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-rw-r--r--wgpu/src/shader/quad.frag26
1 files changed, 25 insertions, 1 deletions
diff --git a/wgpu/src/shader/quad.frag b/wgpu/src/shader/quad.frag
index 1aca250f..1fc28bc1 100644
--- a/wgpu/src/shader/quad.frag
+++ b/wgpu/src/shader/quad.frag
@@ -1,9 +1,33 @@
#version 450
layout(location = 0) in vec4 v_Color;
+layout(location = 1) in vec2 v_Pos;
+layout(location = 2) in vec2 v_Scale;
layout(location = 0) out vec4 o_Color;
+float rounded(in vec2 frag_coord, in vec2 position, in vec2 size, float radius, float s)
+{
+ vec2 inner_size = size - vec2(radius, radius) * 2.0;
+ vec2 top_left = position + vec2(radius, radius);
+ vec2 bottom_right = top_left + inner_size;
+
+ vec2 top_left_distance = top_left - frag_coord;
+ vec2 bottom_right_distance = frag_coord - bottom_right;
+
+ vec2 distance = vec2(
+ max(max(top_left_distance.x, bottom_right_distance.x), 0),
+ max(max(top_left_distance.y, bottom_right_distance.y), 0)
+ );
+
+ float d = sqrt(distance.x * distance.x + distance.y * distance.y);
+
+ return 1.0 - smoothstep(radius - s, radius + s, d);
+}
+
void main() {
- o_Color = v_Color;
+ o_Color = vec4(
+ v_Color.xyz,
+ v_Color.w * rounded(gl_FragCoord.xy, v_Pos, v_Scale, 5.0, 1.0)
+ );
}