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-rw-r--r--wgpu/src/layer.rs581
1 files changed, 270 insertions, 311 deletions
diff --git a/wgpu/src/layer.rs b/wgpu/src/layer.rs
index cc767c25..9551311d 100644
--- a/wgpu/src/layer.rs
+++ b/wgpu/src/layer.rs
@@ -1,343 +1,302 @@
-//! Organize rendering primitives into a flattened list of layers.
-mod image;
-mod pipeline;
-mod text;
-
-pub mod mesh;
-
-pub use image::Image;
-pub use mesh::Mesh;
-pub use pipeline::Pipeline;
-pub use text::Text;
-
-use crate::core;
-use crate::core::alignment;
use crate::core::{
- Color, Font, Pixels, Point, Rectangle, Size, Transformation, Vector,
+ renderer, Background, Color, Point, Radians, Rectangle, Transformation,
};
use crate::graphics;
use crate::graphics::color;
-use crate::graphics::Viewport;
+use crate::graphics::layer;
+use crate::graphics::text::{Editor, Paragraph};
+use crate::graphics::Mesh;
+use crate::image::{self, Image};
use crate::primitive::{self, Primitive};
use crate::quad::{self, Quad};
+use crate::text::{self, Text};
+use crate::triangle;
+
+pub type Stack = layer::Stack<Layer>;
-/// A group of primitives that should be clipped together.
#[derive(Debug)]
-pub struct Layer<'a> {
- /// The clipping bounds of the [`Layer`].
+pub struct Layer {
pub bounds: Rectangle,
-
- /// The quads of the [`Layer`].
pub quads: quad::Batch,
+ pub triangles: triangle::Batch,
+ pub primitives: primitive::Batch,
+ pub text: text::Batch,
+ pub images: image::Batch,
+ pending_meshes: Vec<Mesh>,
+ pending_text: Vec<Text>,
+}
- /// The triangle meshes of the [`Layer`].
- pub meshes: Vec<Mesh<'a>>,
+impl Layer {
+ pub fn draw_quad(
+ &mut self,
+ quad: renderer::Quad,
+ background: Background,
+ transformation: Transformation,
+ ) {
+ let bounds = quad.bounds * transformation;
+
+ let quad = Quad {
+ position: [bounds.x, bounds.y],
+ size: [bounds.width, bounds.height],
+ border_color: color::pack(quad.border.color),
+ border_radius: quad.border.radius.into(),
+ border_width: quad.border.width,
+ shadow_color: color::pack(quad.shadow.color),
+ shadow_offset: quad.shadow.offset.into(),
+ shadow_blur_radius: quad.shadow.blur_radius,
+ };
+
+ self.quads.add(quad, &background);
+ }
- /// The text of the [`Layer`].
- pub text: Vec<Text<'a>>,
+ pub fn draw_paragraph(
+ &mut self,
+ paragraph: &Paragraph,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ transformation: Transformation,
+ ) {
+ let paragraph = Text::Paragraph {
+ paragraph: paragraph.downgrade(),
+ position,
+ color,
+ clip_bounds,
+ transformation,
+ };
+
+ self.pending_text.push(paragraph);
+ }
- /// The images of the [`Layer`].
- pub images: Vec<Image>,
+ pub fn draw_editor(
+ &mut self,
+ editor: &Editor,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ transformation: Transformation,
+ ) {
+ let editor = Text::Editor {
+ editor: editor.downgrade(),
+ position,
+ color,
+ clip_bounds,
+ transformation,
+ };
+
+ self.pending_text.push(editor);
+ }
- /// The custom pipelines of this [`Layer`].
- pub pipelines: Vec<Pipeline>,
-}
+ pub fn draw_text(
+ &mut self,
+ text: crate::core::Text,
+ position: Point,
+ color: Color,
+ clip_bounds: Rectangle,
+ transformation: Transformation,
+ ) {
+ let text = Text::Cached {
+ content: text.content,
+ bounds: Rectangle::new(position, text.bounds) * transformation,
+ color,
+ size: text.size * transformation.scale_factor(),
+ line_height: text.line_height.to_absolute(text.size)
+ * transformation.scale_factor(),
+ font: text.font,
+ horizontal_alignment: text.horizontal_alignment,
+ vertical_alignment: text.vertical_alignment,
+ shaping: text.shaping,
+ clip_bounds: clip_bounds * transformation,
+ };
+
+ self.pending_text.push(text);
+ }
-impl<'a> Layer<'a> {
- /// Creates a new [`Layer`] with the given clipping bounds.
- pub fn new(bounds: Rectangle) -> Self {
- Self {
- bounds,
- quads: quad::Batch::default(),
- meshes: Vec::new(),
- text: Vec::new(),
- images: Vec::new(),
- pipelines: Vec::new(),
- }
+ pub fn draw_image(
+ &mut self,
+ handle: crate::core::image::Handle,
+ filter_method: crate::core::image::FilterMethod,
+ bounds: Rectangle,
+ transformation: Transformation,
+ rotation: Radians,
+ opacity: f32,
+ ) {
+ let image = Image::Raster {
+ handle,
+ filter_method,
+ bounds: bounds * transformation,
+ rotation,
+ opacity,
+ };
+
+ self.images.push(image);
+ }
+
+ pub fn draw_svg(
+ &mut self,
+ handle: crate::core::svg::Handle,
+ color: Option<Color>,
+ bounds: Rectangle,
+ transformation: Transformation,
+ rotation: Radians,
+ opacity: f32,
+ ) {
+ let svg = Image::Vector {
+ handle,
+ color,
+ bounds: bounds * transformation,
+ rotation,
+ opacity,
+ };
+
+ self.images.push(svg);
}
- /// Creates a new [`Layer`] for the provided overlay text.
- ///
- /// This can be useful for displaying debug information.
- pub fn overlay(lines: &'a [impl AsRef<str>], viewport: &Viewport) -> Self {
- let mut overlay =
- Layer::new(Rectangle::with_size(viewport.logical_size()));
-
- for (i, line) in lines.iter().enumerate() {
- let text = text::Cached {
- content: line.as_ref(),
- bounds: Rectangle::new(
- Point::new(11.0, 11.0 + 25.0 * i as f32),
- Size::INFINITY,
- ),
- color: Color::new(0.9, 0.9, 0.9, 1.0),
- size: Pixels(20.0),
- line_height: core::text::LineHeight::default(),
- font: Font::MONOSPACE,
- horizontal_alignment: alignment::Horizontal::Left,
- vertical_alignment: alignment::Vertical::Top,
- shaping: core::text::Shaping::Basic,
- clip_bounds: Rectangle::with_size(Size::INFINITY),
- };
-
- overlay.text.push(Text::Cached(text.clone()));
-
- overlay.text.push(Text::Cached(text::Cached {
- bounds: text.bounds + Vector::new(-1.0, -1.0),
- color: Color::BLACK,
- ..text
- }));
+ pub fn draw_mesh(
+ &mut self,
+ mut mesh: Mesh,
+ transformation: Transformation,
+ ) {
+ match &mut mesh {
+ Mesh::Solid {
+ transformation: local_transformation,
+ ..
+ }
+ | Mesh::Gradient {
+ transformation: local_transformation,
+ ..
+ } => {
+ *local_transformation = *local_transformation * transformation;
+ }
}
- overlay
+ self.pending_meshes.push(mesh);
}
- /// Distributes the given [`Primitive`] and generates a list of layers based
- /// on its contents.
- pub fn generate(
- primitives: &'a [Primitive],
- viewport: &Viewport,
- ) -> Vec<Self> {
- let first_layer =
- Layer::new(Rectangle::with_size(viewport.logical_size()));
-
- let mut layers = vec![first_layer];
-
- for primitive in primitives {
- Self::process_primitive(
- &mut layers,
- Transformation::IDENTITY,
- primitive,
- 0,
- );
- }
+ pub fn draw_mesh_group(
+ &mut self,
+ meshes: Vec<Mesh>,
+ transformation: Transformation,
+ ) {
+ self.flush_meshes();
- layers
+ self.triangles.push(triangle::Item::Group {
+ meshes,
+ transformation,
+ });
}
- fn process_primitive(
- layers: &mut Vec<Self>,
+ pub fn draw_mesh_cache(
+ &mut self,
+ cache: triangle::Cache,
transformation: Transformation,
- primitive: &'a Primitive,
- current_layer: usize,
) {
- match primitive {
- Primitive::Paragraph {
- paragraph,
- position,
- color,
- clip_bounds,
- } => {
- let layer = &mut layers[current_layer];
-
- layer.text.push(Text::Paragraph {
- paragraph: paragraph.clone(),
- position: *position,
- color: *color,
- clip_bounds: *clip_bounds,
- transformation,
- });
- }
- Primitive::Editor {
- editor,
- position,
- color,
- clip_bounds,
- } => {
- let layer = &mut layers[current_layer];
-
- layer.text.push(Text::Editor {
- editor: editor.clone(),
- position: *position,
- color: *color,
- clip_bounds: *clip_bounds,
- transformation,
- });
- }
- Primitive::Text {
- content,
- bounds,
- size,
- line_height,
- color,
- font,
- horizontal_alignment,
- vertical_alignment,
- shaping,
- clip_bounds,
- } => {
- let layer = &mut layers[current_layer];
-
- layer.text.push(Text::Cached(text::Cached {
- content,
- bounds: *bounds + transformation.translation(),
- size: *size * transformation.scale_factor(),
- line_height: *line_height,
- color: *color,
- font: *font,
- horizontal_alignment: *horizontal_alignment,
- vertical_alignment: *vertical_alignment,
- shaping: *shaping,
- clip_bounds: *clip_bounds * transformation,
- }));
- }
- graphics::Primitive::RawText(raw) => {
- let layer = &mut layers[current_layer];
+ self.flush_meshes();
- layer.text.push(Text::Raw {
- raw: raw.clone(),
- transformation,
- });
- }
- Primitive::Quad {
- bounds,
- background,
- border,
- shadow,
- } => {
- let layer = &mut layers[current_layer];
- let bounds = *bounds * transformation;
-
- let quad = Quad {
- position: [bounds.x, bounds.y],
- size: [bounds.width, bounds.height],
- border_color: color::pack(border.color),
- border_radius: border.radius.into(),
- border_width: border.width,
- shadow_color: shadow.color.into_linear(),
- shadow_offset: shadow.offset.into(),
- shadow_blur_radius: shadow.blur_radius,
- };
-
- layer.quads.add(quad, background);
- }
- Primitive::Image {
- handle,
- filter_method,
- bounds,
- } => {
- let layer = &mut layers[current_layer];
+ self.triangles.push(triangle::Item::Cached {
+ cache,
+ transformation,
+ });
+ }
- layer.images.push(Image::Raster {
- handle: handle.clone(),
- filter_method: *filter_method,
- bounds: *bounds * transformation,
- });
- }
- Primitive::Svg {
- handle,
- color,
- bounds,
- } => {
- let layer = &mut layers[current_layer];
+ pub fn draw_text_group(
+ &mut self,
+ text: Vec<Text>,
+ transformation: Transformation,
+ ) {
+ self.flush_text();
- layer.images.push(Image::Vector {
- handle: handle.clone(),
- color: *color,
- bounds: *bounds * transformation,
- });
- }
- Primitive::Group { primitives } => {
- // TODO: Inspect a bit and regroup (?)
- for primitive in primitives {
- Self::process_primitive(
- layers,
- transformation,
- primitive,
- current_layer,
- );
- }
- }
- Primitive::Clip { bounds, content } => {
- let layer = &mut layers[current_layer];
- let translated_bounds = *bounds * transformation;
-
- // Only draw visible content
- if let Some(clip_bounds) =
- layer.bounds.intersection(&translated_bounds)
- {
- let clip_layer = Layer::new(clip_bounds);
- layers.push(clip_layer);
-
- Self::process_primitive(
- layers,
- transformation,
- content,
- layers.len() - 1,
- );
- }
- }
- Primitive::Transform {
- transformation: new_transformation,
- content,
- } => {
- Self::process_primitive(
- layers,
- transformation * *new_transformation,
- content,
- current_layer,
- );
- }
- Primitive::Cache { content } => {
- Self::process_primitive(
- layers,
- transformation,
- content,
- current_layer,
- );
- }
- Primitive::Custom(custom) => match custom {
- primitive::Custom::Mesh(mesh) => match mesh {
- graphics::Mesh::Solid { buffers, size } => {
- let layer = &mut layers[current_layer];
-
- let bounds =
- Rectangle::with_size(*size) * transformation;
-
- // Only draw visible content
- if let Some(clip_bounds) =
- layer.bounds.intersection(&bounds)
- {
- layer.meshes.push(Mesh::Solid {
- transformation,
- buffers,
- clip_bounds,
- });
- }
- }
- graphics::Mesh::Gradient { buffers, size } => {
- let layer = &mut layers[current_layer];
-
- let bounds =
- Rectangle::with_size(*size) * transformation;
-
- // Only draw visible content
- if let Some(clip_bounds) =
- layer.bounds.intersection(&bounds)
- {
- layer.meshes.push(Mesh::Gradient {
- transformation,
- buffers,
- clip_bounds,
- });
- }
- }
- },
- primitive::Custom::Pipeline(pipeline) => {
- let layer = &mut layers[current_layer];
- let bounds = pipeline.bounds * transformation;
-
- if let Some(clip_bounds) =
- layer.bounds.intersection(&bounds)
- {
- layer.pipelines.push(Pipeline {
- bounds,
- viewport: clip_bounds,
- primitive: pipeline.primitive.clone(),
- });
- }
- }
- },
+ self.text.push(text::Item::Group {
+ text,
+ transformation,
+ });
+ }
+
+ pub fn draw_text_cache(
+ &mut self,
+ cache: text::Cache,
+ transformation: Transformation,
+ ) {
+ self.flush_text();
+
+ self.text.push(text::Item::Cached {
+ cache,
+ transformation,
+ });
+ }
+
+ pub fn draw_primitive(
+ &mut self,
+ bounds: Rectangle,
+ primitive: Box<dyn Primitive>,
+ transformation: Transformation,
+ ) {
+ let bounds = bounds * transformation;
+
+ self.primitives
+ .push(primitive::Instance { bounds, primitive });
+ }
+
+ fn flush_meshes(&mut self) {
+ if !self.pending_meshes.is_empty() {
+ self.triangles.push(triangle::Item::Group {
+ transformation: Transformation::IDENTITY,
+ meshes: self.pending_meshes.drain(..).collect(),
+ });
+ }
+ }
+
+ fn flush_text(&mut self) {
+ if !self.pending_text.is_empty() {
+ self.text.push(text::Item::Group {
+ transformation: Transformation::IDENTITY,
+ text: self.pending_text.drain(..).collect(),
+ });
+ }
+ }
+}
+
+impl graphics::Layer for Layer {
+ fn with_bounds(bounds: Rectangle) -> Self {
+ Self {
+ bounds,
+ ..Self::default()
+ }
+ }
+
+ fn flush(&mut self) {
+ self.flush_meshes();
+ self.flush_text();
+ }
+
+ fn resize(&mut self, bounds: Rectangle) {
+ self.bounds = bounds;
+ }
+
+ fn reset(&mut self) {
+ self.bounds = Rectangle::INFINITE;
+
+ self.quads.clear();
+ self.triangles.clear();
+ self.primitives.clear();
+ self.text.clear();
+ self.images.clear();
+ self.pending_meshes.clear();
+ self.pending_text.clear();
+ }
+}
+
+impl Default for Layer {
+ fn default() -> Self {
+ Self {
+ bounds: Rectangle::INFINITE,
+ quads: quad::Batch::default(),
+ triangles: triangle::Batch::default(),
+ primitives: primitive::Batch::default(),
+ text: text::Batch::default(),
+ images: image::Batch::default(),
+ pending_meshes: Vec::new(),
+ pending_text: Vec::new(),
}
}
}