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-rw-r--r--wgpu/src/image/mod.rs (renamed from wgpu/src/image.rs)489
1 files changed, 231 insertions, 258 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image/mod.rs
index c8e4a4c2..daa2fe16 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image/mod.rs
@@ -1,3 +1,6 @@
+pub(crate) mod cache;
+pub(crate) use cache::Cache;
+
mod atlas;
#[cfg(feature = "image")]
@@ -6,175 +9,30 @@ mod raster;
#[cfg(feature = "svg")]
mod vector;
-use atlas::Atlas;
-
use crate::core::{Rectangle, Size, Transformation};
-use crate::layer;
use crate::Buffer;
-use std::cell::RefCell;
-use std::mem;
-
use bytemuck::{Pod, Zeroable};
-#[cfg(feature = "image")]
-use crate::core::image;
+use std::mem;
+use std::sync::Arc;
-#[cfg(feature = "svg")]
-use crate::core::svg;
+pub use crate::graphics::Image;
-#[cfg(feature = "tracing")]
-use tracing::info_span;
+pub type Batch = Vec<Image>;
#[derive(Debug)]
pub struct Pipeline {
- #[cfg(feature = "image")]
- raster_cache: RefCell<raster::Cache>,
- #[cfg(feature = "svg")]
- vector_cache: RefCell<vector::Cache>,
-
pipeline: wgpu::RenderPipeline,
+ backend: wgpu::Backend,
nearest_sampler: wgpu::Sampler,
linear_sampler: wgpu::Sampler,
- texture: wgpu::BindGroup,
- texture_version: usize,
- texture_atlas: Atlas,
- texture_layout: wgpu::BindGroupLayout,
+ texture_layout: Arc<wgpu::BindGroupLayout>,
constant_layout: wgpu::BindGroupLayout,
-
layers: Vec<Layer>,
prepare_layer: usize,
}
-#[derive(Debug)]
-struct Layer {
- uniforms: wgpu::Buffer,
- nearest: Data,
- linear: Data,
-}
-
-impl Layer {
- fn new(
- device: &wgpu::Device,
- constant_layout: &wgpu::BindGroupLayout,
- nearest_sampler: &wgpu::Sampler,
- linear_sampler: &wgpu::Sampler,
- ) -> Self {
- let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
- label: Some("iced_wgpu::image uniforms buffer"),
- size: mem::size_of::<Uniforms>() as u64,
- usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
- mapped_at_creation: false,
- });
-
- let nearest =
- Data::new(device, constant_layout, nearest_sampler, &uniforms);
-
- let linear =
- Data::new(device, constant_layout, linear_sampler, &uniforms);
-
- Self {
- uniforms,
- nearest,
- linear,
- }
- }
-
- fn prepare(
- &mut self,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- nearest_instances: &[Instance],
- linear_instances: &[Instance],
- transformation: Transformation,
- ) {
- queue.write_buffer(
- &self.uniforms,
- 0,
- bytemuck::bytes_of(&Uniforms {
- transform: transformation.into(),
- }),
- );
-
- self.nearest.upload(device, queue, nearest_instances);
- self.linear.upload(device, queue, linear_instances);
- }
-
- fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
- self.nearest.render(render_pass);
- self.linear.render(render_pass);
- }
-}
-
-#[derive(Debug)]
-struct Data {
- constants: wgpu::BindGroup,
- instances: Buffer<Instance>,
- instance_count: usize,
-}
-
-impl Data {
- pub fn new(
- device: &wgpu::Device,
- constant_layout: &wgpu::BindGroupLayout,
- sampler: &wgpu::Sampler,
- uniforms: &wgpu::Buffer,
- ) -> Self {
- let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::image constants bind group"),
- layout: constant_layout,
- entries: &[
- wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::Buffer(
- wgpu::BufferBinding {
- buffer: uniforms,
- offset: 0,
- size: None,
- },
- ),
- },
- wgpu::BindGroupEntry {
- binding: 1,
- resource: wgpu::BindingResource::Sampler(sampler),
- },
- ],
- });
-
- let instances = Buffer::new(
- device,
- "iced_wgpu::image instance buffer",
- Instance::INITIAL,
- wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
- );
-
- Self {
- constants,
- instances,
- instance_count: 0,
- }
- }
-
- fn upload(
- &mut self,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- instances: &[Instance],
- ) {
- let _ = self.instances.resize(device, instances.len());
- let _ = self.instances.write(queue, 0, instances);
-
- self.instance_count = instances.len();
- }
-
- fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
- render_pass.set_bind_group(0, &self.constants, &[]);
- render_pass.set_vertex_buffer(0, self.instances.slice(..));
-
- render_pass.draw(0..6, 0..self.instance_count as u32);
- }
-}
-
impl Pipeline {
pub fn new(
device: &wgpu::Device,
@@ -257,9 +115,9 @@ impl Pipeline {
label: Some("iced_wgpu image shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
concat!(
- include_str!("shader/vertex.wgsl"),
+ include_str!("../shader/vertex.wgsl"),
"\n",
- include_str!("shader/image.wgsl"),
+ include_str!("../shader/image.wgsl"),
),
)),
});
@@ -277,14 +135,20 @@ impl Pipeline {
attributes: &wgpu::vertex_attr_array!(
// Position
0 => Float32x2,
- // Scale
+ // Center
1 => Float32x2,
- // Atlas position
+ // Scale
2 => Float32x2,
+ // Rotation
+ 3 => Float32,
+ // Opacity
+ 4 => Float32,
+ // Atlas position
+ 5 => Float32x2,
// Atlas scale
- 3 => Float32x2,
+ 6 => Float32x2,
// Layer
- 4 => Sint32,
+ 7 => Sint32,
),
}],
},
@@ -322,137 +186,95 @@ impl Pipeline {
multiview: None,
});
- let texture_atlas = Atlas::new(device, backend);
-
- let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::image texture atlas bind group"),
- layout: &texture_layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- texture_atlas.view(),
- ),
- }],
- });
-
Pipeline {
- #[cfg(feature = "image")]
- raster_cache: RefCell::new(raster::Cache::default()),
-
- #[cfg(feature = "svg")]
- vector_cache: RefCell::new(vector::Cache::default()),
-
pipeline,
+ backend,
nearest_sampler,
linear_sampler,
- texture,
- texture_version: texture_atlas.layer_count(),
- texture_atlas,
- texture_layout,
+ texture_layout: Arc::new(texture_layout),
constant_layout,
-
layers: Vec::new(),
prepare_layer: 0,
}
}
- #[cfg(feature = "image")]
- pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
- let mut cache = self.raster_cache.borrow_mut();
- let memory = cache.load(handle);
-
- memory.dimensions()
- }
-
- #[cfg(feature = "svg")]
- pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> {
- let mut cache = self.vector_cache.borrow_mut();
- let svg = cache.load(handle);
-
- svg.viewport_dimensions()
+ pub fn create_cache(&self, device: &wgpu::Device) -> Cache {
+ Cache::new(device, self.backend, self.texture_layout.clone())
}
pub fn prepare(
&mut self,
device: &wgpu::Device,
- queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
- images: &[layer::Image],
+ belt: &mut wgpu::util::StagingBelt,
+ cache: &mut Cache,
+ images: &Batch,
transformation: Transformation,
- _scale: f32,
+ scale: f32,
) {
- #[cfg(feature = "tracing")]
- let _ = info_span!("Wgpu::Image", "PREPARE").entered();
-
- #[cfg(feature = "tracing")]
- let _ = info_span!("Wgpu::Image", "DRAW").entered();
+ let transformation = transformation * Transformation::scale(scale);
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
- #[cfg(feature = "image")]
- let mut raster_cache = self.raster_cache.borrow_mut();
-
- #[cfg(feature = "svg")]
- let mut vector_cache = self.vector_cache.borrow_mut();
-
for image in images {
match &image {
#[cfg(feature = "image")]
- layer::Image::Raster {
+ Image::Raster {
handle,
filter_method,
bounds,
+ rotation,
+ opacity,
} => {
- if let Some(atlas_entry) = raster_cache.upload(
- device,
- encoder,
- handle,
- &mut self.texture_atlas,
- ) {
+ if let Some(atlas_entry) =
+ cache.upload_raster(device, encoder, handle)
+ {
add_instances(
[bounds.x, bounds.y],
[bounds.width, bounds.height],
+ f32::from(*rotation),
+ *opacity,
atlas_entry,
match filter_method {
- image::FilterMethod::Nearest => {
+ crate::core::image::FilterMethod::Nearest => {
nearest_instances
}
- image::FilterMethod::Linear => linear_instances,
+ crate::core::image::FilterMethod::Linear => {
+ linear_instances
+ }
},
);
}
}
#[cfg(not(feature = "image"))]
- layer::Image::Raster { .. } => {}
+ Image::Raster { .. } => {}
#[cfg(feature = "svg")]
- layer::Image::Vector {
+ Image::Vector {
handle,
color,
bounds,
+ rotation,
+ opacity,
} => {
let size = [bounds.width, bounds.height];
- if let Some(atlas_entry) = vector_cache.upload(
- device,
- encoder,
- handle,
- *color,
- size,
- _scale,
- &mut self.texture_atlas,
+ if let Some(atlas_entry) = cache.upload_vector(
+ device, encoder, handle, *color, size, scale,
) {
add_instances(
[bounds.x, bounds.y],
size,
+ f32::from(*rotation),
+ *opacity,
atlas_entry,
nearest_instances,
);
}
}
#[cfg(not(feature = "svg"))]
- layer::Image::Vector { .. } => {}
+ Image::Vector { .. } => {}
}
}
@@ -460,26 +282,6 @@ impl Pipeline {
return;
}
- let texture_version = self.texture_atlas.layer_count();
-
- if self.texture_version != texture_version {
- log::info!("Atlas has grown. Recreating bind group...");
-
- self.texture =
- device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: Some("iced_wgpu::image texture atlas bind group"),
- layout: &self.texture_layout,
- entries: &[wgpu::BindGroupEntry {
- binding: 0,
- resource: wgpu::BindingResource::TextureView(
- self.texture_atlas.view(),
- ),
- }],
- });
-
- self.texture_version = texture_version;
- }
-
if self.layers.len() <= self.prepare_layer {
self.layers.push(Layer::new(
device,
@@ -493,7 +295,8 @@ impl Pipeline {
layer.prepare(
device,
- queue,
+ encoder,
+ belt,
nearest_instances,
linear_instances,
transformation,
@@ -504,6 +307,7 @@ impl Pipeline {
pub fn render<'a>(
&'a self,
+ cache: &'a Cache,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
@@ -518,20 +322,162 @@ impl Pipeline {
bounds.height,
);
- render_pass.set_bind_group(1, &self.texture, &[]);
+ render_pass.set_bind_group(1, cache.bind_group(), &[]);
layer.render(render_pass);
}
}
pub fn end_frame(&mut self) {
- #[cfg(feature = "image")]
- self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
+ self.prepare_layer = 0;
+ }
+}
+
+#[derive(Debug)]
+struct Layer {
+ uniforms: wgpu::Buffer,
+ nearest: Data,
+ linear: Data,
+}
- #[cfg(feature = "svg")]
- self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
+impl Layer {
+ fn new(
+ device: &wgpu::Device,
+ constant_layout: &wgpu::BindGroupLayout,
+ nearest_sampler: &wgpu::Sampler,
+ linear_sampler: &wgpu::Sampler,
+ ) -> Self {
+ let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some("iced_wgpu::image uniforms buffer"),
+ size: mem::size_of::<Uniforms>() as u64,
+ usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+ mapped_at_creation: false,
+ });
- self.prepare_layer = 0;
+ let nearest =
+ Data::new(device, constant_layout, nearest_sampler, &uniforms);
+
+ let linear =
+ Data::new(device, constant_layout, linear_sampler, &uniforms);
+
+ Self {
+ uniforms,
+ nearest,
+ linear,
+ }
+ }
+
+ fn prepare(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ belt: &mut wgpu::util::StagingBelt,
+ nearest_instances: &[Instance],
+ linear_instances: &[Instance],
+ transformation: Transformation,
+ ) {
+ let uniforms = Uniforms {
+ transform: transformation.into(),
+ };
+
+ let bytes = bytemuck::bytes_of(&uniforms);
+
+ belt.write_buffer(
+ encoder,
+ &self.uniforms,
+ 0,
+ (bytes.len() as u64).try_into().expect("Sized uniforms"),
+ device,
+ )
+ .copy_from_slice(bytes);
+
+ self.nearest
+ .upload(device, encoder, belt, nearest_instances);
+
+ self.linear.upload(device, encoder, belt, linear_instances);
+ }
+
+ fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
+ self.nearest.render(render_pass);
+ self.linear.render(render_pass);
+ }
+}
+
+#[derive(Debug)]
+struct Data {
+ constants: wgpu::BindGroup,
+ instances: Buffer<Instance>,
+ instance_count: usize,
+}
+
+impl Data {
+ pub fn new(
+ device: &wgpu::Device,
+ constant_layout: &wgpu::BindGroupLayout,
+ sampler: &wgpu::Sampler,
+ uniforms: &wgpu::Buffer,
+ ) -> Self {
+ let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
+ label: Some("iced_wgpu::image constants bind group"),
+ layout: constant_layout,
+ entries: &[
+ wgpu::BindGroupEntry {
+ binding: 0,
+ resource: wgpu::BindingResource::Buffer(
+ wgpu::BufferBinding {
+ buffer: uniforms,
+ offset: 0,
+ size: None,
+ },
+ ),
+ },
+ wgpu::BindGroupEntry {
+ binding: 1,
+ resource: wgpu::BindingResource::Sampler(sampler),
+ },
+ ],
+ });
+
+ let instances = Buffer::new(
+ device,
+ "iced_wgpu::image instance buffer",
+ Instance::INITIAL,
+ wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
+ );
+
+ Self {
+ constants,
+ instances,
+ instance_count: 0,
+ }
+ }
+
+ fn upload(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ belt: &mut wgpu::util::StagingBelt,
+ instances: &[Instance],
+ ) {
+ self.instance_count = instances.len();
+
+ if self.instance_count == 0 {
+ return;
+ }
+
+ let _ = self.instances.resize(device, instances.len());
+ let _ = self.instances.write(device, encoder, belt, 0, instances);
+ }
+
+ fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
+ if self.instance_count == 0 {
+ return;
+ }
+
+ render_pass.set_bind_group(0, &self.constants, &[]);
+ render_pass.set_vertex_buffer(0, self.instances.slice(..));
+
+ render_pass.draw(0..6, 0..self.instance_count as u32);
}
}
@@ -539,7 +485,10 @@ impl Pipeline {
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Instance {
_position: [f32; 2],
+ _center: [f32; 2],
_size: [f32; 2],
+ _rotation: f32,
+ _opacity: f32,
_position_in_atlas: [f32; 2],
_size_in_atlas: [f32; 2],
_layer: u32,
@@ -558,12 +507,27 @@ struct Uniforms {
fn add_instances(
image_position: [f32; 2],
image_size: [f32; 2],
+ rotation: f32,
+ opacity: f32,
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
+ let center = [
+ image_position[0] + image_size[0] / 2.0,
+ image_position[1] + image_size[1] / 2.0,
+ ];
+
match entry {
atlas::Entry::Contiguous(allocation) => {
- add_instance(image_position, image_size, allocation, instances);
+ add_instance(
+ image_position,
+ center,
+ image_size,
+ rotation,
+ opacity,
+ allocation,
+ instances,
+ );
}
atlas::Entry::Fragmented { fragments, size } => {
let scaling_x = image_size[0] / size.width as f32;
@@ -589,7 +553,10 @@ fn add_instances(
fragment_height as f32 * scaling_y,
];
- add_instance(position, size, allocation, instances);
+ add_instance(
+ position, center, size, rotation, opacity, allocation,
+ instances,
+ );
}
}
}
@@ -598,7 +565,10 @@ fn add_instances(
#[inline]
fn add_instance(
position: [f32; 2],
+ center: [f32; 2],
size: [f32; 2],
+ rotation: f32,
+ opacity: f32,
allocation: &atlas::Allocation,
instances: &mut Vec<Instance>,
) {
@@ -608,7 +578,10 @@ fn add_instance(
let instance = Instance {
_position: position,
+ _center: center,
_size: size,
+ _rotation: rotation,
+ _opacity: opacity,
_position_in_atlas: [
(x as f32 + 0.5) / atlas::SIZE as f32,
(y as f32 + 0.5) / atlas::SIZE as f32,