diff options
Diffstat (limited to 'wgpu/src/quad.rs')
-rw-r--r-- | wgpu/src/quad.rs | 624 |
1 files changed, 435 insertions, 189 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 1343181e..0125ec0b 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -1,22 +1,24 @@ -use crate::Transformation; -use iced_graphics::layer; -use iced_native::Rectangle; +use crate::core::Rectangle; +use crate::graphics::Transformation; +use crate::layer; -use bytemuck::{Pod, Zeroable}; use std::mem; use wgpu::util::DeviceExt; #[cfg(feature = "tracing")] use tracing::info_span; +const INITIAL_INSTANCES: usize = 2_000; + #[derive(Debug)] pub struct Pipeline { - pipeline: wgpu::RenderPipeline, - constants: wgpu::BindGroup, - constants_buffer: wgpu::Buffer, + solid: solid::Pipeline, + gradient: gradient::Pipeline, + constant_layout: wgpu::BindGroupLayout, vertices: wgpu::Buffer, indices: wgpu::Buffer, - instances: wgpu::Buffer, + layers: Vec<Layer>, + prepare_layer: usize, } impl Pipeline { @@ -38,239 +40,485 @@ impl Pipeline { }], }); - let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("iced_wgpu::quad uniforms buffer"), - size: mem::size_of::<Uniforms>() as wgpu::BufferAddress, - usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, - mapped_at_creation: false, - }); - - let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::quad uniforms bind group"), - layout: &constant_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: constants_buffer.as_entire_binding(), - }], - }); - - let layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::quad pipeline layout"), - push_constant_ranges: &[], - bind_group_layouts: &[&constant_layout], - }); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu quad shader"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("shader/quad.wgsl"), - )), - }); - - let pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::quad pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "vs_main", - buffers: &[ - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<Vertex>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - shader_location: 0, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }], - }, - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<layer::Quad>() as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - 1 => Float32x2, - 2 => Float32x2, - 3 => Float32x4, - 4 => Float32x4, - 5 => Float32x4, - 6 => Float32, - ), - }, - ], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "fs_main", - targets: &[Some(wgpu::ColorTargetState { - format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), - write_mask: wgpu::ColorWrites::ALL, - })], - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Cw, - ..Default::default() - }, - depth_stencil: None, - multisample: wgpu::MultisampleState { - count: 1, - mask: !0, - alpha_to_coverage_enabled: false, - }, - multiview: None, - }); - let vertices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("iced_wgpu::quad vertex buffer"), - contents: bytemuck::cast_slice(&QUAD_VERTS), + contents: bytemuck::cast_slice(&VERTICES), usage: wgpu::BufferUsages::VERTEX, }); let indices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("iced_wgpu::quad index buffer"), - contents: bytemuck::cast_slice(&QUAD_INDICES), + contents: bytemuck::cast_slice(&INDICES), usage: wgpu::BufferUsages::INDEX, }); - let instances = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("iced_wgpu::quad instance buffer"), - size: mem::size_of::<layer::Quad>() as u64 * MAX_INSTANCES as u64, - usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + Self { + vertices, + indices, + solid: solid::Pipeline::new(device, format, &constant_layout), + gradient: gradient::Pipeline::new(device, format, &constant_layout), + layers: Vec::new(), + prepare_layer: 0, + constant_layout, + } + } + + pub fn prepare( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + instances: &layer::Quads, + transformation: Transformation, + scale: f32, + ) { + if self.layers.len() <= self.prepare_layer { + self.layers.push(Layer::new(device, &self.constant_layout)); + } + + let layer = &mut self.layers[self.prepare_layer]; + layer.prepare(device, queue, instances, transformation, scale); + + self.prepare_layer += 1; + } + + pub fn render<'a>( + &'a self, + layer: usize, + bounds: Rectangle<u32>, + render_pass: &mut wgpu::RenderPass<'a>, + ) { + if let Some(layer) = self.layers.get(layer) { + render_pass.set_scissor_rect( + bounds.x, + bounds.y, + bounds.width, + bounds.height, + ); + render_pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, + ); + render_pass.set_vertex_buffer(0, self.vertices.slice(..)); + + if layer.solid.instance_count > 0 { + render_pass.set_pipeline(&self.solid.pipeline); + layer.solid.draw(&layer.constants, render_pass); + } + + if layer.gradient.instance_count > 0 { + render_pass.set_pipeline(&self.gradient.pipeline); + layer.gradient.draw(&layer.constants, render_pass); + } + } + } + + pub fn end_frame(&mut self) { + self.prepare_layer = 0; + } +} + +#[derive(Debug)] +struct Layer { + constants: wgpu::BindGroup, + constants_buffer: wgpu::Buffer, + solid: solid::Layer, + gradient: gradient::Layer, +} + +impl Layer { + pub fn new( + device: &wgpu::Device, + constant_layout: &wgpu::BindGroupLayout, + ) -> Self { + let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced_wgpu::quad uniforms buffer"), + size: mem::size_of::<Uniforms>() as wgpu::BufferAddress, + usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); - Pipeline { - pipeline, + let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu::quad uniforms bind group"), + layout: constant_layout, + entries: &[wgpu::BindGroupEntry { + binding: 0, + resource: constants_buffer.as_entire_binding(), + }], + }); + + Self { constants, constants_buffer, - vertices, - indices, - instances, + solid: solid::Layer::new(device), + gradient: gradient::Layer::new(device), } } - pub fn draw( + pub fn prepare( &mut self, device: &wgpu::Device, - staging_belt: &mut wgpu::util::StagingBelt, - encoder: &mut wgpu::CommandEncoder, - instances: &[layer::Quad], + queue: &wgpu::Queue, + instances: &layer::Quads, transformation: Transformation, scale: f32, - bounds: Rectangle<u32>, - target: &wgpu::TextureView, ) { #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Quad", "DRAW").entered(); + let _ = info_span!("Wgpu::Quad", "PREPARE").entered(); let uniforms = Uniforms::new(transformation, scale); - { - let mut constants_buffer = staging_belt.write_buffer( - encoder, - &self.constants_buffer, - 0, - wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64) - .unwrap(), + queue.write_buffer( + &self.constants_buffer, + 0, + bytemuck::bytes_of(&uniforms), + ); + + let _ = self.solid.instances.resize(device, instances.solids.len()); + let _ = self + .gradient + .instances + .resize(device, instances.gradients.len()); + let _ = + self.solid + .instances + .write(queue, 0, instances.solids.as_slice()); + self.solid.instance_count = instances.solids.len(); + let _ = self.gradient.instances.write( + queue, + 0, + instances.gradients.as_slice(), + ); + self.gradient.instance_count = instances.gradients.len(); + } +} + +mod solid { + use crate::layer::quad; + use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; + use crate::Buffer; + + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + } + + #[derive(Debug)] + pub struct Layer { + pub instances: Buffer<quad::Solid>, + pub instance_count: usize, + } + + impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( device, + "iced_wgpu.quad.solid.buffer", + INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, ); - constants_buffer.copy_from_slice(bytemuck::bytes_of(&uniforms)); + Self { + instances, + instance_count: 0, + } } - let mut i = 0; - let total = instances.len(); - - while i < total { - let end = (i + MAX_INSTANCES).min(total); - let amount = end - i; + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + ) { + #[cfg(feature = "tracing")] + let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered(); - let instance_bytes = bytemuck::cast_slice(&instances[i..end]); + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); - let mut instance_buffer = staging_belt.write_buffer( - encoder, - &self.instances, + render_pass.draw_indexed( + 0..INDICES.len() as u32, 0, - wgpu::BufferSize::new(instance_bytes.len() as u64).unwrap(), + 0..self.instance_count as u32, + ); + } + } + + impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.solid.shader"), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/quad.wgsl" + )), + ), + }); + + let pipeline = device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "solid_vs_main", + buffers: &[ + Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<quad::Solid>() + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color + 1 => Float32x4, + // Position + 2 => Float32x2, + // Size + 3 => Float32x2, + // Border color + 4 => Float32x4, + // Border radius + 5 => Float32x4, + // Border width + 6 => Float32, + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "solid_fs_main", + targets: &color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }, + ); + + Self { pipeline } + } + } +} + +mod gradient { + use crate::layer::quad; + use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; + use crate::Buffer; + + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + } + + #[derive(Debug)] + pub struct Layer { + pub instances: Buffer<quad::Gradient>, + pub instance_count: usize, + } + + impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( device, + "iced_wgpu.quad.gradient.buffer", + INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, ); - instance_buffer.copy_from_slice(instance_bytes); + Self { + instances, + instance_count: 0, + } + } + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + ) { #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Quad", "BEGIN_RENDER_PASS").enter(); - - { - let mut render_pass = - encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - label: Some("iced_wgpu::quad render pass"), - color_attachments: &[Some( - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, - }, - )], - depth_stencil_attachment: None, - }); - - render_pass.set_pipeline(&self.pipeline); - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_index_buffer( - self.indices.slice(..), - wgpu::IndexFormat::Uint16, - ); - render_pass.set_vertex_buffer(0, self.vertices.slice(..)); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); - - render_pass.set_scissor_rect( - bounds.x, - bounds.y, - bounds.width, - // TODO: Address anti-aliasing adjustments properly - bounds.height, - ); + let _ = + tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered(); + + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..INDICES.len() as u32, + 0, + 0..self.instance_count as u32, + ); + } + } - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..amount as u32, + impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.gradient.shader"), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/quad.wgsl" + )), + ), + }); + + let pipeline = + device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "gradient_vs_main", + buffers: &[ + Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::< + quad::Gradient, + >( + ) + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color 1 + 1 => Float32x4, + // Color 2 + 2 => Float32x4, + // Color 3 + 3 => Float32x4, + // Color 4 + 4 => Float32x4, + // Color 5 + 5 => Float32x4, + // Color 6 + 6 => Float32x4, + // Color 7 + 7 => Float32x4, + // Color 8 + 8 => Float32x4, + // Offsets 1-4 + 9 => Float32x4, + // Offsets 5-8 + 10 => Float32x4, + // Direction + 11 => Float32x4, + // Position & Scale + 12 => Float32x4, + // Border color + 13 => Float32x4, + // Border radius + 14 => Float32x4, + // Border width + 15 => Float32 + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "gradient_fs_main", + targets: &color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }, ); - } - i += MAX_INSTANCES; + Self { pipeline } } } } +fn color_target_state( + format: wgpu::TextureFormat, +) -> [Option<wgpu::ColorTargetState>; 1] { + [Some(wgpu::ColorTargetState { + format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrites::ALL, + })] +} + #[repr(C)] -#[derive(Clone, Copy, Zeroable, Pod)] +#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] pub struct Vertex { _position: [f32; 2], } -const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; +impl Vertex { + fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { + wgpu::VertexBufferLayout { + array_stride: mem::size_of::<Self>() as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &[wgpu::VertexAttribute { + shader_location: 0, + format: wgpu::VertexFormat::Float32x2, + offset: 0, + }], + } + } +} -const QUAD_VERTS: [Vertex; 4] = [ +const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; + +const VERTICES: [Vertex; 4] = [ Vertex { _position: [0.0, 0.0], }, @@ -285,10 +533,8 @@ const QUAD_VERTS: [Vertex; 4] = [ }, ]; -const MAX_INSTANCES: usize = 100_000; - #[repr(C)] -#[derive(Debug, Clone, Copy, Zeroable, Pod)] +#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] struct Uniforms { transform: [f32; 16], scale: f32, |