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-rw-r--r--wgpu/src/quad/solid.rs150
1 files changed, 150 insertions, 0 deletions
diff --git a/wgpu/src/quad/solid.rs b/wgpu/src/quad/solid.rs
new file mode 100644
index 00000000..f8f1e3a5
--- /dev/null
+++ b/wgpu/src/quad/solid.rs
@@ -0,0 +1,150 @@
+use crate::graphics::color;
+use crate::quad::{self, Quad};
+use crate::Buffer;
+
+use bytemuck::{Pod, Zeroable};
+use std::ops::Range;
+
+/// A quad filled with a solid color.
+#[derive(Clone, Copy, Debug, Pod, Zeroable)]
+#[repr(C)]
+pub struct Solid {
+ /// The background color data of the quad.
+ pub color: color::Packed,
+
+ /// The [`Quad`] data of the [`Solid`].
+ pub quad: Quad,
+}
+
+#[derive(Debug)]
+pub struct Layer {
+ instances: Buffer<Solid>,
+ instance_count: usize,
+}
+
+impl Layer {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu.quad.solid.buffer",
+ quad::INITIAL_INSTANCES,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ pub fn prepare(
+ &mut self,
+ device: &wgpu::Device,
+ queue: &wgpu::Queue,
+ instances: &[Solid],
+ ) {
+ let _ = self.instances.resize(device, instances.len());
+ let _ = self.instances.write(queue, 0, instances);
+
+ self.instance_count = instances.len();
+ }
+}
+
+#[derive(Debug)]
+pub struct Pipeline {
+ pipeline: wgpu::RenderPipeline,
+}
+
+impl Pipeline {
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ constants_layout: &wgpu::BindGroupLayout,
+ ) -> Self {
+ let layout =
+ device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
+ });
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.solid.shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("../shader/quad.wgsl"),
+ )),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "solid_vs_main",
+ buffers: &[
+ quad::Vertex::buffer_layout(),
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Solid>() as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Color
+ 1 => Float32x4,
+ // Position
+ 2 => Float32x2,
+ // Size
+ 3 => Float32x2,
+ // Border color
+ 4 => Float32x4,
+ // Border radius
+ 5 => Float32x4,
+ // Border width
+ 6 => Float32,
+ ),
+ },
+ ],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "solid_fs_main",
+ targets: &quad::color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
+ });
+
+ Self { pipeline }
+ }
+
+ pub fn render<'a>(
+ &'a self,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ constants: &'a wgpu::BindGroup,
+ layer: &'a Layer,
+ range: Range<usize>,
+ ) {
+ #[cfg(feature = "tracing")]
+ let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
+
+ render_pass.set_pipeline(&self.pipeline);
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(1, layer.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..quad::INDICES.len() as u32,
+ 0,
+ range.start as u32..range.end as u32,
+ );
+ }
+}