diff options
Diffstat (limited to 'wgpu/src/shader/blit.wgsl')
| -rw-r--r-- | wgpu/src/shader/blit.wgsl | 43 | 
1 files changed, 43 insertions, 0 deletions
| diff --git a/wgpu/src/shader/blit.wgsl b/wgpu/src/shader/blit.wgsl new file mode 100644 index 00000000..7a987c2c --- /dev/null +++ b/wgpu/src/shader/blit.wgsl @@ -0,0 +1,43 @@ +var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>( +    vec2<f32>(-1.0, 1.0), +    vec2<f32>(-1.0, -1.0), +    vec2<f32>(1.0, -1.0), +    vec2<f32>(-1.0, 1.0), +    vec2<f32>(1.0, 1.0), +    vec2<f32>(1.0, -1.0) +); + +var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>( +    vec2<f32>(0.0, 0.0), +    vec2<f32>(0.0, 1.0), +    vec2<f32>(1.0, 1.0), +    vec2<f32>(0.0, 0.0), +    vec2<f32>(1.0, 0.0), +    vec2<f32>(1.0, 1.0) +); + +[[group(0), binding(0)]] var u_sampler: sampler; +[[group(1), binding(0)]] var u_texture: texture_2d<f32>; + +struct VertexInput { +    [[builtin(vertex_index)]] vertex_index: u32; +}; + +struct VertexOutput { +    [[builtin(position)]] position: vec4<f32>; +    [[location(0)]] uv: vec2<f32>; +}; + +[[stage(vertex)]] +fn vs_main(input: VertexInput) -> VertexOutput { +    var out: VertexOutput; +    out.uv = uvs[input.vertex_index]; +    out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0); + +    return out; +} + +[[stage(fragment)]] +fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> { +    return textureSample(u_texture, u_sampler, input.uv); +}
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