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-rw-r--r--wgpu/src/renderer/widget/button.rs93
1 files changed, 0 insertions, 93 deletions
diff --git a/wgpu/src/renderer/widget/button.rs b/wgpu/src/renderer/widget/button.rs
deleted file mode 100644
index eb225038..00000000
--- a/wgpu/src/renderer/widget/button.rs
+++ /dev/null
@@ -1,93 +0,0 @@
-use crate::{button::StyleSheet, defaults, Defaults, Primitive, Renderer};
-use iced_native::{
- mouse, Background, Color, Element, Layout, Point, Rectangle, Vector,
-};
-
-impl iced_native::button::Renderer for Renderer {
- const DEFAULT_PADDING: u16 = 5;
-
- type Style = Box<dyn StyleSheet>;
-
- fn draw<Message>(
- &mut self,
- _defaults: &Defaults,
- bounds: Rectangle,
- cursor_position: Point,
- is_disabled: bool,
- is_pressed: bool,
- style: &Box<dyn StyleSheet>,
- content: &Element<'_, Message, Self>,
- content_layout: Layout<'_>,
- ) -> Self::Output {
- let is_mouse_over = bounds.contains(cursor_position);
-
- let styling = if is_disabled {
- style.disabled()
- } else if is_mouse_over {
- if is_pressed {
- style.pressed()
- } else {
- style.hovered()
- }
- } else {
- style.active()
- };
-
- let (content, _) = content.draw(
- self,
- &Defaults {
- text: defaults::Text {
- color: styling.text_color,
- },
- },
- content_layout,
- cursor_position,
- );
-
- (
- if styling.background.is_some() || styling.border_width > 0 {
- let background = Primitive::Quad {
- bounds,
- background: styling
- .background
- .unwrap_or(Background::Color(Color::TRANSPARENT)),
- border_radius: styling.border_radius,
- border_width: styling.border_width,
- border_color: styling.border_color,
- };
-
- if styling.shadow_offset == Vector::default() {
- Primitive::Group {
- primitives: vec![background, content],
- }
- } else {
- // TODO: Implement proper shadow support
- let shadow = Primitive::Quad {
- bounds: Rectangle {
- x: bounds.x + styling.shadow_offset.x,
- y: bounds.y + styling.shadow_offset.y,
- ..bounds
- },
- background: Background::Color(
- [0.0, 0.0, 0.0, 0.5].into(),
- ),
- border_radius: styling.border_radius,
- border_width: 0,
- border_color: Color::TRANSPARENT,
- };
-
- Primitive::Group {
- primitives: vec![shadow, background, content],
- }
- }
- } else {
- content
- },
- if is_mouse_over {
- mouse::Interaction::Pointer
- } else {
- mouse::Interaction::default()
- },
- )
- }
-}