diff options
Diffstat (limited to '')
-rw-r--r-- | wgpu/src/image/mod.rs (renamed from wgpu/src/image.rs) | 489 |
1 files changed, 231 insertions, 258 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image/mod.rs index c8e4a4c2..daa2fe16 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image/mod.rs @@ -1,3 +1,6 @@ +pub(crate) mod cache; +pub(crate) use cache::Cache; + mod atlas; #[cfg(feature = "image")] @@ -6,175 +9,30 @@ mod raster; #[cfg(feature = "svg")] mod vector; -use atlas::Atlas; - use crate::core::{Rectangle, Size, Transformation}; -use crate::layer; use crate::Buffer; -use std::cell::RefCell; -use std::mem; - use bytemuck::{Pod, Zeroable}; -#[cfg(feature = "image")] -use crate::core::image; +use std::mem; +use std::sync::Arc; -#[cfg(feature = "svg")] -use crate::core::svg; +pub use crate::graphics::Image; -#[cfg(feature = "tracing")] -use tracing::info_span; +pub type Batch = Vec<Image>; #[derive(Debug)] pub struct Pipeline { - #[cfg(feature = "image")] - raster_cache: RefCell<raster::Cache>, - #[cfg(feature = "svg")] - vector_cache: RefCell<vector::Cache>, - pipeline: wgpu::RenderPipeline, + backend: wgpu::Backend, nearest_sampler: wgpu::Sampler, linear_sampler: wgpu::Sampler, - texture: wgpu::BindGroup, - texture_version: usize, - texture_atlas: Atlas, - texture_layout: wgpu::BindGroupLayout, + texture_layout: Arc<wgpu::BindGroupLayout>, constant_layout: wgpu::BindGroupLayout, - layers: Vec<Layer>, prepare_layer: usize, } -#[derive(Debug)] -struct Layer { - uniforms: wgpu::Buffer, - nearest: Data, - linear: Data, -} - -impl Layer { - fn new( - device: &wgpu::Device, - constant_layout: &wgpu::BindGroupLayout, - nearest_sampler: &wgpu::Sampler, - linear_sampler: &wgpu::Sampler, - ) -> Self { - let uniforms = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("iced_wgpu::image uniforms buffer"), - size: mem::size_of::<Uniforms>() as u64, - usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, - mapped_at_creation: false, - }); - - let nearest = - Data::new(device, constant_layout, nearest_sampler, &uniforms); - - let linear = - Data::new(device, constant_layout, linear_sampler, &uniforms); - - Self { - uniforms, - nearest, - linear, - } - } - - fn prepare( - &mut self, - device: &wgpu::Device, - queue: &wgpu::Queue, - nearest_instances: &[Instance], - linear_instances: &[Instance], - transformation: Transformation, - ) { - queue.write_buffer( - &self.uniforms, - 0, - bytemuck::bytes_of(&Uniforms { - transform: transformation.into(), - }), - ); - - self.nearest.upload(device, queue, nearest_instances); - self.linear.upload(device, queue, linear_instances); - } - - fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { - self.nearest.render(render_pass); - self.linear.render(render_pass); - } -} - -#[derive(Debug)] -struct Data { - constants: wgpu::BindGroup, - instances: Buffer<Instance>, - instance_count: usize, -} - -impl Data { - pub fn new( - device: &wgpu::Device, - constant_layout: &wgpu::BindGroupLayout, - sampler: &wgpu::Sampler, - uniforms: &wgpu::Buffer, - ) -> Self { - let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::image constants bind group"), - layout: constant_layout, - entries: &[ - wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Buffer( - wgpu::BufferBinding { - buffer: uniforms, - offset: 0, - size: None, - }, - ), - }, - wgpu::BindGroupEntry { - binding: 1, - resource: wgpu::BindingResource::Sampler(sampler), - }, - ], - }); - - let instances = Buffer::new( - device, - "iced_wgpu::image instance buffer", - Instance::INITIAL, - wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - ); - - Self { - constants, - instances, - instance_count: 0, - } - } - - fn upload( - &mut self, - device: &wgpu::Device, - queue: &wgpu::Queue, - instances: &[Instance], - ) { - let _ = self.instances.resize(device, instances.len()); - let _ = self.instances.write(queue, 0, instances); - - self.instance_count = instances.len(); - } - - fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_vertex_buffer(0, self.instances.slice(..)); - - render_pass.draw(0..6, 0..self.instance_count as u32); - } -} - impl Pipeline { pub fn new( device: &wgpu::Device, @@ -257,9 +115,9 @@ impl Pipeline { label: Some("iced_wgpu image shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( concat!( - include_str!("shader/vertex.wgsl"), + include_str!("../shader/vertex.wgsl"), "\n", - include_str!("shader/image.wgsl"), + include_str!("../shader/image.wgsl"), ), )), }); @@ -277,14 +135,20 @@ impl Pipeline { attributes: &wgpu::vertex_attr_array!( // Position 0 => Float32x2, - // Scale + // Center 1 => Float32x2, - // Atlas position + // Scale 2 => Float32x2, + // Rotation + 3 => Float32, + // Opacity + 4 => Float32, + // Atlas position + 5 => Float32x2, // Atlas scale - 3 => Float32x2, + 6 => Float32x2, // Layer - 4 => Sint32, + 7 => Sint32, ), }], }, @@ -322,137 +186,95 @@ impl Pipeline { multiview: None, }); - let texture_atlas = Atlas::new(device, backend); - - let texture = device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::image texture atlas bind group"), - layout: &texture_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::TextureView( - texture_atlas.view(), - ), - }], - }); - Pipeline { - #[cfg(feature = "image")] - raster_cache: RefCell::new(raster::Cache::default()), - - #[cfg(feature = "svg")] - vector_cache: RefCell::new(vector::Cache::default()), - pipeline, + backend, nearest_sampler, linear_sampler, - texture, - texture_version: texture_atlas.layer_count(), - texture_atlas, - texture_layout, + texture_layout: Arc::new(texture_layout), constant_layout, - layers: Vec::new(), prepare_layer: 0, } } - #[cfg(feature = "image")] - pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> { - let mut cache = self.raster_cache.borrow_mut(); - let memory = cache.load(handle); - - memory.dimensions() - } - - #[cfg(feature = "svg")] - pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> { - let mut cache = self.vector_cache.borrow_mut(); - let svg = cache.load(handle); - - svg.viewport_dimensions() + pub fn create_cache(&self, device: &wgpu::Device) -> Cache { + Cache::new(device, self.backend, self.texture_layout.clone()) } pub fn prepare( &mut self, device: &wgpu::Device, - queue: &wgpu::Queue, encoder: &mut wgpu::CommandEncoder, - images: &[layer::Image], + belt: &mut wgpu::util::StagingBelt, + cache: &mut Cache, + images: &Batch, transformation: Transformation, - _scale: f32, + scale: f32, ) { - #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Image", "PREPARE").entered(); - - #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Image", "DRAW").entered(); + let transformation = transformation * Transformation::scale(scale); let nearest_instances: &mut Vec<Instance> = &mut Vec::new(); let linear_instances: &mut Vec<Instance> = &mut Vec::new(); - #[cfg(feature = "image")] - let mut raster_cache = self.raster_cache.borrow_mut(); - - #[cfg(feature = "svg")] - let mut vector_cache = self.vector_cache.borrow_mut(); - for image in images { match &image { #[cfg(feature = "image")] - layer::Image::Raster { + Image::Raster { handle, filter_method, bounds, + rotation, + opacity, } => { - if let Some(atlas_entry) = raster_cache.upload( - device, - encoder, - handle, - &mut self.texture_atlas, - ) { + if let Some(atlas_entry) = + cache.upload_raster(device, encoder, handle) + { add_instances( [bounds.x, bounds.y], [bounds.width, bounds.height], + f32::from(*rotation), + *opacity, atlas_entry, match filter_method { - image::FilterMethod::Nearest => { + crate::core::image::FilterMethod::Nearest => { nearest_instances } - image::FilterMethod::Linear => linear_instances, + crate::core::image::FilterMethod::Linear => { + linear_instances + } }, ); } } #[cfg(not(feature = "image"))] - layer::Image::Raster { .. } => {} + Image::Raster { .. } => {} #[cfg(feature = "svg")] - layer::Image::Vector { + Image::Vector { handle, color, bounds, + rotation, + opacity, } => { let size = [bounds.width, bounds.height]; - if let Some(atlas_entry) = vector_cache.upload( - device, - encoder, - handle, - *color, - size, - _scale, - &mut self.texture_atlas, + if let Some(atlas_entry) = cache.upload_vector( + device, encoder, handle, *color, size, scale, ) { add_instances( [bounds.x, bounds.y], size, + f32::from(*rotation), + *opacity, atlas_entry, nearest_instances, ); } } #[cfg(not(feature = "svg"))] - layer::Image::Vector { .. } => {} + Image::Vector { .. } => {} } } @@ -460,26 +282,6 @@ impl Pipeline { return; } - let texture_version = self.texture_atlas.layer_count(); - - if self.texture_version != texture_version { - log::info!("Atlas has grown. Recreating bind group..."); - - self.texture = - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::image texture atlas bind group"), - layout: &self.texture_layout, - entries: &[wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::TextureView( - self.texture_atlas.view(), - ), - }], - }); - - self.texture_version = texture_version; - } - if self.layers.len() <= self.prepare_layer { self.layers.push(Layer::new( device, @@ -493,7 +295,8 @@ impl Pipeline { layer.prepare( device, - queue, + encoder, + belt, nearest_instances, linear_instances, transformation, @@ -504,6 +307,7 @@ impl Pipeline { pub fn render<'a>( &'a self, + cache: &'a Cache, layer: usize, bounds: Rectangle<u32>, render_pass: &mut wgpu::RenderPass<'a>, @@ -518,20 +322,162 @@ impl Pipeline { bounds.height, ); - render_pass.set_bind_group(1, &self.texture, &[]); + render_pass.set_bind_group(1, cache.bind_group(), &[]); layer.render(render_pass); } } pub fn end_frame(&mut self) { - #[cfg(feature = "image")] - self.raster_cache.borrow_mut().trim(&mut self.texture_atlas); + self.prepare_layer = 0; + } +} + +#[derive(Debug)] +struct Layer { + uniforms: wgpu::Buffer, + nearest: Data, + linear: Data, +} - #[cfg(feature = "svg")] - self.vector_cache.borrow_mut().trim(&mut self.texture_atlas); +impl Layer { + fn new( + device: &wgpu::Device, + constant_layout: &wgpu::BindGroupLayout, + nearest_sampler: &wgpu::Sampler, + linear_sampler: &wgpu::Sampler, + ) -> Self { + let uniforms = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced_wgpu::image uniforms buffer"), + size: mem::size_of::<Uniforms>() as u64, + usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); - self.prepare_layer = 0; + let nearest = + Data::new(device, constant_layout, nearest_sampler, &uniforms); + + let linear = + Data::new(device, constant_layout, linear_sampler, &uniforms); + + Self { + uniforms, + nearest, + linear, + } + } + + fn prepare( + &mut self, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + belt: &mut wgpu::util::StagingBelt, + nearest_instances: &[Instance], + linear_instances: &[Instance], + transformation: Transformation, + ) { + let uniforms = Uniforms { + transform: transformation.into(), + }; + + let bytes = bytemuck::bytes_of(&uniforms); + + belt.write_buffer( + encoder, + &self.uniforms, + 0, + (bytes.len() as u64).try_into().expect("Sized uniforms"), + device, + ) + .copy_from_slice(bytes); + + self.nearest + .upload(device, encoder, belt, nearest_instances); + + self.linear.upload(device, encoder, belt, linear_instances); + } + + fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + self.nearest.render(render_pass); + self.linear.render(render_pass); + } +} + +#[derive(Debug)] +struct Data { + constants: wgpu::BindGroup, + instances: Buffer<Instance>, + instance_count: usize, +} + +impl Data { + pub fn new( + device: &wgpu::Device, + constant_layout: &wgpu::BindGroupLayout, + sampler: &wgpu::Sampler, + uniforms: &wgpu::Buffer, + ) -> Self { + let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu::image constants bind group"), + layout: constant_layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer: uniforms, + offset: 0, + size: None, + }, + ), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: wgpu::BindingResource::Sampler(sampler), + }, + ], + }); + + let instances = Buffer::new( + device, + "iced_wgpu::image instance buffer", + Instance::INITIAL, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + constants, + instances, + instance_count: 0, + } + } + + fn upload( + &mut self, + device: &wgpu::Device, + encoder: &mut wgpu::CommandEncoder, + belt: &mut wgpu::util::StagingBelt, + instances: &[Instance], + ) { + self.instance_count = instances.len(); + + if self.instance_count == 0 { + return; + } + + let _ = self.instances.resize(device, instances.len()); + let _ = self.instances.write(device, encoder, belt, 0, instances); + } + + fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + if self.instance_count == 0 { + return; + } + + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_vertex_buffer(0, self.instances.slice(..)); + + render_pass.draw(0..6, 0..self.instance_count as u32); } } @@ -539,7 +485,10 @@ impl Pipeline { #[derive(Debug, Clone, Copy, Zeroable, Pod)] struct Instance { _position: [f32; 2], + _center: [f32; 2], _size: [f32; 2], + _rotation: f32, + _opacity: f32, _position_in_atlas: [f32; 2], _size_in_atlas: [f32; 2], _layer: u32, @@ -558,12 +507,27 @@ struct Uniforms { fn add_instances( image_position: [f32; 2], image_size: [f32; 2], + rotation: f32, + opacity: f32, entry: &atlas::Entry, instances: &mut Vec<Instance>, ) { + let center = [ + image_position[0] + image_size[0] / 2.0, + image_position[1] + image_size[1] / 2.0, + ]; + match entry { atlas::Entry::Contiguous(allocation) => { - add_instance(image_position, image_size, allocation, instances); + add_instance( + image_position, + center, + image_size, + rotation, + opacity, + allocation, + instances, + ); } atlas::Entry::Fragmented { fragments, size } => { let scaling_x = image_size[0] / size.width as f32; @@ -589,7 +553,10 @@ fn add_instances( fragment_height as f32 * scaling_y, ]; - add_instance(position, size, allocation, instances); + add_instance( + position, center, size, rotation, opacity, allocation, + instances, + ); } } } @@ -598,7 +565,10 @@ fn add_instances( #[inline] fn add_instance( position: [f32; 2], + center: [f32; 2], size: [f32; 2], + rotation: f32, + opacity: f32, allocation: &atlas::Allocation, instances: &mut Vec<Instance>, ) { @@ -608,7 +578,10 @@ fn add_instance( let instance = Instance { _position: position, + _center: center, _size: size, + _rotation: rotation, + _opacity: opacity, _position_in_atlas: [ (x as f32 + 0.5) / atlas::SIZE as f32, (y as f32 + 0.5) / atlas::SIZE as f32, |