diff options
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/layer.rs (renamed from graphics/src/layer.rs) | 180 | ||||
-rw-r--r-- | wgpu/src/layer/image.rs (renamed from graphics/src/layer/image.rs) | 6 | ||||
-rw-r--r-- | wgpu/src/layer/mesh.rs (renamed from graphics/src/layer/mesh.rs) | 19 | ||||
-rw-r--r-- | wgpu/src/layer/text.rs (renamed from graphics/src/layer/text.rs) | 14 |
4 files changed, 123 insertions, 96 deletions
diff --git a/graphics/src/layer.rs b/wgpu/src/layer.rs index 1d453caa..b8f32db1 100644 --- a/graphics/src/layer.rs +++ b/wgpu/src/layer.rs @@ -1,19 +1,21 @@ //! Organize rendering primitives into a flattened list of layers. mod image; -mod quad; mod text; pub mod mesh; pub use image::Image; pub use mesh::Mesh; -pub use quad::Quad; pub use text::Text; -use crate::alignment; -use crate::{ - Background, Font, Point, Primitive, Rectangle, Size, Vector, Viewport, -}; +use crate::core; +use crate::core::alignment; +use crate::core::{Color, Font, Point, Rectangle, Size, Vector}; +use crate::graphics; +use crate::graphics::color; +use crate::graphics::Viewport; +use crate::primitive::{self, Primitive}; +use crate::quad::{self, Quad}; /// A group of primitives that should be clipped together. #[derive(Debug)] @@ -22,7 +24,7 @@ pub struct Layer<'a> { pub bounds: Rectangle, /// The quads of the [`Layer`]. - pub quads: Vec<Quad>, + pub quads: quad::Batch, /// The triangle meshes of the [`Layer`]. pub meshes: Vec<Mesh<'a>>, @@ -39,7 +41,7 @@ impl<'a> Layer<'a> { pub fn new(bounds: Rectangle) -> Self { Self { bounds, - quads: Vec::new(), + quads: quad::Batch::default(), meshes: Vec::new(), text: Vec::new(), images: Vec::new(), @@ -60,18 +62,20 @@ impl<'a> Layer<'a> { Point::new(11.0, 11.0 + 25.0 * i as f32), Size::INFINITY, ), - color: [0.9, 0.9, 0.9, 1.0], + color: Color::new(0.9, 0.9, 0.9, 1.0), size: 20.0, - font: Font::Default, + line_height: core::text::LineHeight::default(), + font: Font::MONOSPACE, horizontal_alignment: alignment::Horizontal::Left, vertical_alignment: alignment::Vertical::Top, + shaping: core::text::Shaping::Basic, }; overlay.text.push(text); overlay.text.push(Text { bounds: text.bounds + Vector::new(-1.0, -1.0), - color: [0.0, 0.0, 0.0, 1.0], + color: Color::BLACK, ..text }); } @@ -109,26 +113,16 @@ impl<'a> Layer<'a> { current_layer: usize, ) { match primitive { - Primitive::None => {} - Primitive::Group { primitives } => { - // TODO: Inspect a bit and regroup (?) - for primitive in primitives { - Self::process_primitive( - layers, - translation, - primitive, - current_layer, - ) - } - } Primitive::Text { content, bounds, size, + line_height, color, font, horizontal_alignment, vertical_alignment, + shaping, } => { let layer = &mut layers[current_layer]; @@ -136,10 +130,12 @@ impl<'a> Layer<'a> { content, bounds: *bounds + translation, size: *size, - color: color.into_linear(), + line_height: *line_height, + color: *color, font: *font, horizontal_alignment: *horizontal_alignment, vertical_alignment: *vertical_alignment, + shaping: *shaping, }); } Primitive::Quad { @@ -151,58 +147,49 @@ impl<'a> Layer<'a> { } => { let layer = &mut layers[current_layer]; - // TODO: Move some of these computations to the GPU (?) - layer.quads.push(Quad { + let quad = Quad { position: [ bounds.x + translation.x, bounds.y + translation.y, ], size: [bounds.width, bounds.height], - color: match background { - Background::Color(color) => color.into_linear(), - }, + border_color: color::pack(*border_color), border_radius: *border_radius, border_width: *border_width, - border_color: border_color.into_linear(), - }); + }; + + layer.quads.add(quad, background); } - Primitive::SolidMesh { buffers, size } => { + Primitive::Image { handle, bounds } => { let layer = &mut layers[current_layer]; - let bounds = Rectangle::new( - Point::new(translation.x, translation.y), - *size, - ); - - // Only draw visible content - if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh::Solid { - origin: Point::new(translation.x, translation.y), - buffers, - clip_bounds, - }); - } + layer.images.push(Image::Raster { + handle: handle.clone(), + bounds: *bounds + translation, + }); } - Primitive::GradientMesh { - buffers, - size, - gradient, + Primitive::Svg { + handle, + color, + bounds, } => { let layer = &mut layers[current_layer]; - let bounds = Rectangle::new( - Point::new(translation.x, translation.y), - *size, - ); - - // Only draw visible content - if let Some(clip_bounds) = layer.bounds.intersection(&bounds) { - layer.meshes.push(Mesh::Gradient { - origin: Point::new(translation.x, translation.y), - buffers, - clip_bounds, - gradient, - }); + layer.images.push(Image::Vector { + handle: handle.clone(), + color: *color, + bounds: *bounds + translation, + }); + } + Primitive::Group { primitives } => { + // TODO: Inspect a bit and regroup (?) + for primitive in primitives { + Self::process_primitive( + layers, + translation, + primitive, + current_layer, + ) } } Primitive::Clip { bounds, content } => { @@ -235,35 +222,62 @@ impl<'a> Layer<'a> { current_layer, ); } - Primitive::Cached { cache } => { + Primitive::Cache { content } => { Self::process_primitive( layers, translation, - cache, + content, current_layer, ); } - Primitive::Image { handle, bounds } => { - let layer = &mut layers[current_layer]; + Primitive::Custom(custom) => match custom { + primitive::Custom::Mesh(mesh) => match mesh { + graphics::Mesh::Solid { buffers, size } => { + let layer = &mut layers[current_layer]; - layer.images.push(Image::Raster { - handle: handle.clone(), - bounds: *bounds + translation, - }); - } - Primitive::Svg { - handle, - color, - bounds, - } => { - let layer = &mut layers[current_layer]; + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); - layer.images.push(Image::Vector { - handle: handle.clone(), - color: *color, - bounds: *bounds + translation, - }); - } + // Only draw visible content + if let Some(clip_bounds) = + layer.bounds.intersection(&bounds) + { + layer.meshes.push(Mesh::Solid { + origin: Point::new( + translation.x, + translation.y, + ), + buffers, + clip_bounds, + }); + } + } + graphics::Mesh::Gradient { buffers, size } => { + let layer = &mut layers[current_layer]; + + let bounds = Rectangle::new( + Point::new(translation.x, translation.y), + *size, + ); + + // Only draw visible content + if let Some(clip_bounds) = + layer.bounds.intersection(&bounds) + { + layer.meshes.push(Mesh::Gradient { + origin: Point::new( + translation.x, + translation.y, + ), + buffers, + clip_bounds, + }); + } + } + }, + }, } } } diff --git a/graphics/src/layer/image.rs b/wgpu/src/layer/image.rs index 3eff2397..0de589f8 100644 --- a/graphics/src/layer/image.rs +++ b/wgpu/src/layer/image.rs @@ -1,6 +1,6 @@ -use crate::{Color, Rectangle}; - -use iced_native::{image, svg}; +use crate::core::image; +use crate::core::svg; +use crate::core::{Color, Rectangle}; /// A raster or vector image. #[derive(Debug, Clone)] diff --git a/graphics/src/layer/mesh.rs b/wgpu/src/layer/mesh.rs index 7661c5c9..7c6206cd 100644 --- a/graphics/src/layer/mesh.rs +++ b/wgpu/src/layer/mesh.rs @@ -1,6 +1,6 @@ //! A collection of triangle primitives. -use crate::triangle; -use crate::{Gradient, Point, Rectangle}; +use crate::core::{Point, Rectangle}; +use crate::graphics::mesh; /// A mesh of triangles. #[derive(Debug, Clone, Copy)] @@ -11,7 +11,7 @@ pub enum Mesh<'a> { origin: Point, /// The vertex and index buffers of the [`Mesh`]. - buffers: &'a triangle::Mesh2D<triangle::ColoredVertex2D>, + buffers: &'a mesh::Indexed<mesh::SolidVertex2D>, /// The clipping bounds of the [`Mesh`]. clip_bounds: Rectangle<f32>, @@ -22,13 +22,10 @@ pub enum Mesh<'a> { origin: Point, /// The vertex and index buffers of the [`Mesh`]. - buffers: &'a triangle::Mesh2D<triangle::Vertex2D>, + buffers: &'a mesh::Indexed<mesh::GradientVertex2D>, /// The clipping bounds of the [`Mesh`]. clip_bounds: Rectangle<f32>, - - /// The gradient to apply to the [`Mesh`]. - gradient: &'a Gradient, }, } @@ -65,9 +62,15 @@ pub struct AttributeCount { /// The total amount of solid vertices. pub solid_vertices: usize, + /// The total amount of solid meshes. + pub solids: usize, + /// The total amount of gradient vertices. pub gradient_vertices: usize, + /// The total amount of gradient meshes. + pub gradients: usize, + /// The total amount of indices. pub indices: usize, } @@ -79,10 +82,12 @@ pub fn attribute_count_of<'a>(meshes: &'a [Mesh<'a>]) -> AttributeCount { .fold(AttributeCount::default(), |mut count, mesh| { match mesh { Mesh::Solid { buffers, .. } => { + count.solids += 1; count.solid_vertices += buffers.vertices.len(); count.indices += buffers.indices.len(); } Mesh::Gradient { buffers, .. } => { + count.gradients += 1; count.gradient_vertices += buffers.vertices.len(); count.indices += buffers.indices.len(); } diff --git a/graphics/src/layer/text.rs b/wgpu/src/layer/text.rs index 74f7a676..ba1bdca8 100644 --- a/graphics/src/layer/text.rs +++ b/wgpu/src/layer/text.rs @@ -1,4 +1,6 @@ -use crate::{alignment, Font, Rectangle}; +use crate::core::alignment; +use crate::core::text; +use crate::core::{Color, Font, Rectangle}; /// A paragraph of text. #[derive(Debug, Clone, Copy)] @@ -10,11 +12,14 @@ pub struct Text<'a> { pub bounds: Rectangle, /// The color of the [`Text`], in __linear RGB_. - pub color: [f32; 4], + pub color: Color, - /// The size of the [`Text`]. + /// The size of the [`Text`] in logical pixels. pub size: f32, + /// The line height of the [`Text`]. + pub line_height: text::LineHeight, + /// The font of the [`Text`]. pub font: Font, @@ -23,4 +28,7 @@ pub struct Text<'a> { /// The vertical alignment of the [`Text`]. pub vertical_alignment: alignment::Vertical, + + /// The shaping strategy of the text. + pub shaping: text::Shaping, } |