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Diffstat (limited to 'wgpu/src/shader/image.wgsl')
-rw-r--r-- | wgpu/src/shader/image.wgsl | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl new file mode 100644 index 00000000..a63ee8f6 --- /dev/null +++ b/wgpu/src/shader/image.wgsl @@ -0,0 +1,47 @@ +[[block]] +struct Globals { + transform: mat4x4<f32>; +}; + +[[group(0), binding(0)]] var<uniform> globals: Globals; +[[group(0), binding(1)]] var u_sampler: sampler; +[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>; + +struct VertexInput { + [[location(0)]] v_pos: vec2<f32>; + [[location(1)]] pos: vec2<f32>; + [[location(2)]] scale: vec2<f32>; + [[location(3)]] atlas_pos: vec2<f32>; + [[location(4)]] atlas_scale: vec2<f32>; + [[location(5)]] layer: i32; +}; + +struct VertexOutput { + [[builtin(position)]] position: vec4<f32>; + [[location(0)]] uv: vec2<f32>; + [[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation. +}; + +[[stage(vertex)]] +fn vs_main(input: VertexInput) -> VertexOutput { + var out: VertexOutput; + + out.uv = vec2<f32>(input.v_pos * input.atlas_scale + input.atlas_pos); + out.layer = f32(input.layer); + + var transform: mat4x4<f32> = mat4x4<f32>( + vec4<f32>(input.scale.x, 0.0, 0.0, 0.0), + vec4<f32>(0.0, input.scale.y, 0.0, 0.0), + vec4<f32>(0.0, 0.0, 1.0, 0.0), + vec4<f32>(input.pos, 0.0, 1.0) + ); + + out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0); + + return out; +} + +[[stage(fragment)]] +fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { + return textureSample(u_texture, u_sampler, input.uv, i32(input.layer)); +} |