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-rw-r--r--wgpu/src/quad.rs481
1 files changed, 357 insertions, 124 deletions
diff --git a/wgpu/src/quad.rs b/wgpu/src/quad.rs
index 8fa7359e..31bf2b85 100644
--- a/wgpu/src/quad.rs
+++ b/wgpu/src/quad.rs
@@ -1,18 +1,19 @@
use crate::core::Rectangle;
use crate::graphics::Transformation;
use crate::layer;
-use crate::Buffer;
-use bytemuck::{Pod, Zeroable};
use std::mem;
use wgpu::util::DeviceExt;
#[cfg(feature = "tracing")]
use tracing::info_span;
+const INITIAL_INSTANCES: usize = 10_000;
+
#[derive(Debug)]
pub struct Pipeline {
- pipeline: wgpu::RenderPipeline,
+ solid: solid::Pipeline,
+ gradient: gradient::Pipeline,
constant_layout: wgpu::BindGroupLayout,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
@@ -39,107 +40,28 @@ impl Pipeline {
}],
});
- let layout =
- device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
- label: Some("iced_wgpu::quad pipeline layout"),
- push_constant_ranges: &[],
- bind_group_layouts: &[&constant_layout],
- });
-
- let shader =
- device.create_shader_module(wgpu::ShaderModuleDescriptor {
- label: Some("iced_wgpu quad shader"),
- source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
- include_str!("shader/quad.wgsl"),
- )),
- });
-
- let pipeline =
- device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- label: Some("iced_wgpu::quad pipeline"),
- layout: Some(&layout),
- vertex: wgpu::VertexState {
- module: &shader,
- entry_point: "vs_main",
- buffers: &[
- wgpu::VertexBufferLayout {
- array_stride: mem::size_of::<Vertex>() as u64,
- step_mode: wgpu::VertexStepMode::Vertex,
- attributes: &[wgpu::VertexAttribute {
- shader_location: 0,
- format: wgpu::VertexFormat::Float32x2,
- offset: 0,
- }],
- },
- wgpu::VertexBufferLayout {
- array_stride: mem::size_of::<layer::Quad>() as u64,
- step_mode: wgpu::VertexStepMode::Instance,
- attributes: &wgpu::vertex_attr_array!(
- 1 => Float32x2,
- 2 => Float32x2,
- 3 => Float32x4,
- 4 => Float32x4,
- 5 => Float32x4,
- 6 => Float32,
- ),
- },
- ],
- },
- fragment: Some(wgpu::FragmentState {
- module: &shader,
- entry_point: "fs_main",
- targets: &[Some(wgpu::ColorTargetState {
- format,
- blend: Some(wgpu::BlendState {
- color: wgpu::BlendComponent {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha: wgpu::BlendComponent {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- }),
- write_mask: wgpu::ColorWrites::ALL,
- })],
- }),
- primitive: wgpu::PrimitiveState {
- topology: wgpu::PrimitiveTopology::TriangleList,
- front_face: wgpu::FrontFace::Cw,
- ..Default::default()
- },
- depth_stencil: None,
- multisample: wgpu::MultisampleState {
- count: 1,
- mask: !0,
- alpha_to_coverage_enabled: false,
- },
- multiview: None,
- });
-
let vertices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::quad vertex buffer"),
- contents: bytemuck::cast_slice(&QUAD_VERTS),
+ contents: bytemuck::cast_slice(&VERTICES),
usage: wgpu::BufferUsages::VERTEX,
});
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::quad index buffer"),
- contents: bytemuck::cast_slice(&QUAD_INDICES),
+ contents: bytemuck::cast_slice(&INDICES),
usage: wgpu::BufferUsages::INDEX,
});
- Pipeline {
- pipeline,
- constant_layout,
+ Self {
vertices,
indices,
+ solid: solid::Pipeline::new(device, format, &constant_layout),
+ gradient: gradient::Pipeline::new(device, format, &constant_layout),
layers: Vec::new(),
prepare_layer: 0,
+ constant_layout,
}
}
@@ -147,7 +69,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
- instances: &[layer::Quad],
+ instances: &layer::Quads,
transformation: Transformation,
scale: f32,
) {
@@ -168,22 +90,27 @@ impl Pipeline {
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(layer) {
- render_pass.set_pipeline(&self.pipeline);
-
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
-
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
- layer.draw(render_pass);
+ if layer.solid.instance_count > 0 {
+ render_pass.set_pipeline(&self.solid.pipeline);
+ layer.solid.draw(&layer.constants, render_pass);
+ }
+
+ if layer.gradient.instance_count > 0 {
+ render_pass.set_pipeline(&self.gradient.pipeline);
+ layer.gradient.draw(&layer.constants, render_pass);
+ }
}
}
@@ -196,8 +123,8 @@ impl Pipeline {
struct Layer {
constants: wgpu::BindGroup,
constants_buffer: wgpu::Buffer,
- instances: Buffer<layer::Quad>,
- instance_count: usize,
+ solid: solid::Layer,
+ gradient: gradient::Layer,
}
impl Layer {
@@ -221,18 +148,11 @@ impl Layer {
}],
});
- let instances = Buffer::new(
- device,
- "iced_wgpu::quad instance buffer",
- INITIAL_INSTANCES,
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- );
-
Self {
constants,
constants_buffer,
- instances,
- instance_count: 0,
+ solid: solid::Layer::new(device),
+ gradient: gradient::Layer::new(device),
}
}
@@ -240,7 +160,7 @@ impl Layer {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
- instances: &[layer::Quad],
+ instances: &layer::Quads,
transformation: Transformation,
scale: f32,
) {
@@ -255,35 +175,350 @@ impl Layer {
bytemuck::bytes_of(&uniforms),
);
- let _ = self.instances.resize(device, instances.len());
- self.instances.write(queue, 0, instances);
- self.instance_count = instances.len();
+ let _ = self.solid.instances.resize(device, instances.solids.len());
+ let _ = self
+ .gradient
+ .instances
+ .resize(device, instances.gradients.len());
+ let _ =
+ self.solid
+ .instances
+ .write(queue, 0, instances.solids.as_slice());
+ self.solid.instance_count = instances.solids.len();
+ let _ = self.gradient.instances.write(
+ queue,
+ 0,
+ instances.gradients.as_slice(),
+ );
+ self.gradient.instance_count = instances.gradients.len();
}
+}
- pub fn draw<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
- #[cfg(feature = "tracing")]
- let _ = info_span!("Wgpu::Quad", "DRAW").entered();
+mod solid {
+ use crate::buffer::Buffer;
+ use crate::layer::quad;
+ use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_vertex_buffer(1, self.instances.slice(..));
+ #[derive(Debug)]
+ pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+ }
- render_pass.draw_indexed(
- 0..QUAD_INDICES.len() as u32,
- 0,
- 0..self.instance_count as u32,
- );
+ #[derive(Debug)]
+ pub struct Layer {
+ pub instances: Buffer<quad::Solid>,
+ pub instance_count: usize,
+ }
+
+ impl Layer {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu.quad.solid.buffer",
+ INITIAL_INSTANCES,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ pub fn draw<'a>(
+ &'a self,
+ constants: &'a wgpu::BindGroup,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ ) {
+ #[cfg(feature = "tracing")]
+ let _ = tracing::info_span!("Wgpu::Quad::Solid", "DRAW").entered();
+
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..INDICES.len() as u32,
+ 0,
+ 0..self.instance_count as u32,
+ );
+ }
+ }
+
+ impl Pipeline {
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ constants_layout: &wgpu::BindGroupLayout,
+ ) -> Self {
+ let layout = device.create_pipeline_layout(
+ &wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
+ },
+ );
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.solid.shader"),
+ source: wgpu::ShaderSource::Wgsl(
+ std::borrow::Cow::Borrowed(include_str!(
+ "shader/quad.wgsl"
+ )),
+ ),
+ });
+
+ let pipeline = device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.solid.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "solid_vs_main",
+ buffers: &[
+ Vertex::buffer_layout(),
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<quad::Solid>()
+ as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Color
+ 1 => Float32x4,
+ // Position
+ 2 => Float32x2,
+ // Size
+ 3 => Float32x2,
+ // Border color
+ 4 => Float32x4,
+ // Border radius
+ 5 => Float32x4,
+ // Border width
+ 6 => Float32,
+ ),
+ },
+ ],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "solid_fs_main",
+ targets: &color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
+ },
+ );
+
+ Self { pipeline }
+ }
}
}
+mod gradient {
+ use crate::buffer::Buffer;
+ use crate::layer::quad;
+ use crate::quad::{color_target_state, Vertex, INDICES, INITIAL_INSTANCES};
+
+ #[derive(Debug)]
+ pub struct Pipeline {
+ pub pipeline: wgpu::RenderPipeline,
+ }
+
+ #[derive(Debug)]
+ pub struct Layer {
+ pub instances: Buffer<quad::Gradient>,
+ pub instance_count: usize,
+ }
+
+ impl Layer {
+ pub fn new(device: &wgpu::Device) -> Self {
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu.quad.gradient.buffer",
+ INITIAL_INSTANCES,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ pub fn draw<'a>(
+ &'a self,
+ constants: &'a wgpu::BindGroup,
+ render_pass: &mut wgpu::RenderPass<'a>,
+ ) {
+ #[cfg(feature = "tracing")]
+ let _ =
+ tracing::info_span!("Wgpu::Quad::Gradient", "DRAW").entered();
+
+ render_pass.set_bind_group(0, constants, &[]);
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
+
+ render_pass.draw_indexed(
+ 0..INDICES.len() as u32,
+ 0,
+ 0..self.instance_count as u32,
+ );
+ }
+ }
+
+ impl Pipeline {
+ pub fn new(
+ device: &wgpu::Device,
+ format: wgpu::TextureFormat,
+ constants_layout: &wgpu::BindGroupLayout,
+ ) -> Self {
+ let layout = device.create_pipeline_layout(
+ &wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ push_constant_ranges: &[],
+ bind_group_layouts: &[constants_layout],
+ },
+ );
+
+ let shader =
+ device.create_shader_module(wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu.quad.gradient.shader"),
+ source: wgpu::ShaderSource::Wgsl(
+ std::borrow::Cow::Borrowed(include_str!(
+ "shader/quad.wgsl"
+ )),
+ ),
+ });
+
+ let pipeline =
+ device.create_render_pipeline(
+ &wgpu::RenderPipelineDescriptor {
+ label: Some("iced_wgpu.quad.gradient.pipeline"),
+ layout: Some(&layout),
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "gradient_vs_main",
+ buffers: &[
+ Vertex::buffer_layout(),
+ wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<
+ quad::Gradient,
+ >(
+ )
+ as u64,
+ step_mode: wgpu::VertexStepMode::Instance,
+ attributes: &wgpu::vertex_attr_array!(
+ // Color 1
+ 1 => Float32x4,
+ // Color 2
+ 2 => Float32x4,
+ // Color 3
+ 3 => Float32x4,
+ // Color 4
+ 4 => Float32x4,
+ // Color 5
+ 5 => Float32x4,
+ // Color 6
+ 6 => Float32x4,
+ // Color 7
+ 7 => Float32x4,
+ // Color 8
+ 8 => Float32x4,
+ // Offsets 1-4
+ 9 => Float32x4,
+ // Offsets 5-8
+ 10 => Float32x4,
+ // Direction
+ 11 => Float32x4,
+ // Position & Scale
+ 12 => Float32x4,
+ // Border color
+ 13 => Float32x4,
+ // Border radius
+ 14 => Float32x4,
+ // Border width
+ 15 => Float32
+ ),
+ },
+ ],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "gradient_fs_main",
+ targets: &color_target_state(format),
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
+ multiview: None,
+ },
+ );
+
+ Self { pipeline }
+ }
+ }
+}
+
+pub(crate) fn color_target_state(
+ format: wgpu::TextureFormat,
+) -> [Option<wgpu::ColorTargetState>; 1] {
+ [Some(wgpu::ColorTargetState {
+ format,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrites::ALL,
+ })]
+}
+
#[repr(C)]
-#[derive(Clone, Copy, Zeroable, Pod)]
+#[derive(Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
pub struct Vertex {
_position: [f32; 2],
}
-const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
+impl Vertex {
+ fn buffer_layout<'a>() -> wgpu::VertexBufferLayout<'a> {
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Self>() as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &[wgpu::VertexAttribute {
+ shader_location: 0,
+ format: wgpu::VertexFormat::Float32x2,
+ offset: 0,
+ }],
+ }
+ }
+}
+
+pub(crate) const INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
-const QUAD_VERTS: [Vertex; 4] = [
+pub(crate) const VERTICES: [Vertex; 4] = [
Vertex {
_position: [0.0, 0.0],
},
@@ -298,10 +533,8 @@ const QUAD_VERTS: [Vertex; 4] = [
},
];
-const INITIAL_INSTANCES: usize = 10_000;
-
#[repr(C)]
-#[derive(Debug, Clone, Copy, Zeroable, Pod)]
+#[derive(Debug, Clone, Copy, bytemuck::Zeroable, bytemuck::Pod)]
struct Uniforms {
transform: [f32; 16],
scale: f32,