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-rw-r--r--wgpu/src/layer.rs87
-rw-r--r--wgpu/src/layer/quad.rs89
2 files changed, 93 insertions, 83 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index f5c4b576..4e028eac 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -12,8 +12,7 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
-use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
-use crate::graphics::gradient;
+use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
/// A group of primitives that should be clipped together.
@@ -23,7 +22,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
- pub quads: Quads,
+ pub quads: quad::Layer,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@@ -35,35 +34,12 @@ pub struct Layer<'a> {
pub images: Vec<Image>,
}
-/// The quads of the [`Layer`].
-#[derive(Default, Debug)]
-pub struct Quads {
- /// The solid quads of the [`Layer`].
- pub solids: Vec<quad::Solid>,
-
- /// The gradient quads of the [`Layer`].
- pub gradients: Vec<quad::Gradient>,
-
- /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
- pub order: Vec<(quad::Order, usize)>,
-
- // The last index of quad ordering.
- index: usize,
-}
-
-impl Quads {
- /// Returns true if there are no quads of any type in [`Quads`].
- pub fn is_empty(&self) -> bool {
- self.solids.is_empty() && self.gradients.is_empty()
- }
-}
-
impl<'a> Layer<'a> {
/// Creates a new [`Layer`] with the given clipping bounds.
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
- quads: Quads::default(),
+ quads: quad::Layer::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),
@@ -180,62 +156,7 @@ impl<'a> Layer<'a> {
border_width: *border_width,
};
- let quad_order = match background {
- Background::Color(color) => {
- layer.quads.solids.push(quad::Solid {
- color: color.into_linear(),
- quad,
- });
- quad::Order::Solid
- }
- Background::Gradient(gradient) => {
- let quad = quad::Gradient {
- gradient: gradient::pack(
- gradient,
- Rectangle::new(
- quad.position.into(),
- quad.size.into(),
- ),
- ),
- quad,
- };
-
- layer.quads.gradients.push(quad);
- quad::Order::Gradient
- }
- };
-
- match (layer.quads.order.get_mut(layer.quads.index), quad_order)
- {
- (Some((quad_order, count)), quad::Order::Solid) => {
- match quad_order {
- quad::Order::Solid => {
- *count += 1;
- }
- quad::Order::Gradient => {
- layer.quads.order.push((quad::Order::Solid, 1));
- layer.quads.index += 1;
- }
- }
- }
- (Some((quad_order, count)), quad::Order::Gradient) => {
- match quad_order {
- quad::Order::Solid => {
- layer
- .quads
- .order
- .push((quad::Order::Gradient, 1));
- layer.quads.index += 1;
- }
- quad::Order::Gradient => {
- *count += 1;
- }
- }
- }
- (None, _) => {
- layer.quads.order.push((quad_order, 1));
- }
- }
+ layer.quads.add(quad, background);
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];
diff --git a/wgpu/src/layer/quad.rs b/wgpu/src/layer/quad.rs
index aaaebd5b..284a7618 100644
--- a/wgpu/src/layer/quad.rs
+++ b/wgpu/src/layer/quad.rs
@@ -1,4 +1,5 @@
//! A rectangle with certain styled properties.
+use crate::core::{Background, Rectangle};
use crate::graphics::gradient;
use bytemuck::{Pod, Zeroable};
@@ -58,3 +59,91 @@ pub enum Order {
/// A gradient quad
Gradient,
}
+
+/// A group of [`Quad`]s rendered together.
+#[derive(Default, Debug)]
+pub struct Layer {
+ /// The solid quads of the [`Layer`].
+ solids: Vec<Solid>,
+
+ /// The gradient quads of the [`Layer`].
+ gradients: Vec<Gradient>,
+
+ /// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
+ order: Vec<(Order, usize)>,
+
+ /// The last index of quad ordering.
+ index: usize,
+}
+
+impl Layer {
+ /// Returns true if there are no quads of any type in [`Quads`].
+ pub fn is_empty(&self) -> bool {
+ self.solids.is_empty() && self.gradients.is_empty()
+ }
+
+ /// The [`Solid`] quads of the [`Layer`].
+ pub fn solids(&self) -> &[Solid] {
+ &self.solids
+ }
+
+ /// The [`Gradient`] quads of the [`Layer`].
+ pub fn gradients(&self) -> &[Gradient] {
+ &self.gradients
+ }
+
+ /// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches.
+ pub fn ordering(&self) -> &[(Order, usize)] {
+ &self.order
+ }
+
+ /// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
+ pub fn add(&mut self, quad: Quad, background: &Background) {
+ let quad_order = match background {
+ Background::Color(color) => {
+ self.solids.push(Solid {
+ color: color.into_linear(),
+ quad,
+ });
+
+ Order::Solid
+ }
+ Background::Gradient(gradient) => {
+ let quad = Gradient {
+ gradient: gradient::pack(
+ gradient,
+ Rectangle::new(quad.position.into(), quad.size.into()),
+ ),
+ quad,
+ };
+
+ self.gradients.push(quad);
+ Order::Gradient
+ }
+ };
+
+ match (self.order.get_mut(self.index), quad_order) {
+ (Some((quad_order, count)), Order::Solid) => match quad_order {
+ Order::Solid => {
+ *count += 1;
+ }
+ Order::Gradient => {
+ self.order.push((Order::Solid, 1));
+ self.index += 1;
+ }
+ },
+ (Some((quad_order, count)), Order::Gradient) => match quad_order {
+ Order::Solid => {
+ self.order.push((Order::Gradient, 1));
+ self.index += 1;
+ }
+ Order::Gradient => {
+ *count += 1;
+ }
+ },
+ (None, _) => {
+ self.order.push((quad_order, 1));
+ }
+ }
+ }
+}