diff options
Diffstat (limited to 'wgpu/src/shader/gradient.wgsl')
-rw-r--r-- | wgpu/src/shader/gradient.wgsl | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/wgpu/src/shader/gradient.wgsl b/wgpu/src/shader/gradient.wgsl deleted file mode 100644 index 63825aec..00000000 --- a/wgpu/src/shader/gradient.wgsl +++ /dev/null @@ -1,88 +0,0 @@ -struct Uniforms { - transform: mat4x4<f32>, - //xy = start, wz = end - position: vec4<f32>, - //x = start stop, y = end stop, zw = padding - stop_range: vec4<i32>, -} - -struct Stop { - color: vec4<f32>, - offset: f32, -}; - -@group(0) @binding(0) -var<uniform> uniforms: Uniforms; - -@group(0) @binding(1) -var<storage, read> color_stops: array<Stop>; - -struct VertexOutput { - @builtin(position) position: vec4<f32>, - @location(0) raw_position: vec2<f32> -} - -@vertex -fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput { - var output: VertexOutput; - output.position = uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0); - output.raw_position = input; - - return output; -} - -//TODO: rewrite without branching -@fragment -fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { - let start = uniforms.position.xy; - let end = uniforms.position.zw; - let start_stop = uniforms.stop_range.x; - let end_stop = uniforms.stop_range.y; - - let v1 = end - start; - let v2 = input.raw_position.xy - start; - let unit = normalize(v1); - let offset = dot(unit, v2) / length(v1); - - let min_stop = color_stops[start_stop]; - let max_stop = color_stops[end_stop]; - - var color: vec4<f32>; - - if (offset <= min_stop.offset) { - color = min_stop.color; - } else if (offset >= max_stop.offset) { - color = max_stop.color; - } else { - var min = min_stop; - var max = max_stop; - var min_index = start_stop; - var max_index = end_stop; - - loop { - if (min_index >= max_index - 1) { - break; - } - - let index = min_index + (max_index - min_index) / 2; - - let stop = color_stops[index]; - - if (offset <= stop.offset) { - max = stop; - max_index = index; - } else { - min = stop; - min_index = index; - } - } - - color = mix(min.color, max.color, smoothstep( - min.offset, - max.offset, - offset - )); - } - - return color; -} |