summaryrefslogtreecommitdiffstats
path: root/wgpu/src/offscreen.rs
diff options
context:
space:
mode:
Diffstat (limited to 'wgpu/src/offscreen.rs')
-rw-r--r--wgpu/src/offscreen.rs164
1 files changed, 142 insertions, 22 deletions
diff --git a/wgpu/src/offscreen.rs b/wgpu/src/offscreen.rs
index 29913d02..d0758b66 100644
--- a/wgpu/src/offscreen.rs
+++ b/wgpu/src/offscreen.rs
@@ -1,12 +1,24 @@
use std::borrow::Cow;
+use wgpu::util::DeviceExt;
+use wgpu::vertex_attr_array;
/// A simple compute pipeline to convert any texture to Rgba8UnormSrgb.
#[derive(Debug)]
pub struct Pipeline {
- pipeline: wgpu::ComputePipeline,
+ pipeline: wgpu::RenderPipeline,
+ vertices: wgpu::Buffer,
+ indices: wgpu::Buffer,
+ sampler: wgpu::Sampler,
layout: wgpu::BindGroupLayout,
}
+#[derive(Debug, Copy, Clone, bytemuck::Pod, bytemuck::Zeroable)]
+#[repr(C)]
+struct Vertex {
+ ndc: [f32; 2],
+ texel: [f32; 2],
+}
+
impl Pipeline {
pub fn new(device: &wgpu::Device) -> Self {
let shader =
@@ -17,13 +29,53 @@ impl Pipeline {
))),
});
+ let vertices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu.offscreen.vertex_buffer"),
+ contents: bytemuck::cast_slice(&[
+ //bottom left
+ Vertex {
+ ndc: [-1.0, -1.0],
+ texel: [0.0, 1.0],
+ },
+ //bottom right
+ Vertex {
+ ndc: [1.0, -1.0],
+ texel: [1.0, 1.0],
+ },
+ //top right
+ Vertex {
+ ndc: [1.0, 1.0],
+ texel: [1.0, 0.0],
+ },
+ //top left
+ Vertex {
+ ndc: [-1.0, 1.0],
+ texel: [0.0, 0.0],
+ },
+ ]),
+ usage: wgpu::BufferUsages::VERTEX,
+ });
+
+ let indices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu.offscreen.index_buffer"),
+ contents: bytemuck::cast_slice(&[0u16, 1, 2, 2, 3, 0]),
+ usage: wgpu::BufferUsages::INDEX,
+ });
+
+ let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
+ label: Some("iced_wgpu.offscreen.sampler"),
+ ..Default::default()
+ });
+
let bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu.offscreen.blit.bind_group_layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
- visibility: wgpu::ShaderStages::COMPUTE,
+ visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: false,
@@ -35,12 +87,10 @@ impl Pipeline {
},
wgpu::BindGroupLayoutEntry {
binding: 1,
- visibility: wgpu::ShaderStages::COMPUTE,
- ty: wgpu::BindingType::StorageTexture {
- access: wgpu::StorageTextureAccess::WriteOnly,
- format: wgpu::TextureFormat::Rgba8Unorm,
- view_dimension: wgpu::TextureViewDimension::D2,
- },
+ visibility: wgpu::ShaderStages::FRAGMENT,
+ ty: wgpu::BindingType::Sampler(
+ wgpu::SamplerBindingType::NonFiltering,
+ ),
count: None,
},
],
@@ -54,15 +104,56 @@ impl Pipeline {
});
let pipeline =
- device.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
+ device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu.offscreen.blit.pipeline"),
layout: Some(&pipeline_layout),
- module: &shader,
- entry_point: "main",
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[wgpu::VertexBufferLayout {
+ array_stride: std::mem::size_of::<Vertex>() as u64,
+ step_mode: wgpu::VertexStepMode::Vertex,
+ attributes: &vertex_attr_array![
+ 0 => Float32x2, // quad ndc pos
+ 1 => Float32x2, // texture uv
+ ],
+ }],
+ },
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[Some(wgpu::ColorTargetState {
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrites::ALL,
+ })],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: Default::default(),
+ multiview: None,
});
Self {
pipeline,
+ vertices,
+ indices,
+ sampler,
layout: bind_group_layout,
}
}
@@ -70,11 +161,25 @@ impl Pipeline {
pub fn convert(
&self,
device: &wgpu::Device,
- extent: wgpu::Extent3d,
frame: &wgpu::TextureView,
- view: &wgpu::TextureView,
+ size: wgpu::Extent3d,
encoder: &mut wgpu::CommandEncoder,
- ) {
+ ) -> wgpu::Texture {
+ let texture = device.create_texture(&wgpu::TextureDescriptor {
+ label: Some("iced_wgpu.offscreen.conversion.source_texture"),
+ size,
+ mip_level_count: 1,
+ sample_count: 1,
+ dimension: wgpu::TextureDimension::D2,
+ format: wgpu::TextureFormat::Rgba8UnormSrgb,
+ usage: wgpu::TextureUsages::RENDER_ATTACHMENT
+ | wgpu::TextureUsages::COPY_SRC,
+ view_formats: &[],
+ });
+
+ let view =
+ &texture.create_view(&wgpu::TextureViewDescriptor::default());
+
let bind = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu.offscreen.blit.bind_group"),
layout: &self.layout,
@@ -85,18 +190,33 @@ impl Pipeline {
},
wgpu::BindGroupEntry {
binding: 1,
- resource: wgpu::BindingResource::TextureView(view),
+ resource: wgpu::BindingResource::Sampler(&self.sampler),
},
],
});
- let mut compute_pass =
- encoder.begin_compute_pass(&wgpu::ComputePassDescriptor {
- label: Some("iced_wgpu.offscreen.blit.compute_pass"),
- });
+ let mut pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
+ label: Some("iced_wgpu.offscreen.blit.render_pass"),
+ color_attachments: &[Some(wgpu::RenderPassColorAttachment {
+ view,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
+ },
+ })],
+ depth_stencil_attachment: None,
+ });
+
+ pass.set_pipeline(&self.pipeline);
+ pass.set_bind_group(0, &bind, &[]);
+ pass.set_vertex_buffer(0, self.vertices.slice(..));
+ pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
+ pass.draw_indexed(0..6u32, 0, 0..1);
- compute_pass.set_pipeline(&self.pipeline);
- compute_pass.set_bind_group(0, &bind, &[]);
- compute_pass.dispatch_workgroups(extent.width, extent.height, 1);
+ texture
}
}