f32>,
- @location(7) position_and_scale: vec4<f32>,
- @location(8) border_color: vec4<f32>,
- @location(9) border_radius: vec4<f32>,
- @location(10) border_width: f32,
+ @location(0) @interpolate(flat) colors_1: vec4<u32>,
+ @location(1) @interpolate(flat) colors_2: vec4<u32>,
+ @location(2) @interpolate(flat) colors_3: vec4<u32>,
+ @location(3) @interpolate(flat) colors_4: vec4<u32>,
+ @location(4) @interpolate(flat) offsets: vec4<u32>,
+ @location(5) direction: vec4<f32>,
+ @location(6) position_and_scale: vec4<f32>,
+ @location(7) border_color: vec4<f32>,
+ @location(8) border_radius: vec4<f32>,
+ @location(9) border_width: f32,
}
struct GradientVertexOutput {