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Diffstat (limited to 'wgpu/src/shader/blit.wgsl')
-rw-r--r-- | wgpu/src/shader/blit.wgsl | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl index f8f6e2d4..c2ea223f 100644 --- a/wgpu/src/shader/blit.wgsl +++ b/wgpu/src/shader/blit.wgsl @@ -16,19 +16,19 @@ var<private> uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>( vec2<f32>(1.0, 1.0) ); -[[group(0), binding(0)]] var u_sampler: sampler; -[[group(1), binding(0)]] var u_texture: texture_2d<f32>; +@group(0) @binding(0) var u_sampler: sampler; +@group(1) @binding(0) var u_texture: texture_2d<f32>; struct VertexInput { - [[builtin(vertex_index)]] vertex_index: u32; -}; + @builtin(vertex_index) vertex_index: u32, +} struct VertexOutput { - [[builtin(position)]] position: vec4<f32>; - [[location(0)]] uv: vec2<f32>; -}; + @builtin(position) position: vec4<f32>, + @location(0) uv: vec2<f32>, +} -[[stage(vertex)]] +@vertex fn vs_main(input: VertexInput) -> VertexOutput { var out: VertexOutput; out.uv = uvs[input.vertex_index]; @@ -37,7 +37,7 @@ fn vs_main(input: VertexInput) -> VertexOutput { return out; } -[[stage(fragment)]] -fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +@fragment +fn fs_main(input: VertexOutput) -> @location(0) vec4<f32> { return textureSample(u_texture, u_sampler, input.uv); } |