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-rw-r--r--wgpu/src/renderer.rs18
1 files changed, 17 insertions, 1 deletions
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
index d3bdc878..52764248 100644
--- a/wgpu/src/renderer.rs
+++ b/wgpu/src/renderer.rs
@@ -344,11 +344,27 @@ impl Renderer {
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = wgpu_glyph::Section {
+ // TODO: We `round` here to avoid rerasterizing text when
+ // its position changes slightly. This can make text feel a
+ // bit "jumpy". We may be able to do better once we improve
+ // our text rendering/caching pipeline.
screen_position: (
(text.screen_position.0 * dpi).round(),
(text.screen_position.1 * dpi).round(),
),
- bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
+ // TODO: Fix precision issues with some DPI factors.
+ //
+ // The `ceil` here can cause some words to render on the
+ // same line when they should not.
+ //
+ // Ideally, `wgpu_glyph` should be able to compute layout
+ // using logical positions, and then apply the proper
+ // DPI scaling. This would ensure that both measuring and
+ // rendering follow the same layout rules.
+ bounds: (
+ (text.bounds.0 * dpi).ceil(),
+ (text.bounds.1 * dpi).ceil(),
+ ),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,