diff options
Diffstat (limited to 'wgpu/src/quad.rs')
-rw-r--r-- | wgpu/src/quad.rs | 481 |
1 files changed, 357 insertions, 124 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs index 8fa7359e..31bf2b85 100644 --- a/wgpu/src/quad.rs +++ b/wgpu/src/quad.rs @@ -1,18 +1,19 @@ use crate::core::Rectangle; use crate::graphics::Transformation; use crate::layer; -use crate::Buffer; -use bytemuck::{Pod, Zeroable}; use std::mem; use wgpu::util::DeviceExt; #[cfg(feature = "tracing")] use tracing::info_span; +const INITIAL_INSTANCES: usize = 10_000; + #[derive(Debug)] pub struct Pipeline { - pipeline: wgpu::RenderPipeline, + solid: solid::Pipeline, + gradient: gradient::Pipeline, constant_layout: wgpu::BindGroupLayout, vertices: wgpu::Buffer, indices: wgpu::Buffer, @@ -39,107 +40,28 @@ impl Pipeline { }], }); - let layout = - device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor { - label: Some("iced_wgpu::quad pipeline layout"), - push_constant_ranges: &[], - bind_group_layouts: &[&constant_layout], - }); - - let shader = - device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu quad shader"), - source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( - include_str!("shader/quad.wgsl"), - )), - }); - - let pipeline = - device.create_render_pipeline(&wgpu::RenderPipelineDescriptor { - label: Some("iced_wgpu::quad pipeline"), - layout: Some(&layout), - vertex: wgpu::VertexState { - module: &shader, - entry_point: "vs_main", - buffers: &[ - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<Vertex>() as u64, - step_mode: wgpu::VertexStepMode::Vertex, - attributes: &[wgpu::VertexAttribute { - shader_location: 0, - format: wgpu::VertexFormat::Float32x2, - offset: 0, - }], - }, - wgpu::VertexBufferLayout { - array_stride: mem::size_of::<layer::Quad>() as u64, - step_mode: wgpu::VertexStepMode::Instance, - attributes: &wgpu::vertex_attr_array!( - 1 => Float32x2, - 2 => Float32x2, - 3 => Float32x4, - 4 => Float32x4, - 5 => Float32x4, - 6 => Float32, - ), - }, - ], - }, - fragment: Some(wgpu::FragmentState { - module: &shader, - entry_point: "fs_main", - targets: &[Some(wgpu::ColorTargetState { - format, - blend: Some(wgpu::BlendState { - color: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::SrcAlpha, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - alpha: wgpu::BlendComponent { - src_factor: wgpu::BlendFactor::One, - dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, - operation: wgpu::BlendOperation::Add, - }, - }), - write_mask: wgpu::ColorWrites::ALL, - })], - }), - primitive: wgpu::PrimitiveState { - topology: wgpu::PrimitiveTopology::TriangleList, - front_face: wgpu::FrontFace::Cw, - ..Default::default() - }, - depth_stencil: None, - multisample: wgpu::MultisampleState { - count: 1, - mask: !0, - alpha_to_coverage_enabled: false, - }, - multiview: None, - }); - let vertices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("iced_wgpu::quad vertex buffer"), - contents: bytemuck::cast_slice(&QUAD_VERTS), + contents: bytemuck::cast_slice(&VERTICES), usage: wgpu::BufferUsages::VERTEX, }); let indices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("iced_wgpu::quad index buffer"), - contents: bytemuck::cast_slice(&QUAD_INDICES), + contents: bytemuck::cast_slice(&INDICES), usage: wgpu::BufferUsages::INDEX, }); - Pipeline { - pipeline, - constant_layout, + Self { vertices, indices, + solid: solid::Pipeline::new(device, format, &constant_layout), + gradient: gradient::Pipeline::new(device, format, &constant_layout), layers: Vec::new(), prepare_layer: 0, + constant_layout, } } @@ -147,7 +69,7 @@ impl Pipeline { &mut self, device: &wgpu::Device, queue: &wgpu::Queue, - instances: &[layer::Quad], + instances: &layer::Quads, transformation: Transformation, scale: f32, ) { @@ -168,22 +90,27 @@ impl Pipeline { render_pass: &mut wgpu::RenderPass<'a>, ) { if let Some(layer) = self.layers.get(layer) { - render_pass.set_pipeline(&self.pipeline); - render_pass.set_scissor_rect( bounds.x, bounds.y, bounds.width, bounds.height, ); - render_pass.set_index_buffer( self.indices.slice(..), wgpu::IndexFormat::Uint16, ); render_pass.set_vertex_buffer(0, self.vertices.slice(..)); - layer.draw(render_pass); + if layer.solid.instance_count > 0 { + render_pass.set_pipeline(&self.solid.pipeline); + layer.solid.draw(&layer.constants, render_pass); + } + + if layer.gradient.instance_count > 0 { + render_pass.set_pipeline(&self.gradient.pipeline); + layer.gradient.draw(&layer.constants, render_pass); + } } } @@ -196,8 +123,8 @@ impl Pipeline { struct Layer { constants: wgpu::BindGroup, constants_buffer: wgpu::Buffer, - instances: Buffer<layer::Quad>, - instance_count: usize, + solid: solid::Layer, + gradient: gradient::Layer, } impl Layer { @@ -221,18 +148,11 @@ impl Layer { }], }); - let instances = Buffer::new( - device, - "iced_wgpu::quad instance buffer", - INITIAL_INSTANCES, - wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - ); - Self { constants, constants_buffer, - instances, - instance_count: 0, + solid: solid::Layer::new(device), + gradient: gradient::Layer::new(device), } } @@ -240,7 +160,7 @@ impl Layer { &mut self, device: &wgpu::Device, queue: &wgpu::Queue, - instances: &[layer::Quad], + instances: &layer::Quads, transformation: Transformation, scale: f32, ) { @@ -255,35 +175,350 @@ impl Layer { bytemuck::bytes_of(&uniforms), ); - let _ = self.instances.resize(device, instances.len()); - self.instances.write(queue, 0, instances); - self.instance_count = instances.len(); + let _ = self.solid.instances.resize(device, instances.solids.len()); + let _ = self + .gradient + .instances + .resize(device, instances.gradients.len()); + let _ = + self.solid + .instances + .write(queue, 0, instances.solids.as_slice()); + self.solid.instance_count = instances.solids.len(); + let _ = self.gradient.instances.write( + queue, + 0, + instances.gradients.as_slice(), + ); + self.gradient.instance_count = instances.gradients.len(); } +} - pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { - #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Quad", "DRAW").entered(); +mod solid { + use crate::buffer::Buffer; + use crate::layer::quad; + use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + } - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..self.instance_count as u32, - ); + #[derive(Debug)] + pub struct Layer { + pub instances: Buffer<quad::Solid>, + pub instance_count: usize, + } + + impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( + device, + "iced_wgpu.quad.solid.buffer", + INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + instances, + instance_count: 0, + } + } + + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + ) { + #[cfg(feature = "tracing")] + let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered(); + + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..INDICES.len() as u32, + 0, + 0..self.instance_count as u32, + ); + } + } + + impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.solid.shader"), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/quad.wgsl" + )), + ), + }); + + let pipeline = device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.solid.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "solid_vs_main", + buffers: &[ + Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::<quad::Solid>() + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color + 1 => Float32x4, + // Position + 2 => Float32x2, + // Size + 3 => Float32x2, + // Border color + 4 => Float32x4, + // Border radius + 5 => Float32x4, + // Border width + 6 => Float32, + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "solid_fs_main", + targets: &color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }, + ); + + Self { pipeline } + } } } +mod gradient { + use crate::buffer::Buffer; + use crate::layer::quad; + use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES}; + + #[derive(Debug)] + pub struct Pipeline { + pub pipeline: wgpu::RenderPipeline, + } + + #[derive(Debug)] + pub struct Layer { + pub instances: Buffer<quad::Gradient>, + pub instance_count: usize, + } + + impl Layer { + pub fn new(device: &wgpu::Device) -> Self { + let instances = Buffer::new( + device, + "iced_wgpu.quad.gradient.buffer", + INITIAL_INSTANCES, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + instances, + instance_count: 0, + } + } + + pub fn draw<'a>( + &'a self, + constants: &'a wgpu::BindGroup, + render_pass: &mut wgpu::RenderPass<'a>, + ) { + #[cfg(feature = "tracing")] + let _ = + tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered(); + + render_pass.set_bind_group(0, constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..INDICES.len() as u32, + 0, + 0..self.instance_count as u32, + ); + } + } + + impl Pipeline { + pub fn new( + device: &wgpu::Device, + format: wgpu::TextureFormat, + constants_layout: &wgpu::BindGroupLayout, + ) -> Self { + let layout = device.create_pipeline_layout( + &wgpu::PipelineLayoutDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + push_constant_ranges: &[], + bind_group_layouts: &[constants_layout], + }, + ); + + let shader = + device.create_shader_module(wgpu::ShaderModuleDescriptor { + label: Some("iced_wgpu.quad.gradient.shader"), + source: wgpu::ShaderSource::Wgsl( + std::borrow::Cow::Borrowed(include_str!( + "shader/quad.wgsl" + )), + ), + }); + + let pipeline = + device.create_render_pipeline( + &wgpu::RenderPipelineDescriptor { + label: Some("iced_wgpu.quad.gradient.pipeline"), + layout: Some(&layout), + vertex: wgpu::VertexState { + module: &shader, + entry_point: "gradient_vs_main", + buffers: &[ + Vertex::buffer_layout(), + wgpu::VertexBufferLayout { + array_stride: std::mem::size_of::< + quad::Gradient, + >( + ) + as u64, + step_mode: wgpu::VertexStepMode::Instance, + attributes: &wgpu::vertex_attr_array!( + // Color 1 + 1 => Float32x4, + // Color 2 + 2 => Float32x4, + // Color 3 + 3 => Float32x4, + // Color 4 + 4 => Float32x4, + // Color 5 + 5 => Float32x4, + // Color 6 + 6 => Float32x4, + // Color 7 + 7 => Float32x4, + // Color 8 + 8 => Float32x4, + // Offsets 1-4 + 9 => Float32x4, + // Offsets 5-8 + 10 => Float32x4, + // Direction + 11 => Float32x4, + // Position & Scale + 12 => Float32x4, + // Border color + 13 => Float32x4, + // Border radius + 14 => Float32x4, + // Border width + 15 => Float32 + ), + }, + ], + }, + fragment: Some(wgpu::FragmentState { + module: &shader, + entry_point: "gradient_fs_main", + targets: &color_target_state(format), + }), + primitive: wgpu::PrimitiveState { + topology: wgpu::PrimitiveTopology::TriangleList, + front_face: wgpu::FrontFace::Cw, + ..Default::default() + }, + depth_stencil: None, + multisample: wgpu::MultisampleState { + count: 1, + mask: !0, + alpha_to_coverage_enabled: false, + }, + multiview: None, + }, + ); + + Self { pipeline } + } + } +} + +pub(crate) fn color_target_state( + format: wgpu::TextureFormat, +) -> [Option<wgpu::ColorTargetState>; 1] { + [Some(wgpu::ColorTargetState { + format, + blend: Some(wgpu::BlendState { + color: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::SrcAlpha, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + alpha: wgpu::BlendComponent { + src_factor: wgpu::BlendFactor::One, + dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha, + operation: wgpu::BlendOperation::Add, + }, + }), + write_mask: wgpu::ColorWrites::ALL, + })] +} + #[repr(C)] -#[derive(Clone, Copy, Zeroable, Pod)] +#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] pub struct Vertex { _position: [f32; 2], } -const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; +impl Vertex { + fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> { + wgpu::VertexBufferLayout { + array_stride: mem::size_of::<Self>() as u64, + step_mode: wgpu::VertexStepMode::Vertex, + attributes: &[wgpu::VertexAttribute { + shader_location: 0, + format: wgpu::VertexFormat::Float32x2, + offset: 0, + }], + } + } +} + +pub(crate) const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; -const QUAD_VERTS: [Vertex; 4] = [ +pub(crate) const VERTICES: [Vertex; 4] = [ Vertex { _position: [0.0, 0.0], }, @@ -298,10 +533,8 @@ const QUAD_VERTS: [Vertex; 4] = [ }, ]; -const INITIAL_INSTANCES: usize = 10_000; - #[repr(C)] -#[derive(Debug, Clone, Copy, Zeroable, Pod)] +#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)] struct Uniforms { transform: [f32; 16], scale: f32, |