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Diffstat (limited to 'wgpu/src/shader/quad.frag')
| -rw-r--r-- | wgpu/src/shader/quad.frag | 26 | 
1 files changed, 25 insertions, 1 deletions
| diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag index 1aca250f..1fc28bc1 100644 --- a/wgpu/src/shader/quad.frag +++ b/wgpu/src/shader/quad.frag @@ -1,9 +1,33 @@  #version 450  layout(location = 0) in vec4 v_Color; +layout(location = 1) in vec2 v_Pos; +layout(location = 2) in vec2 v_Scale;  layout(location = 0) out vec4 o_Color; +float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius, float s) +{ +    vec2 inner_size = size - vec2(radius, radius) * 2.0; +    vec2 top_left = position + vec2(radius, radius); +    vec2 bottom_right = top_left + inner_size; + +    vec2 top_left_distance = top_left - frag_coord; +    vec2 bottom_right_distance = frag_coord - bottom_right; + +    vec2 distance = vec2( +        max(max(top_left_distance.x, bottom_right_distance.x), 0), +        max(max(top_left_distance.y, bottom_right_distance.y), 0) +    ); + +    float d = sqrt(distance.x * distance.x + distance.y * distance.y); + +    return 1.0 - smoothstep(radius - s, radius + s, d); +} +  void main() { -    o_Color = v_Color; +    o_Color = vec4( +        v_Color.xyz, +        v_Color.w * rounded(gl_FragCoord.xy, v_Pos, v_Scale, 5.0, 1.0) +    );  } | 
