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-rw-r--r--wgpu/src/shader/gradient.wgsl88
1 files changed, 0 insertions, 88 deletions
diff --git a/wgpu/src/shader/gradient.wgsl b/wgpu/src/shader/gradient.wgsl
deleted file mode 100644
index 63825aec..00000000
--- a/wgpu/src/shader/gradient.wgsl
+++ /dev/null
@@ -1,88 +0,0 @@
-struct Uniforms {
- transform: mat4x4<f32>,
- //xy = start, wz = end
- position: vec4<f32>,
- //x = start stop, y = end stop, zw = padding
- stop_range: vec4<i32>,
-}
-
-struct Stop {
- color: vec4<f32>,
- offset: f32,
-};
-
-@group(0) @binding(0)
-var<uniform> uniforms: Uniforms;
-
-@group(0) @binding(1)
-var<storage, read> color_stops: array<Stop>;
-
-struct VertexOutput {
- @builtin(position) position: vec4<f32>,
- @location(0) raw_position: vec2<f32>
-}
-
-@vertex
-fn vs_main(@location(0) input: vec2<f32>) -> VertexOutput {
- var output: VertexOutput;
- output.position = uniforms.transform * vec4<f32>(input.xy, 0.0, 1.0);
- output.raw_position = input;
-
- return output;
-}
-
-//TODO: rewrite without branching
-@fragment
-fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> {
- let start = uniforms.position.xy;
- let end = uniforms.position.zw;
- let start_stop = uniforms.stop_range.x;
- let end_stop = uniforms.stop_range.y;
-
- let v1 = end - start;
- let v2 = input.raw_position.xy - start;
- let unit = normalize(v1);
- let offset = dot(unit, v2) / length(v1);
-
- let min_stop = color_stops[start_stop];
- let max_stop = color_stops[end_stop];
-
- var color: vec4<f32>;
-
- if (offset <= min_stop.offset) {
- color = min_stop.color;
- } else if (offset >= max_stop.offset) {
- color = max_stop.color;
- } else {
- var min = min_stop;
- var max = max_stop;
- var min_index = start_stop;
- var max_index = end_stop;
-
- loop {
- if (min_index >= max_index - 1) {
- break;
- }
-
- let index = min_index + (max_index - min_index) / 2;
-
- let stop = color_stops[index];
-
- if (offset <= stop.offset) {
- max = stop;
- max_index = index;
- } else {
- min = stop;
- min_index = index;
- }
- }
-
- color = mix(min.color, max.color, smoothstep(
- min.offset,
- max.offset,
- offset
- ));
- }
-
- return color;
-}