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-rw-r--r--wgpu/src/image.rs159
-rw-r--r--wgpu/src/image/atlas.rs38
-rw-r--r--wgpu/src/image/vector.rs4
3 files changed, 100 insertions, 101 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index d3603676..7145f3f3 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -12,6 +12,7 @@ use atlas::Atlas;
use iced_native::Rectangle;
use std::cell::RefCell;
use std::mem;
+use zerocopy::AsBytes;
#[cfg(feature = "image")]
use iced_native::image;
@@ -49,21 +50,22 @@ impl Pipeline {
mipmap_filter: wgpu::FilterMode::Linear,
lod_min_clamp: -100.0,
lod_max_clamp: 100.0,
- compare_function: wgpu::CompareFunction::Always,
+ compare: wgpu::CompareFunction::Always,
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
+ label: None,
bindings: &[
- wgpu::BindGroupLayoutBinding {
+ wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
ty: wgpu::BindingType::UniformBuffer { dynamic: false },
},
- wgpu::BindGroupLayoutBinding {
+ wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler,
+ ty: wgpu::BindingType::Sampler { comparison: false },
},
],
});
@@ -72,15 +74,14 @@ impl Pipeline {
transform: Transformation::identity().into(),
};
- let uniforms_buffer = device
- .create_buffer_mapped(
- 1,
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- )
- .fill_from_slice(&[uniforms]);
+ let uniforms_buffer = device.create_buffer_with_data(
+ uniforms.as_bytes(),
+ wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ );
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: None,
layout: &constant_layout,
bindings: &[
wgpu::Binding {
@@ -99,12 +100,14 @@ impl Pipeline {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- bindings: &[wgpu::BindGroupLayoutBinding {
+ label: None,
+ bindings: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
- multisampled: false,
dimension: wgpu::TextureViewDimension::D2,
+ component_type: wgpu::TextureComponentType::Float,
+ multisampled: false,
},
}],
});
@@ -160,63 +163,68 @@ impl Pipeline {
write_mask: wgpu::ColorWrite::ALL,
}],
depth_stencil_state: None,
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
- step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
- shader_location: 0,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- }],
- },
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
- step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
+ vertex_state: wgpu::VertexStateDescriptor {
+ index_format: wgpu::IndexFormat::Uint16,
+ vertex_buffers: &[
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Vertex>() as u64,
+ step_mode: wgpu::InputStepMode::Vertex,
+ attributes: &[wgpu::VertexAttributeDescriptor {
+ shader_location: 0,
format: wgpu::VertexFormat::Float2,
offset: 0,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 2,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 2,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 3,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 4,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 4,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 6,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 5,
- format: wgpu::VertexFormat::Uint,
- offset: 4 * 8,
- },
- ],
- },
- ],
+ }],
+ },
+ wgpu::VertexBufferDescriptor {
+ stride: mem::size_of::<Instance>() as u64,
+ step_mode: wgpu::InputStepMode::Instance,
+ attributes: &[
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 1,
+ format: wgpu::VertexFormat::Float2,
+ offset: 0,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 2,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 2,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 3,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 4,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 4,
+ format: wgpu::VertexFormat::Float2,
+ offset: 4 * 6,
+ },
+ wgpu::VertexAttributeDescriptor {
+ shader_location: 5,
+ format: wgpu::VertexFormat::Uint,
+ offset: 4 * 8,
+ },
+ ],
+ },
+ ],
+ },
sample_count: 1,
sample_mask: !0,
alpha_to_coverage_enabled: false,
});
- let vertices = device
- .create_buffer_mapped(QUAD_VERTS.len(), wgpu::BufferUsage::VERTEX)
- .fill_from_slice(&QUAD_VERTS);
+ let vertices = device.create_buffer_with_data(
+ QUAD_VERTS.as_bytes(),
+ wgpu::BufferUsage::VERTEX,
+ );
- let indices = device
- .create_buffer_mapped(QUAD_INDICES.len(), wgpu::BufferUsage::INDEX)
- .fill_from_slice(&QUAD_INDICES);
+ let indices = device.create_buffer_with_data(
+ QUAD_INDICES.as_bytes(),
+ wgpu::BufferUsage::INDEX,
+ );
let instances = device.create_buffer(&wgpu::BufferDescriptor {
+ label: None,
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
});
@@ -224,6 +232,7 @@ impl Pipeline {
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: None,
layout: &texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
@@ -327,6 +336,7 @@ impl Pipeline {
self.texture =
device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: None,
layout: &self.texture_layout,
bindings: &[wgpu::Binding {
binding: 0,
@@ -339,11 +349,13 @@ impl Pipeline {
self.texture_version = texture_version;
}
- let uniforms_buffer = device
- .create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&[Uniforms {
+ let uniforms_buffer = device.create_buffer_with_data(
+ Uniforms {
transform: transformation.into(),
- }]);
+ }
+ .as_bytes(),
+ wgpu::BufferUsage::COPY_SRC,
+ );
encoder.copy_buffer_to_buffer(
&uniforms_buffer,
@@ -353,9 +365,10 @@ impl Pipeline {
std::mem::size_of::<Uniforms>() as u64,
);
- let instances_buffer = device
- .create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(&instances);
+ let instances_buffer = device.create_buffer_with_data(
+ instances.as_bytes(),
+ wgpu::BufferUsage::COPY_SRC,
+ );
let mut i = 0;
let total = instances.len();
@@ -394,11 +407,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0);
- render_pass.set_vertex_buffers(
- 0,
- &[(&self.vertices, 0), (&self.instances, 0)],
- );
+ render_pass.set_index_buffer(&self.indices, 0, 0);
+ render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
+ render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
render_pass.set_scissor_rect(
bounds.x,
@@ -441,7 +452,7 @@ pub enum Handle {
}
#[repr(C)]
-#[derive(Clone, Copy)]
+#[derive(Clone, Copy, AsBytes)]
pub struct Vertex {
_position: [f32; 2],
}
@@ -464,7 +475,7 @@ const QUAD_VERTS: [Vertex; 4] = [
];
#[repr(C)]
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone, Copy, AsBytes)]
struct Instance {
_position: [f32; 2],
_size: [f32; 2],
@@ -478,7 +489,7 @@ impl Instance {
}
#[repr(C)]
-#[derive(Debug, Clone, Copy)]
+#[derive(Debug, Clone, Copy, AsBytes)]
struct Uniforms {
transform: [f32; 16],
}
diff --git a/wgpu/src/image/atlas.rs b/wgpu/src/image/atlas.rs
index 86a5ff49..3ce3ce8b 100644
--- a/wgpu/src/image/atlas.rs
+++ b/wgpu/src/image/atlas.rs
@@ -28,6 +28,7 @@ impl Atlas {
};
let texture = device.create_texture(&wgpu::TextureDescriptor {
+ label: None,
size: extent,
array_layer_count: 2,
mip_level_count: 1,
@@ -56,17 +57,14 @@ impl Atlas {
self.layers.len()
}
- pub fn upload<C>(
+ pub fn upload(
&mut self,
width: u32,
height: u32,
- data: &[C],
+ data: &[u8],
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
- ) -> Option<Entry>
- where
- C: Copy + 'static,
- {
+ ) -> Option<Entry> {
let entry = {
let current_size = self.layers.len();
let entry = self.allocate(width, height)?;
@@ -80,9 +78,8 @@ impl Atlas {
log::info!("Allocated atlas entry: {:?}", entry);
- let buffer = device
- .create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
- .fill_from_slice(data);
+ let buffer =
+ device.create_buffer_with_data(data, wgpu::BufferUsage::COPY_SRC);
match &entry {
Entry::Contiguous(allocation) => {
@@ -274,18 +271,14 @@ impl Atlas {
wgpu::BufferCopyView {
buffer,
offset: offset as u64,
- row_pitch: 4 * image_width,
- image_height,
+ bytes_per_row: 4 * image_width,
+ rows_per_image: image_height,
},
wgpu::TextureCopyView {
texture: &self.texture,
array_layer: layer as u32,
mip_level: 0,
- origin: wgpu::Origin3d {
- x: x as f32,
- y: y as f32,
- z: 0.0,
- },
+ origin: wgpu::Origin3d { x, y, z: 0 },
},
extent,
);
@@ -302,6 +295,7 @@ impl Atlas {
}
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
+ label: None,
size: wgpu::Extent3d {
width: SIZE,
height: SIZE,
@@ -331,21 +325,13 @@ impl Atlas {
texture: &self.texture,
array_layer: i as u32,
mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
+ origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
},
wgpu::TextureCopyView {
texture: &new_texture,
array_layer: i as u32,
mip_level: 0,
- origin: wgpu::Origin3d {
- x: 0.0,
- y: 0.0,
- z: 0.0,
- },
+ origin: wgpu::Origin3d { x: 0, y: 0, z: 0 },
},
wgpu::Extent3d {
width: SIZE,
diff --git a/wgpu/src/image/vector.rs b/wgpu/src/image/vector.rs
index b6776827..7648aa7e 100644
--- a/wgpu/src/image/vector.rs
+++ b/wgpu/src/image/vector.rs
@@ -2,6 +2,8 @@ use crate::image::atlas::{self, Atlas};
use iced_native::svg;
use std::collections::{HashMap, HashSet};
+use zerocopy::AsBytes;
+
pub enum Svg {
Loaded(resvg::usvg::Tree),
NotFound,
@@ -117,7 +119,7 @@ impl Cache {
let allocation = texture_atlas.upload(
width,
height,
- canvas.get_data(),
+ canvas.get_data().as_bytes(),
device,
encoder,
)?;