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-rw-r--r--wgpu/src/image.rs177
1 files changed, 92 insertions, 85 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 49f1d29c..891dba1e 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -42,6 +42,8 @@ pub struct Pipeline {
impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
+ use wgpu::util::DeviceExt;
+
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
@@ -49,50 +51,52 @@ impl Pipeline {
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
- lod_min_clamp: -100.0,
- lod_max_clamp: 100.0,
- compare: wgpu::CompareFunction::Always,
+ ..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: None,
- bindings: &[
+ label: Some("iced_wgpu::image constants layout"),
+ entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer { dynamic: false },
+ ty: wgpu::BindingType::UniformBuffer {
+ dynamic: false,
+ min_binding_size: wgpu::BufferSize::new(
+ mem::size_of::<Uniforms>() as u64,
+ ),
+ },
+ count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::Sampler { comparison: false },
+ count: None,
},
],
});
- let uniforms = Uniforms {
- transform: Transformation::identity().into(),
- };
-
- let uniforms_buffer = device.create_buffer_with_data(
- uniforms.as_bytes(),
- wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
- );
+ let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some("iced_wgpu::image uniforms buffer"),
+ size: mem::size_of::<Uniforms>() as u64,
+ usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
+ mapped_at_creation: false,
+ });
let constant_bind_group =
device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: None,
+ label: Some("iced_wgpu::image constants bind group"),
layout: &constant_layout,
- bindings: &[
- wgpu::Binding {
+ entries: &[
+ wgpu::BindGroupEntry {
binding: 0,
- resource: wgpu::BindingResource::Buffer {
- buffer: &uniforms_buffer,
- range: 0..std::mem::size_of::<Uniforms>() as u64,
- },
+ resource: wgpu::BindingResource::Buffer(
+ uniforms_buffer.slice(..),
+ ),
},
- wgpu::Binding {
+ wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
@@ -101,8 +105,8 @@ impl Pipeline {
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
- label: None,
- bindings: &[wgpu::BindGroupLayoutEntry {
+ label: Some("iced_wgpu::image texture atlas layout"),
+ entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
ty: wgpu::BindingType::SampledTexture {
@@ -110,29 +114,29 @@ impl Pipeline {
component_type: wgpu::TextureComponentType::Float,
multisampled: false,
},
+ count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
+ label: Some("iced_wgpu::image pipeline layout"),
+ push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs = include_bytes!("shader/image.vert.spv");
- let vs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&vs[..]))
- .expect("Read image vertex shader as SPIR-V"),
- );
+ let vs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/image.vert.spv"
+ ));
- let fs = include_bytes!("shader/image.frag.spv");
- let fs_module = device.create_shader_module(
- &wgpu::read_spirv(std::io::Cursor::new(&fs[..]))
- .expect("Read image fragment shader as SPIR-V"),
- );
+ let fs_module = device.create_shader_module(wgpu::include_spirv!(
+ "shader/image.frag.spv"
+ ));
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
- layout: &layout,
+ label: Some("iced_wgpu::image pipeline"),
+ layout: Some(&layout),
vertex_stage: wgpu::ProgrammableStageDescriptor {
module: &vs_module,
entry_point: "main",
@@ -144,9 +148,7 @@ impl Pipeline {
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
front_face: wgpu::FrontFace::Cw,
cull_mode: wgpu::CullMode::None,
- depth_bias: 0,
- depth_bias_slope_scale: 0.0,
- depth_bias_clamp: 0.0,
+ ..Default::default()
}),
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
color_states: &[wgpu::ColorStateDescriptor {
@@ -214,28 +216,33 @@ impl Pipeline {
alpha_to_coverage_enabled: false,
});
- let vertices = device.create_buffer_with_data(
- QUAD_VERTS.as_bytes(),
- wgpu::BufferUsage::VERTEX,
- );
+ let vertices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu::image vertex buffer"),
+ contents: QUAD_VERTS.as_bytes(),
+ usage: wgpu::BufferUsage::VERTEX,
+ });
- let indices = device.create_buffer_with_data(
- QUAD_INDICES.as_bytes(),
- wgpu::BufferUsage::INDEX,
- );
+ let indices =
+ device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
+ label: Some("iced_wgpu::image index buffer"),
+ contents: QUAD_INDICES.as_bytes(),
+ usage: wgpu::BufferUsage::INDEX,
+ });
let instances = device.create_buffer(&wgpu::BufferDescriptor {
- label: None,
+ label: Some("iced_wgpu::image instance buffer"),
size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
+ mapped_at_creation: false,
});
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: None,
+ label: Some("iced_wgpu::image texture atlas bind group"),
layout: &texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&texture_atlas.view(),
@@ -282,6 +289,7 @@ impl Pipeline {
pub fn draw(
&mut self,
device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
@@ -354,9 +362,9 @@ impl Pipeline {
self.texture =
device.create_bind_group(&wgpu::BindGroupDescriptor {
- label: None,
+ label: Some("iced_wgpu::image texture atlas bind group"),
layout: &self.texture_layout,
- bindings: &[wgpu::Binding {
+ entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
&self.texture_atlas.view(),
@@ -367,26 +375,23 @@ impl Pipeline {
self.texture_version = texture_version;
}
- let uniforms_buffer = device.create_buffer_with_data(
- Uniforms {
- transform: transformation.into(),
- }
- .as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
-
- encoder.copy_buffer_to_buffer(
- &uniforms_buffer,
- 0,
- &self.uniforms,
- 0,
- std::mem::size_of::<Uniforms>() as u64,
- );
-
- let instances_buffer = device.create_buffer_with_data(
- instances.as_bytes(),
- wgpu::BufferUsage::COPY_SRC,
- );
+ {
+ let mut uniforms_buffer = staging_belt.write_buffer(
+ encoder,
+ &self.uniforms,
+ 0,
+ wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64)
+ .unwrap(),
+ device,
+ );
+
+ uniforms_buffer.copy_from_slice(
+ Uniforms {
+ transform: transformation.into(),
+ }
+ .as_bytes(),
+ );
+ }
let mut i = 0;
let total = instances.len();
@@ -395,27 +400,29 @@ impl Pipeline {
let end = (i + Instance::MAX).min(total);
let amount = end - i;
- encoder.copy_buffer_to_buffer(
- &instances_buffer,
- (i * std::mem::size_of::<Instance>()) as u64,
+ let mut instances_buffer = staging_belt.write_buffer(
+ encoder,
&self.instances,
0,
- (amount * std::mem::size_of::<Instance>()) as u64,
+ wgpu::BufferSize::new(
+ (amount * std::mem::size_of::<Instance>()) as u64,
+ )
+ .unwrap(),
+ device,
);
+ instances_buffer
+ .copy_from_slice(instances[i..i + amount].as_bytes());
+
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[
wgpu::RenderPassColorAttachmentDescriptor {
attachment: target,
resolve_target: None,
- load_op: wgpu::LoadOp::Load,
- store_op: wgpu::StoreOp::Store,
- clear_color: wgpu::Color {
- r: 0.0,
- g: 0.0,
- b: 0.0,
- a: 0.0,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
},
],
@@ -425,9 +432,9 @@ impl Pipeline {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(&self.indices, 0, 0);
- render_pass.set_vertex_buffer(0, &self.vertices, 0, 0);
- render_pass.set_vertex_buffer(1, &self.instances, 0, 0);
+ render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_vertex_buffer(0, self.vertices.slice(..));
+ render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.set_scissor_rect(
bounds.x,