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-rw-r--r--wgpu/src/image.rs222
1 files changed, 107 insertions, 115 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index 891dba1e..85663bf5 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,6 +1,6 @@
mod atlas;
-#[cfg(feature = "image")]
+#[cfg(feature = "image_rs")]
mod raster;
#[cfg(feature = "svg")]
@@ -13,9 +13,10 @@ use iced_graphics::layer;
use iced_native::Rectangle;
use std::cell::RefCell;
use std::mem;
-use zerocopy::AsBytes;
-#[cfg(feature = "image")]
+use bytemuck::{Pod, Zeroable};
+
+#[cfg(feature = "image_rs")]
use iced_native::image;
#[cfg(feature = "svg")]
@@ -23,7 +24,7 @@ use iced_native::svg;
#[derive(Debug)]
pub struct Pipeline {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
raster_cache: RefCell<raster::Cache>,
#[cfg(feature = "svg")]
vector_cache: RefCell<vector::Cache>,
@@ -61,8 +62,9 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::VERTEX,
- ty: wgpu::BindingType::UniformBuffer {
- dynamic: false,
+ ty: wgpu::BindingType::Buffer {
+ ty: wgpu::BufferBindingType::Uniform,
+ has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
@@ -72,7 +74,10 @@ impl Pipeline {
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::Sampler { comparison: false },
+ ty: wgpu::BindingType::Sampler {
+ comparison: false,
+ filtering: true,
+ },
count: None,
},
],
@@ -93,7 +98,11 @@ impl Pipeline {
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
- uniforms_buffer.slice(..),
+ wgpu::BufferBinding {
+ buffer: &uniforms_buffer,
+ offset: 0,
+ size: None,
+ },
),
},
wgpu::BindGroupEntry {
@@ -109,9 +118,11 @@ impl Pipeline {
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStage::FRAGMENT,
- ty: wgpu::BindingType::SampledTexture {
- dimension: wgpu::TextureViewDimension::D2,
- component_type: wgpu::TextureComponentType::Float,
+ ty: wgpu::BindingType::Texture {
+ sample_type: wgpu::TextureSampleType::Float {
+ filterable: true,
+ },
+ view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
@@ -125,108 +136,89 @@ impl Pipeline {
bind_group_layouts: &[&constant_layout, &texture_layout],
});
- let vs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/image.vert.spv"
- ));
-
- let fs_module = device.create_shader_module(wgpu::include_spirv!(
- "shader/image.frag.spv"
- ));
+ let shader =
+ device.create_shader_module(&wgpu::ShaderModuleDescriptor {
+ label: Some("iced_wgpu::image::shader"),
+ source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
+ include_str!("shader/image.wgsl"),
+ )),
+ flags: wgpu::ShaderFlags::all(),
+ });
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
- vertex_stage: wgpu::ProgrammableStageDescriptor {
- module: &vs_module,
- entry_point: "main",
- },
- fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
- module: &fs_module,
- entry_point: "main",
- }),
- rasterization_state: Some(wgpu::RasterizationStateDescriptor {
- front_face: wgpu::FrontFace::Cw,
- cull_mode: wgpu::CullMode::None,
- ..Default::default()
- }),
- primitive_topology: wgpu::PrimitiveTopology::TriangleList,
- color_states: &[wgpu::ColorStateDescriptor {
- format,
- color_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::SrcAlpha,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- alpha_blend: wgpu::BlendDescriptor {
- src_factor: wgpu::BlendFactor::One,
- dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
- operation: wgpu::BlendOperation::Add,
- },
- write_mask: wgpu::ColorWrite::ALL,
- }],
- depth_stencil_state: None,
- vertex_state: wgpu::VertexStateDescriptor {
- index_format: wgpu::IndexFormat::Uint16,
- vertex_buffers: &[
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Vertex>() as u64,
+ vertex: wgpu::VertexState {
+ module: &shader,
+ entry_point: "vs_main",
+ buffers: &[
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::InputStepMode::Vertex,
- attributes: &[wgpu::VertexAttributeDescriptor {
+ attributes: &[wgpu::VertexAttribute {
shader_location: 0,
- format: wgpu::VertexFormat::Float2,
+ format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
- wgpu::VertexBufferDescriptor {
- stride: mem::size_of::<Instance>() as u64,
+ wgpu::VertexBufferLayout {
+ array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::InputStepMode::Instance,
- attributes: &[
- wgpu::VertexAttributeDescriptor {
- shader_location: 1,
- format: wgpu::VertexFormat::Float2,
- offset: 0,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 2,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 2,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 3,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 4,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 4,
- format: wgpu::VertexFormat::Float2,
- offset: 4 * 6,
- },
- wgpu::VertexAttributeDescriptor {
- shader_location: 5,
- format: wgpu::VertexFormat::Uint,
- offset: 4 * 8,
- },
- ],
+ attributes: &wgpu::vertex_attr_array!(
+ 1 => Float32x2,
+ 2 => Float32x2,
+ 3 => Float32x2,
+ 4 => Float32x2,
+ 5 => Sint32,
+ ),
},
],
},
- sample_count: 1,
- sample_mask: !0,
- alpha_to_coverage_enabled: false,
+ fragment: Some(wgpu::FragmentState {
+ module: &shader,
+ entry_point: "fs_main",
+ targets: &[wgpu::ColorTargetState {
+ format,
+ blend: Some(wgpu::BlendState {
+ color: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::SrcAlpha,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ alpha: wgpu::BlendComponent {
+ src_factor: wgpu::BlendFactor::One,
+ dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
+ operation: wgpu::BlendOperation::Add,
+ },
+ }),
+ write_mask: wgpu::ColorWrite::ALL,
+ }],
+ }),
+ primitive: wgpu::PrimitiveState {
+ topology: wgpu::PrimitiveTopology::TriangleList,
+ front_face: wgpu::FrontFace::Cw,
+ ..Default::default()
+ },
+ depth_stencil: None,
+ multisample: wgpu::MultisampleState {
+ count: 1,
+ mask: !0,
+ alpha_to_coverage_enabled: false,
+ },
});
let vertices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image vertex buffer"),
- contents: QUAD_VERTS.as_bytes(),
+ contents: bytemuck::cast_slice(&QUAD_VERTS),
usage: wgpu::BufferUsage::VERTEX,
});
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image index buffer"),
- contents: QUAD_INDICES.as_bytes(),
+ contents: bytemuck::cast_slice(&QUAD_INDICES),
usage: wgpu::BufferUsage::INDEX,
});
@@ -251,7 +243,7 @@ impl Pipeline {
});
Pipeline {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
raster_cache: RefCell::new(raster::Cache::new()),
#[cfg(feature = "svg")]
@@ -270,7 +262,7 @@ impl Pipeline {
}
}
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(&handle);
@@ -299,7 +291,7 @@ impl Pipeline {
) {
let instances: &mut Vec<Instance> = &mut Vec::new();
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
@@ -307,7 +299,7 @@ impl Pipeline {
for image in images {
match &image {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
@@ -323,7 +315,7 @@ impl Pipeline {
);
}
}
- #[cfg(not(feature = "image"))]
+ #[cfg(not(feature = "image_rs"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
@@ -385,12 +377,9 @@ impl Pipeline {
device,
);
- uniforms_buffer.copy_from_slice(
- Uniforms {
- transform: transformation.into(),
- }
- .as_bytes(),
- );
+ uniforms_buffer.copy_from_slice(bytemuck::bytes_of(&Uniforms {
+ transform: transformation.into(),
+ }));
}
let mut i = 0;
@@ -411,28 +400,31 @@ impl Pipeline {
device,
);
- instances_buffer
- .copy_from_slice(instances[i..i + amount].as_bytes());
+ instances_buffer.copy_from_slice(bytemuck::cast_slice(
+ &instances[i..i + amount],
+ ));
let mut render_pass =
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
- color_attachments: &[
- wgpu::RenderPassColorAttachmentDescriptor {
- attachment: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: true,
- },
+ label: Some("iced_wgpu::image render pass"),
+ color_attachments: &[wgpu::RenderPassColorAttachment {
+ view: target,
+ resolve_target: None,
+ ops: wgpu::Operations {
+ load: wgpu::LoadOp::Load,
+ store: true,
},
- ],
+ }],
depth_stencil_attachment: None,
});
render_pass.set_pipeline(&self.pipeline);
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_bind_group(1, &self.texture, &[]);
- render_pass.set_index_buffer(self.indices.slice(..));
+ render_pass.set_index_buffer(
+ self.indices.slice(..),
+ wgpu::IndexFormat::Uint16,
+ );
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
render_pass.set_vertex_buffer(1, self.instances.slice(..));
@@ -454,7 +446,7 @@ impl Pipeline {
}
pub fn trim_cache(&mut self) {
- #[cfg(feature = "image")]
+ #[cfg(feature = "image_rs")]
self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
#[cfg(feature = "svg")]
@@ -463,7 +455,7 @@ impl Pipeline {
}
#[repr(C)]
-#[derive(Clone, Copy, AsBytes)]
+#[derive(Clone, Copy, Zeroable, Pod)]
pub struct Vertex {
_position: [f32; 2],
}
@@ -486,7 +478,7 @@ const QUAD_VERTS: [Vertex; 4] = [
];
#[repr(C)]
-#[derive(Debug, Clone, Copy, AsBytes)]
+#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Instance {
_position: [f32; 2],
_size: [f32; 2],
@@ -500,7 +492,7 @@ impl Instance {
}
#[repr(C)]
-#[derive(Debug, Clone, Copy, AsBytes)]
+#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Uniforms {
transform: [f32; 16],
}