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-rw-r--r--wgpu/src/renderer.rs139
1 files changed, 78 insertions, 61 deletions
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index 71b4af38..f3a7c288 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -7,7 +7,8 @@ use crate::{
use crate::image::{self, Image};
use iced_native::{
- layout, mouse, Background, Color, Layout, Point, Rectangle, Vector, Widget,
+ layout, mouse, Background, Color, Font, HorizontalAlignment, Layout, Point,
+ Rectangle, Size, Vector, VerticalAlignment, Widget,
};
mod widget;
@@ -29,12 +30,23 @@ struct Layer<'a> {
bounds: Rectangle<u32>,
quads: Vec<Quad>,
meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
- text: Vec<wgpu_glyph::Section<'a>>,
+ text: Vec<Text<'a>>,
#[cfg(any(feature = "image", feature = "svg"))]
images: Vec<Image>,
}
+#[derive(Debug, Clone, Copy)]
+pub struct Text<'a> {
+ pub content: &'a str,
+ pub bounds: Rectangle,
+ pub color: [f32; 4],
+ pub size: f32,
+ pub font: Font,
+ pub horizontal_alignment: HorizontalAlignment,
+ pub vertical_alignment: VerticalAlignment,
+}
+
impl<'a> Layer<'a> {
pub fn new(bounds: Rectangle<u32>) -> Self {
Self {
@@ -159,41 +171,15 @@ impl Renderer {
} => {
let layer = layers.last_mut().unwrap();
- layer.text.push(wgpu_glyph::Section {
- text: &content,
- screen_position: (
- bounds.x + translation.x,
- bounds.y + translation.y,
- ),
- bounds: (bounds.width, bounds.height),
- scale: wgpu_glyph::Scale { x: *size, y: *size },
+ layer.text.push(Text {
+ content,
+ bounds: *bounds + translation,
+ size: *size,
color: color.into_linear(),
- font_id: self.text_pipeline.find_font(*font),
- layout: wgpu_glyph::Layout::default()
- .h_align(match horizontal_alignment {
- iced_native::HorizontalAlignment::Left => {
- wgpu_glyph::HorizontalAlign::Left
- }
- iced_native::HorizontalAlignment::Center => {
- wgpu_glyph::HorizontalAlign::Center
- }
- iced_native::HorizontalAlignment::Right => {
- wgpu_glyph::HorizontalAlign::Right
- }
- })
- .v_align(match vertical_alignment {
- iced_native::VerticalAlignment::Top => {
- wgpu_glyph::VerticalAlign::Top
- }
- iced_native::VerticalAlignment::Center => {
- wgpu_glyph::VerticalAlign::Center
- }
- iced_native::VerticalAlignment::Bottom => {
- wgpu_glyph::VerticalAlign::Bottom
- }
- }),
- ..Default::default()
- })
+ font: *font,
+ horizontal_alignment: *horizontal_alignment,
+ vertical_alignment: *vertical_alignment,
+ });
}
Primitive::Quad {
bounds,
@@ -315,26 +301,26 @@ impl Renderer {
let first = layers.first().unwrap();
let mut overlay = Layer::new(first.bounds);
- let font_id = self.text_pipeline.overlay_font();
- let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
-
for (i, line) in lines.iter().enumerate() {
- overlay.text.push(wgpu_glyph::Section {
- text: line.as_ref(),
- screen_position: (11.0, 11.0 + 25.0 * i as f32),
+ let text = Text {
+ content: line.as_ref(),
+ bounds: Rectangle::new(
+ Point::new(11.0, 11.0 + 25.0 * i as f32),
+ Size::INFINITY,
+ ),
color: [0.9, 0.9, 0.9, 1.0],
- scale,
- font_id,
- ..wgpu_glyph::Section::default()
- });
+ size: 20.0,
+ font: Font::Default,
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Top,
+ };
- overlay.text.push(wgpu_glyph::Section {
- text: line.as_ref(),
- screen_position: (10.0, 10.0 + 25.0 * i as f32),
+ overlay.text.push(text);
+
+ overlay.text.push(Text {
+ bounds: text.bounds + Vector::new(-1.0, -1.0),
color: [0.0, 0.0, 0.0, 1.0],
- scale,
- font_id,
- ..wgpu_glyph::Section::default()
+ ..text
});
}
@@ -409,8 +395,8 @@ impl Renderer {
// bit "jumpy". We may be able to do better once we improve
// our text rendering/caching pipeline.
screen_position: (
- (text.screen_position.0 * scale_factor).round(),
- (text.screen_position.1 * scale_factor).round(),
+ (text.bounds.x * scale_factor).round(),
+ (text.bounds.y * scale_factor).round(),
),
// TODO: Fix precision issues with some scale factors.
//
@@ -422,14 +408,45 @@ impl Renderer {
// scaling when rendering. This would ensure that both
// measuring and rendering follow the same layout rules.
bounds: (
- (text.bounds.0 * scale_factor).ceil(),
- (text.bounds.1 * scale_factor).ceil(),
+ (text.bounds.width * scale_factor).ceil(),
+ (text.bounds.height * scale_factor).ceil(),
),
- scale: wgpu_glyph::Scale {
- x: text.scale.x * scale_factor,
- y: text.scale.y * scale_factor,
- },
- ..*text
+ text: vec![wgpu_glyph::Text {
+ text: text.content,
+ scale: wgpu_glyph::ab_glyph::PxScale {
+ x: text.size * scale_factor,
+ y: text.size * scale_factor,
+ },
+ font_id: self.text_pipeline.find_font(text.font),
+ extra: wgpu_glyph::Extra {
+ color: text.color,
+ z: 0.0,
+ },
+ }],
+ layout: wgpu_glyph::Layout::default()
+ .h_align(match text.horizontal_alignment {
+ HorizontalAlignment::Left => {
+ wgpu_glyph::HorizontalAlign::Left
+ }
+ HorizontalAlignment::Center => {
+ wgpu_glyph::HorizontalAlign::Center
+ }
+ HorizontalAlignment::Right => {
+ wgpu_glyph::HorizontalAlign::Right
+ }
+ })
+ .v_align(match text.vertical_alignment {
+ VerticalAlignment::Top => {
+ wgpu_glyph::VerticalAlign::Top
+ }
+ VerticalAlignment::Center => {
+ wgpu_glyph::VerticalAlign::Center
+ }
+ VerticalAlignment::Bottom => {
+ wgpu_glyph::VerticalAlign::Bottom
+ }
+ }),
+ ..Default::default()
};
self.text_pipeline.queue(text);