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Diffstat (limited to 'wgpu/src/shader/quad.vert')
-rw-r--r-- | wgpu/src/shader/quad.vert | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/wgpu/src/shader/quad.vert b/wgpu/src/shader/quad.vert deleted file mode 100644 index 09a278b1..00000000 --- a/wgpu/src/shader/quad.vert +++ /dev/null @@ -1,47 +0,0 @@ -#version 450 - -layout(location = 0) in vec2 v_Pos; -layout(location = 1) in vec2 i_Pos; -layout(location = 2) in vec2 i_Scale; -layout(location = 3) in vec4 i_Color; -layout(location = 4) in vec4 i_BorderColor; -layout(location = 5) in float i_BorderRadius; -layout(location = 6) in float i_BorderWidth; - -layout (set = 0, binding = 0) uniform Globals { - mat4 u_Transform; - float u_Scale; -}; - -layout(location = 0) out vec4 o_Color; -layout(location = 1) out vec4 o_BorderColor; -layout(location = 2) out vec2 o_Pos; -layout(location = 3) out vec2 o_Scale; -layout(location = 4) out float o_BorderRadius; -layout(location = 5) out float o_BorderWidth; - -void main() { - vec2 p_Pos = i_Pos * u_Scale; - vec2 p_Scale = i_Scale * u_Scale; - - float i_BorderRadius = min( - i_BorderRadius, - min(i_Scale.x, i_Scale.y) / 2.0 - ); - - mat4 i_Transform = mat4( - vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0), - vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0), - vec4(0.0, 0.0, 1.0, 0.0), - vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0) - ); - - o_Color = i_Color; - o_BorderColor = i_BorderColor; - o_Pos = p_Pos; - o_Scale = p_Scale; - o_BorderRadius = i_BorderRadius * u_Scale; - o_BorderWidth = i_BorderWidth * u_Scale; - - gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0); -} |