diff options
Diffstat (limited to 'wgpu/src/lib.rs')
-rw-r--r-- | wgpu/src/lib.rs | 479 |
1 files changed, 474 insertions, 5 deletions
diff --git a/wgpu/src/lib.rs b/wgpu/src/lib.rs index 2cb9cf04..ccad08d5 100644 --- a/wgpu/src/lib.rs +++ b/wgpu/src/lib.rs @@ -21,6 +21,7 @@ html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg" )] #![cfg_attr(docsrs, feature(doc_auto_cfg))] +#![allow(missing_docs)] pub mod layer; pub mod primitive; pub mod settings; @@ -29,13 +30,21 @@ pub mod window; #[cfg(feature = "geometry")] pub mod geometry; -mod backend; mod buffer; mod color; +mod engine; mod quad; mod text; mod triangle; +#[cfg(any(feature = "image", feature = "svg"))] +#[path = "image/mod.rs"] +mod image; + +#[cfg(not(any(feature = "image", feature = "svg")))] +#[path = "image/null.rs"] +mod image; + use buffer::Buffer; pub use iced_graphics as graphics; @@ -43,16 +52,476 @@ pub use iced_graphics::core; pub use wgpu; -pub use backend::Backend; +pub use engine::Engine; pub use layer::Layer; pub use primitive::Primitive; pub use settings::Settings; -#[cfg(any(feature = "image", feature = "svg"))] -mod image; +#[cfg(feature = "geometry")] +pub use geometry::Geometry; + +use crate::core::{ + Background, Color, Font, Pixels, Point, Rectangle, Size, Transformation, +}; +use crate::graphics::text::{Editor, Paragraph}; +use crate::graphics::Viewport; + +use std::borrow::Cow; /// A [`wgpu`] graphics renderer for [`iced`]. /// /// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs /// [`iced`]: https://github.com/iced-rs/iced -pub type Renderer = iced_graphics::Renderer<Backend>; +#[allow(missing_debug_implementations)] +pub struct Renderer { + default_font: Font, + default_text_size: Pixels, + layers: layer::Stack, + + triangle_storage: triangle::Storage, + text_storage: text::Storage, + + // TODO: Centralize all the image feature handling + #[cfg(any(feature = "svg", feature = "image"))] + image_cache: image::cache::Shared, +} + +impl Renderer { + pub fn new(settings: Settings, _engine: &Engine) -> Self { + Self { + default_font: settings.default_font, + default_text_size: settings.default_text_size, + layers: layer::Stack::new(), + + triangle_storage: triangle::Storage::new(), + text_storage: text::Storage::new(), + + #[cfg(any(feature = "svg", feature = "image"))] + image_cache: _engine.image_cache().clone(), + } + } + + pub fn draw_primitive(&mut self, _primitive: Primitive) {} + + pub fn present<T: AsRef<str>>( + &mut self, + engine: &mut Engine, + device: &wgpu::Device, + queue: &wgpu::Queue, + encoder: &mut wgpu::CommandEncoder, + clear_color: Option<Color>, + format: wgpu::TextureFormat, + frame: &wgpu::TextureView, + viewport: &Viewport, + overlay: &[T], + ) { + self.draw_overlay(overlay, viewport); + self.prepare(engine, device, queue, format, encoder, viewport); + self.render(engine, device, encoder, frame, clear_color, viewport); + + self.triangle_storage.trim(); + self.text_storage.trim(); + } + + fn prepare( + &mut self, + engine: &mut Engine, + device: &wgpu::Device, + queue: &wgpu::Queue, + _format: wgpu::TextureFormat, + encoder: &mut wgpu::CommandEncoder, + viewport: &Viewport, + ) { + let scale_factor = viewport.scale_factor() as f32; + + for layer in self.layers.iter_mut() { + if !layer.quads.is_empty() { + engine.quad_pipeline.prepare( + device, + encoder, + &mut engine.staging_belt, + &layer.quads, + viewport.projection(), + scale_factor, + ); + } + + if !layer.triangles.is_empty() { + engine.triangle_pipeline.prepare( + device, + encoder, + &mut engine.staging_belt, + &mut self.triangle_storage, + &layer.triangles, + viewport.projection() * Transformation::scale(scale_factor), + ); + } + + if !layer.text.is_empty() { + engine.text_pipeline.prepare( + device, + queue, + encoder, + &mut self.text_storage, + &layer.text, + layer.bounds, + Transformation::scale(scale_factor), + viewport.physical_size(), + ); + } + + #[cfg(any(feature = "svg", feature = "image"))] + if !layer.images.is_empty() { + engine.image_pipeline.prepare( + device, + encoder, + &mut engine.staging_belt, + &layer.images, + viewport.projection(), + scale_factor, + ); + } + } + } + + fn render( + &mut self, + engine: &mut Engine, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + frame: &wgpu::TextureView, + clear_color: Option<Color>, + viewport: &Viewport, + ) { + use std::mem::ManuallyDrop; + + let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass( + &wgpu::RenderPassDescriptor { + label: Some("iced_wgpu render pass"), + color_attachments: &[Some(wgpu::RenderPassColorAttachment { + view: frame, + resolve_target: None, + ops: wgpu::Operations { + load: match clear_color { + Some(background_color) => wgpu::LoadOp::Clear({ + let [r, g, b, a] = + graphics::color::pack(background_color) + .components(); + + wgpu::Color { + r: f64::from(r), + g: f64::from(g), + b: f64::from(b), + a: f64::from(a), + } + }), + None => wgpu::LoadOp::Load, + }, + store: wgpu::StoreOp::Store, + }, + })], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + }, + )); + + let mut quad_layer = 0; + let mut mesh_layer = 0; + let mut text_layer = 0; + + #[cfg(any(feature = "svg", feature = "image"))] + let mut image_layer = 0; + + let scale_factor = viewport.scale_factor() as f32; + let physical_bounds = Rectangle::<f32>::from(Rectangle::with_size( + viewport.physical_size(), + )); + + let scale = Transformation::scale(scale_factor); + + for layer in self.layers.iter() { + let Some(physical_bounds) = + physical_bounds.intersection(&(layer.bounds * scale)) + else { + continue; + }; + + let scissor_rect = physical_bounds.snap(); + + if !layer.quads.is_empty() { + engine.quad_pipeline.render( + quad_layer, + scissor_rect, + &layer.quads, + &mut render_pass, + ); + + quad_layer += 1; + } + + if !layer.triangles.is_empty() { + let _ = ManuallyDrop::into_inner(render_pass); + + mesh_layer += engine.triangle_pipeline.render( + device, + encoder, + frame, + &self.triangle_storage, + mesh_layer, + &layer.triangles, + viewport.physical_size(), + physical_bounds, + scale, + ); + + render_pass = ManuallyDrop::new(encoder.begin_render_pass( + &wgpu::RenderPassDescriptor { + label: Some("iced_wgpu render pass"), + color_attachments: &[Some( + wgpu::RenderPassColorAttachment { + view: frame, + resolve_target: None, + ops: wgpu::Operations { + load: wgpu::LoadOp::Load, + store: wgpu::StoreOp::Store, + }, + }, + )], + depth_stencil_attachment: None, + timestamp_writes: None, + occlusion_query_set: None, + }, + )); + } + + if !layer.text.is_empty() { + text_layer += engine.text_pipeline.render( + &self.text_storage, + text_layer, + &layer.text, + scissor_rect, + &mut render_pass, + ); + } + + #[cfg(any(feature = "svg", feature = "image"))] + if !layer.images.is_empty() { + engine.image_pipeline.render( + image_layer, + scissor_rect, + &mut render_pass, + ); + + image_layer += 1; + } + } + + let _ = ManuallyDrop::into_inner(render_pass); + } + + fn draw_overlay( + &mut self, + overlay: &[impl AsRef<str>], + viewport: &Viewport, + ) { + use crate::core::alignment; + use crate::core::text::Renderer as _; + use crate::core::Renderer as _; + use crate::core::Vector; + + self.with_layer( + Rectangle::with_size(viewport.logical_size()), + |renderer| { + for (i, line) in overlay.iter().enumerate() { + let text = crate::core::Text { + content: line.as_ref().to_owned(), + bounds: viewport.logical_size(), + size: Pixels(20.0), + line_height: core::text::LineHeight::default(), + font: Font::MONOSPACE, + horizontal_alignment: alignment::Horizontal::Left, + vertical_alignment: alignment::Vertical::Top, + shaping: core::text::Shaping::Basic, + }; + + renderer.fill_text( + text.clone(), + Point::new(11.0, 11.0 + 25.0 * i as f32), + Color::new(0.9, 0.9, 0.9, 1.0), + Rectangle::with_size(Size::INFINITY), + ); + + renderer.fill_text( + text, + Point::new(11.0, 11.0 + 25.0 * i as f32) + + Vector::new(-1.0, -1.0), + Color::BLACK, + Rectangle::with_size(Size::INFINITY), + ); + } + }, + ); + } +} + +impl core::Renderer for Renderer { + fn start_layer(&mut self, bounds: Rectangle) { + self.layers.push_clip(bounds); + } + + fn end_layer(&mut self, _bounds: Rectangle) { + self.layers.pop_clip(); + } + + fn start_transformation(&mut self, transformation: Transformation) { + self.layers.push_transformation(transformation); + } + + fn end_transformation(&mut self, _transformation: Transformation) { + self.layers.pop_transformation(); + } + + fn fill_quad( + &mut self, + quad: core::renderer::Quad, + background: impl Into<Background>, + ) { + self.layers.draw_quad(quad, background.into()); + } + + fn clear(&mut self) { + self.layers.clear(); + } +} + +impl core::text::Renderer for Renderer { + type Font = Font; + type Paragraph = Paragraph; + type Editor = Editor; + + const ICON_FONT: Font = Font::with_name("Iced-Icons"); + const CHECKMARK_ICON: char = '\u{f00c}'; + const ARROW_DOWN_ICON: char = '\u{e800}'; + + fn default_font(&self) -> Self::Font { + self.default_font + } + + fn default_size(&self) -> Pixels { + self.default_text_size + } + + fn load_font(&mut self, font: Cow<'static, [u8]>) { + graphics::text::font_system() + .write() + .expect("Write font system") + .load_font(font); + + // TODO: Invalidate buffer cache + } + + fn fill_paragraph( + &mut self, + text: &Self::Paragraph, + position: Point, + color: Color, + clip_bounds: Rectangle, + ) { + self.layers + .draw_paragraph(text, position, color, clip_bounds); + } + + fn fill_editor( + &mut self, + editor: &Self::Editor, + position: Point, + color: Color, + clip_bounds: Rectangle, + ) { + self.layers + .draw_editor(editor, position, color, clip_bounds); + } + + fn fill_text( + &mut self, + text: core::Text, + position: Point, + color: Color, + clip_bounds: Rectangle, + ) { + self.layers.draw_text(text, position, color, clip_bounds); + } +} + +#[cfg(feature = "image")] +impl core::image::Renderer for Renderer { + type Handle = core::image::Handle; + + fn measure_image(&self, handle: &Self::Handle) -> Size<u32> { + self.image_cache.lock().measure_image(handle) + } + + fn draw_image( + &mut self, + handle: Self::Handle, + filter_method: core::image::FilterMethod, + bounds: Rectangle, + ) { + self.layers.draw_image(handle, filter_method, bounds); + } +} + +#[cfg(feature = "svg")] +impl core::svg::Renderer for Renderer { + fn measure_svg(&self, handle: &core::svg::Handle) -> Size<u32> { + self.image_cache.lock().measure_svg(handle) + } + + fn draw_svg( + &mut self, + handle: core::svg::Handle, + color_filter: Option<Color>, + bounds: Rectangle, + ) { + self.layers.draw_svg(handle, color_filter, bounds); + } +} + +impl graphics::mesh::Renderer for Renderer { + fn draw_mesh(&mut self, mesh: graphics::Mesh) { + self.layers.draw_mesh(mesh); + } +} + +#[cfg(feature = "geometry")] +impl graphics::geometry::Renderer for Renderer { + type Geometry = Geometry; + type Frame = geometry::Frame; + + fn new_frame(&self, size: Size) -> Self::Frame { + geometry::Frame::new(size) + } + + fn draw_geometry(&mut self, geometry: Self::Geometry) { + match geometry { + Geometry::Live { meshes, text } => { + self.layers.draw_mesh_group(meshes); + self.layers.draw_text_group(text); + } + Geometry::Cached(cache) => { + if let Some(meshes) = cache.meshes { + self.layers.draw_mesh_cache(meshes); + } + + if let Some(text) = cache.text { + self.layers.draw_text_cache(text); + } + } + } + } +} + +impl graphics::compositor::Default for crate::Renderer { + type Compositor = window::Compositor; +} |