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-rw-r--r--wgpu/src/shader/image.wgsl12
1 files changed, 10 insertions, 2 deletions
diff --git a/wgpu/src/shader/image.wgsl b/wgpu/src/shader/image.wgsl
index 0eeb100f..bc922838 100644
--- a/wgpu/src/shader/image.wgsl
+++ b/wgpu/src/shader/image.wgsl
@@ -1,5 +1,6 @@
struct Globals {
transform: mat4x4<f32>,
+ scale_factor: f32,
}
@group(0) @binding(0) var<uniform> globals: Globals;
@@ -16,6 +17,7 @@ struct VertexInput {
@location(5) atlas_pos: vec2<f32>,
@location(6) atlas_scale: vec2<f32>,
@location(7) layer: i32,
+ @location(8) snap: u32,
}
struct VertexOutput {
@@ -38,7 +40,7 @@ fn vs_main(input: VertexInput) -> VertexOutput {
out.opacity = input.opacity;
// Calculate the vertex position and move the center to the origin
- v_pos = round(input.pos) + v_pos * input.scale - input.center;
+ v_pos = input.pos + v_pos * input.scale - input.center;
// Apply the rotation around the center of the image
let cos_rot = cos(input.rotation);
@@ -51,7 +53,13 @@ fn vs_main(input: VertexInput) -> VertexOutput {
);
// Calculate the final position of the vertex
- out.position = globals.transform * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
+ out.position = vec4(vec2(globals.scale_factor), 1.0, 1.0) * (vec4<f32>(input.center, 0.0, 0.0) + rotate * vec4<f32>(v_pos, 0.0, 1.0));
+
+ if bool(input.snap) {
+ out.position = round(out.position);
+ }
+
+ out.position = globals.transform * out.position;
return out;
}