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-rw-r--r--wgpu/src/shader/quad.vert47
1 files changed, 0 insertions, 47 deletions
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert
deleted file mode 100644
index 09a278b1..00000000
--- a/wgpu/src/shader/quad.vert
+++ /dev/null
@@ -1,47 +0,0 @@
-#version 450
-
-layout(location = 0) in vec2 v_Pos;
-layout(location = 1) in vec2 i_Pos;
-layout(location = 2) in vec2 i_Scale;
-layout(location = 3) in vec4 i_Color;
-layout(location = 4) in vec4 i_BorderColor;
-layout(location = 5) in float i_BorderRadius;
-layout(location = 6) in float i_BorderWidth;
-
-layout (set = 0, binding = 0) uniform Globals {
- mat4 u_Transform;
- float u_Scale;
-};
-
-layout(location = 0) out vec4 o_Color;
-layout(location = 1) out vec4 o_BorderColor;
-layout(location = 2) out vec2 o_Pos;
-layout(location = 3) out vec2 o_Scale;
-layout(location = 4) out float o_BorderRadius;
-layout(location = 5) out float o_BorderWidth;
-
-void main() {
- vec2 p_Pos = i_Pos * u_Scale;
- vec2 p_Scale = i_Scale * u_Scale;
-
- float i_BorderRadius = min(
- i_BorderRadius,
- min(i_Scale.x, i_Scale.y) / 2.0
- );
-
- mat4 i_Transform = mat4(
- vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
- vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
- vec4(0.0, 0.0, 1.0, 0.0),
- vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
- );
-
- o_Color = i_Color;
- o_BorderColor = i_BorderColor;
- o_Pos = p_Pos;
- o_Scale = p_Scale;
- o_BorderRadius = i_BorderRadius * u_Scale;
- o_BorderWidth = i_BorderWidth * u_Scale;
-
- gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
-}