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-rw-r--r--wgpu/src/renderer.rs329
1 files changed, 329 insertions, 0 deletions
diff --git a/wgpu/src/renderer.rs b/wgpu/src/renderer.rs
new file mode 100644
index 00000000..ab6f744f
--- /dev/null
+++ b/wgpu/src/renderer.rs
@@ -0,0 +1,329 @@
+use crate::{quad, Image, Primitive, Quad, Transformation};
+use iced_native::{
+ renderer::Debugger, renderer::Windowed, Background, Color, Layout,
+ MouseCursor, Point, Widget,
+};
+
+use raw_window_handle::HasRawWindowHandle;
+use wgpu::{
+ Adapter, BackendBit, CommandEncoderDescriptor, Device, DeviceDescriptor,
+ Extensions, Limits, PowerPreference, Queue, RequestAdapterOptions, Surface,
+ SwapChain, SwapChainDescriptor, TextureFormat, TextureUsage,
+};
+use wgpu_glyph::{GlyphBrush, GlyphBrushBuilder, Section};
+
+use std::{cell::RefCell, rc::Rc};
+
+mod button;
+mod checkbox;
+mod column;
+mod image;
+mod radio;
+mod row;
+mod slider;
+mod text;
+
+pub struct Renderer {
+ surface: Surface,
+ adapter: Adapter,
+ device: Device,
+ queue: Queue,
+ quad_pipeline: quad::Pipeline,
+ image_pipeline: crate::image::Pipeline,
+
+ quads: Vec<Quad>,
+ images: Vec<Image>,
+ glyph_brush: Rc<RefCell<GlyphBrush<'static, ()>>>,
+}
+
+pub struct Target {
+ width: u16,
+ height: u16,
+ transformation: Transformation,
+ swap_chain: SwapChain,
+}
+
+impl Renderer {
+ fn new<W: HasRawWindowHandle>(window: &W) -> Self {
+ let adapter = Adapter::request(&RequestAdapterOptions {
+ power_preference: PowerPreference::LowPower,
+ backends: BackendBit::all(),
+ })
+ .expect("Request adapter");
+
+ let (mut device, queue) = adapter.request_device(&DeviceDescriptor {
+ extensions: Extensions {
+ anisotropic_filtering: false,
+ },
+ limits: Limits { max_bind_groups: 1 },
+ });
+
+ let surface = Surface::create(window);
+
+ // TODO: Think about font loading strategy
+ // Loading system fonts with fallback may be a good idea
+ let font: &[u8] =
+ include_bytes!("../../examples/resources/Roboto-Regular.ttf");
+
+ let glyph_brush = GlyphBrushBuilder::using_font_bytes(font)
+ .build(&mut device, TextureFormat::Bgra8UnormSrgb);
+
+ let quad_pipeline = quad::Pipeline::new(&mut device);
+ let image_pipeline = crate::image::Pipeline::new(&mut device);
+
+ Self {
+ surface,
+ adapter,
+ device,
+ queue,
+ quad_pipeline,
+ image_pipeline,
+
+ quads: Vec::new(),
+ images: Vec::new(),
+ glyph_brush: Rc::new(RefCell::new(glyph_brush)),
+ }
+ }
+
+ fn target(&self, width: u16, height: u16) -> Target {
+ Target {
+ width,
+ height,
+ transformation: Transformation::orthographic(width, height),
+ swap_chain: self.device.create_swap_chain(
+ &self.surface,
+ &SwapChainDescriptor {
+ usage: TextureUsage::OUTPUT_ATTACHMENT,
+ format: TextureFormat::Bgra8UnormSrgb,
+ width: u32::from(width),
+ height: u32::from(height),
+ present_mode: wgpu::PresentMode::Vsync,
+ },
+ ),
+ }
+ }
+
+ fn draw(
+ &mut self,
+ (primitive, mouse_cursor): &(Primitive, MouseCursor),
+ target: &mut Target,
+ ) -> MouseCursor {
+ log::debug!("Drawing");
+
+ let frame = target.swap_chain.get_next_texture();
+
+ let mut encoder = self
+ .device
+ .create_command_encoder(&CommandEncoderDescriptor { todo: 0 });
+
+ let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ color_attachments: &[wgpu::RenderPassColorAttachmentDescriptor {
+ attachment: &frame.view,
+ resolve_target: None,
+ load_op: wgpu::LoadOp::Clear,
+ store_op: wgpu::StoreOp::Store,
+ clear_color: wgpu::Color {
+ r: 1.0,
+ g: 1.0,
+ b: 1.0,
+ a: 1.0,
+ },
+ }],
+ depth_stencil_attachment: None,
+ });
+
+ self.draw_primitive(primitive);
+
+ self.quad_pipeline.draw(
+ &mut self.device,
+ &mut encoder,
+ &self.quads,
+ target.transformation,
+ &frame.view,
+ );
+
+ self.quads.clear();
+
+ self.image_pipeline.draw(
+ &mut self.device,
+ &mut encoder,
+ &self.images,
+ target.transformation,
+ &frame.view,
+ );
+
+ self.images.clear();
+
+ self.glyph_brush
+ .borrow_mut()
+ .draw_queued(
+ &mut self.device,
+ &mut encoder,
+ &frame.view,
+ u32::from(target.width),
+ u32::from(target.height),
+ )
+ .expect("Draw text");
+
+ self.queue.submit(&[encoder.finish()]);
+
+ *mouse_cursor
+ }
+
+ fn draw_primitive(&mut self, primitive: &Primitive) {
+ match primitive {
+ Primitive::None => {}
+ Primitive::Group { primitives } => {
+ // TODO: Inspect a bit and regroup (?)
+ for primitive in primitives {
+ self.draw_primitive(primitive)
+ }
+ }
+ Primitive::Text {
+ content,
+ bounds,
+ size,
+ color,
+ horizontal_alignment,
+ vertical_alignment,
+ } => {
+ let x = match horizontal_alignment {
+ iced_native::text::HorizontalAlignment::Left => bounds.x,
+ iced_native::text::HorizontalAlignment::Center => {
+ bounds.x + bounds.width / 2.0
+ }
+ iced_native::text::HorizontalAlignment::Right => {
+ bounds.x + bounds.width
+ }
+ };
+
+ let y = match vertical_alignment {
+ iced_native::text::VerticalAlignment::Top => bounds.y,
+ iced_native::text::VerticalAlignment::Center => {
+ bounds.y + bounds.height / 2.0
+ }
+ iced_native::text::VerticalAlignment::Bottom => {
+ bounds.y + bounds.height
+ }
+ };
+
+ self.glyph_brush.borrow_mut().queue(Section {
+ text: &content,
+ screen_position: (x, y),
+ bounds: (bounds.width, bounds.height),
+ scale: wgpu_glyph::Scale { x: *size, y: *size },
+ color: color.into_linear(),
+ layout: wgpu_glyph::Layout::default()
+ .h_align(match horizontal_alignment {
+ iced_native::text::HorizontalAlignment::Left => {
+ wgpu_glyph::HorizontalAlign::Left
+ }
+ iced_native::text::HorizontalAlignment::Center => {
+ wgpu_glyph::HorizontalAlign::Center
+ }
+ iced_native::text::HorizontalAlignment::Right => {
+ wgpu_glyph::HorizontalAlign::Right
+ }
+ })
+ .v_align(match vertical_alignment {
+ iced_native::text::VerticalAlignment::Top => {
+ wgpu_glyph::VerticalAlign::Top
+ }
+ iced_native::text::VerticalAlignment::Center => {
+ wgpu_glyph::VerticalAlign::Center
+ }
+ iced_native::text::VerticalAlignment::Bottom => {
+ wgpu_glyph::VerticalAlign::Bottom
+ }
+ }),
+ ..Default::default()
+ })
+ }
+ Primitive::Quad {
+ bounds,
+ background,
+ border_radius,
+ } => {
+ self.quads.push(Quad {
+ position: [bounds.x, bounds.y],
+ scale: [bounds.width, bounds.height],
+ color: match background {
+ Background::Color(color) => color.into_linear(),
+ },
+ border_radius: u32::from(*border_radius),
+ });
+ }
+ Primitive::Image { path, bounds } => {
+ self.images.push(Image {
+ path: path.clone(),
+ position: [bounds.x, bounds.y],
+ scale: [bounds.width, bounds.height],
+ });
+ }
+ }
+ }
+}
+
+impl iced_native::Renderer for Renderer {
+ type Output = (Primitive, MouseCursor);
+}
+
+impl Windowed for Renderer {
+ type Target = Target;
+
+ fn new<W: HasRawWindowHandle>(window: &W) -> Self {
+ Self::new(window)
+ }
+
+ fn target(&self, width: u16, height: u16) -> Target {
+ self.target(width, height)
+ }
+
+ fn draw(
+ &mut self,
+ output: &Self::Output,
+ target: &mut Target,
+ ) -> MouseCursor {
+ self.draw(output, target)
+ }
+}
+
+impl Debugger for Renderer {
+ fn explain<Message>(
+ &mut self,
+ widget: &dyn Widget<Message, Self>,
+ layout: Layout<'_>,
+ cursor_position: Point,
+ color: Color,
+ ) -> Self::Output {
+ let mut primitives = Vec::new();
+ let (primitive, cursor) = widget.draw(self, layout, cursor_position);
+
+ explain_layout(layout, color, &mut primitives);
+ primitives.push(primitive);
+
+ (Primitive::Group { primitives }, cursor)
+ }
+}
+
+fn explain_layout(
+ layout: Layout,
+ color: Color,
+ primitives: &mut Vec<Primitive>,
+) {
+ // TODO: Draw borders instead
+ primitives.push(Primitive::Quad {
+ bounds: layout.bounds(),
+ background: Background::Color(Color {
+ r: 0.0,
+ g: 0.0,
+ b: 0.0,
+ a: 0.05,
+ }),
+ border_radius: 0,
+ });
+
+ for child in layout.children() {
+ explain_layout(child, color, primitives);
+ }
+}