diff options
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/renderer.rs | 18 | ||||
-rw-r--r-- | wgpu/src/renderer/widget/checkbox.rs | 17 |
2 files changed, 26 insertions, 9 deletions
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs index d3bdc878..52764248 100644 --- a/wgpu/src/renderer.rs +++ b/wgpu/src/renderer.rs @@ -344,11 +344,27 @@ impl Renderer { for text in layer.text.iter() { // Target physical coordinates directly to avoid blurry text let text = wgpu_glyph::Section { + // TODO: We `round` here to avoid rerasterizing text when + // its position changes slightly. This can make text feel a + // bit "jumpy". We may be able to do better once we improve + // our text rendering/caching pipeline. screen_position: ( (text.screen_position.0 * dpi).round(), (text.screen_position.1 * dpi).round(), ), - bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi), + // TODO: Fix precision issues with some DPI factors. + // + // The `ceil` here can cause some words to render on the + // same line when they should not. + // + // Ideally, `wgpu_glyph` should be able to compute layout + // using logical positions, and then apply the proper + // DPI scaling. This would ensure that both measuring and + // rendering follow the same layout rules. + bounds: ( + (text.bounds.0 * dpi).ceil(), + (text.bounds.1 * dpi).ceil(), + ), scale: wgpu_glyph::Scale { x: text.scale.x * dpi, y: text.scale.y * dpi, diff --git a/wgpu/src/renderer/widget/checkbox.rs b/wgpu/src/renderer/widget/checkbox.rs index c2d7911c..aedb821c 100644 --- a/wgpu/src/renderer/widget/checkbox.rs +++ b/wgpu/src/renderer/widget/checkbox.rs @@ -74,14 +74,15 @@ impl checkbox::Renderer for Renderer { ( Primitive::Group { primitives: if checkbox.is_checked { - // TODO: Draw an actual icon - let (check, _) = text::Renderer::draw( - self, - &Text::new("X") - .horizontal_alignment(HorizontalAlignment::Center) - .vertical_alignment(VerticalAlignment::Center), - checkbox_layout, - ); + let check = Primitive::Text { + content: crate::text::CHECKMARK_ICON.to_string(), + font: crate::text::BUILTIN_ICONS, + size: checkbox_bounds.height * 0.7, + bounds: checkbox_bounds, + color: [0.3, 0.3, 0.3].into(), + horizontal_alignment: HorizontalAlignment::Center, + vertical_alignment: VerticalAlignment::Center, + }; vec![checkbox_border, checkbox_box, check, label] } else { |