diff options
Diffstat (limited to 'wgpu/src/image.rs')
-rw-r--r-- | wgpu/src/image.rs | 287 |
1 files changed, 152 insertions, 135 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs index a5e63b17..553ba330 100644 --- a/wgpu/src/image.rs +++ b/wgpu/src/image.rs @@ -1,16 +1,17 @@ mod atlas; #[cfg(feature = "image")] -use iced_graphics::image::raster; +mod raster; #[cfg(feature = "svg")] -use iced_graphics::image::vector; +mod vector; -use crate::Transformation; use atlas::Atlas; -use iced_graphics::layer; -use iced_native::{Rectangle, Size}; +use crate::core::{Rectangle, Size}; +use crate::graphics::Transformation; +use crate::layer; +use crate::Buffer; use std::cell::RefCell; use std::mem; @@ -18,10 +19,10 @@ use std::mem; use bytemuck::{Pod, Zeroable}; #[cfg(feature = "image")] -use iced_native::image; +use crate::core::image; #[cfg(feature = "svg")] -use iced_native::svg; +use crate::core::svg; #[cfg(feature = "tracing")] use tracing::info_span; @@ -29,20 +30,112 @@ use tracing::info_span; #[derive(Debug)] pub struct Pipeline { #[cfg(feature = "image")] - raster_cache: RefCell<raster::Cache<Atlas>>, + raster_cache: RefCell<raster::Cache>, #[cfg(feature = "svg")] - vector_cache: RefCell<vector::Cache<Atlas>>, + vector_cache: RefCell<vector::Cache>, pipeline: wgpu::RenderPipeline, - uniforms: wgpu::Buffer, vertices: wgpu::Buffer, indices: wgpu::Buffer, - instances: wgpu::Buffer, - constants: wgpu::BindGroup, + sampler: wgpu::Sampler, texture: wgpu::BindGroup, texture_version: usize, - texture_layout: wgpu::BindGroupLayout, texture_atlas: Atlas, + texture_layout: wgpu::BindGroupLayout, + constant_layout: wgpu::BindGroupLayout, + + layers: Vec<Layer>, + prepare_layer: usize, +} + +#[derive(Debug)] +struct Layer { + uniforms: wgpu::Buffer, + constants: wgpu::BindGroup, + instances: Buffer<Instance>, + instance_count: usize, +} + +impl Layer { + fn new( + device: &wgpu::Device, + constant_layout: &wgpu::BindGroupLayout, + sampler: &wgpu::Sampler, + ) -> Self { + let uniforms = device.create_buffer(&wgpu::BufferDescriptor { + label: Some("iced_wgpu::image uniforms buffer"), + size: mem::size_of::<Uniforms>() as u64, + usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, + mapped_at_creation: false, + }); + + let constants = device.create_bind_group(&wgpu::BindGroupDescriptor { + label: Some("iced_wgpu::image constants bind group"), + layout: constant_layout, + entries: &[ + wgpu::BindGroupEntry { + binding: 0, + resource: wgpu::BindingResource::Buffer( + wgpu::BufferBinding { + buffer: &uniforms, + offset: 0, + size: None, + }, + ), + }, + wgpu::BindGroupEntry { + binding: 1, + resource: wgpu::BindingResource::Sampler(sampler), + }, + ], + }); + + let instances = Buffer::new( + device, + "iced_wgpu::image instance buffer", + Instance::INITIAL, + wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, + ); + + Self { + uniforms, + constants, + instances, + instance_count: 0, + } + } + + fn prepare( + &mut self, + device: &wgpu::Device, + queue: &wgpu::Queue, + instances: &[Instance], + transformation: Transformation, + ) { + queue.write_buffer( + &self.uniforms, + 0, + bytemuck::bytes_of(&Uniforms { + transform: transformation.into(), + }), + ); + + let _ = self.instances.resize(device, instances.len()); + let _ = self.instances.write(queue, 0, instances); + + self.instance_count = instances.len(); + } + + fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) { + render_pass.set_bind_group(0, &self.constants, &[]); + render_pass.set_vertex_buffer(1, self.instances.slice(..)); + + render_pass.draw_indexed( + 0..QUAD_INDICES.len() as u32, + 0, + 0..self.instance_count as u32, + ); + } } impl Pipeline { @@ -86,35 +179,6 @@ impl Pipeline { ], }); - let uniforms_buffer = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("iced_wgpu::image uniforms buffer"), - size: mem::size_of::<Uniforms>() as u64, - usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, - mapped_at_creation: false, - }); - - let constant_bind_group = - device.create_bind_group(&wgpu::BindGroupDescriptor { - label: Some("iced_wgpu::image constants bind group"), - layout: &constant_layout, - entries: &[ - wgpu::BindGroupEntry { - binding: 0, - resource: wgpu::BindingResource::Buffer( - wgpu::BufferBinding { - buffer: &uniforms_buffer, - offset: 0, - size: None, - }, - ), - }, - wgpu::BindGroupEntry { - binding: 1, - resource: wgpu::BindingResource::Sampler(&sampler), - }, - ], - }); - let texture_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor { label: Some("iced_wgpu::image texture atlas layout"), @@ -141,7 +205,7 @@ impl Pipeline { let shader = device.create_shader_module(wgpu::ShaderModuleDescriptor { - label: Some("iced_wgpu::image::shader"), + label: Some("iced_wgpu image shader"), source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed( include_str!("shader/image.wgsl"), )), @@ -214,7 +278,7 @@ impl Pipeline { let vertices = device.create_buffer_init(&wgpu::util::BufferInitDescriptor { label: Some("iced_wgpu::image vertex buffer"), - contents: bytemuck::cast_slice(&QUAD_VERTS), + contents: bytemuck::cast_slice(&QUAD_VERTICES), usage: wgpu::BufferUsages::VERTEX, }); @@ -225,13 +289,6 @@ impl Pipeline { usage: wgpu::BufferUsages::INDEX, }); - let instances = device.create_buffer(&wgpu::BufferDescriptor { - label: Some("iced_wgpu::image instance buffer"), - size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64, - usage: wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST, - mapped_at_creation: false, - }); - let texture_atlas = Atlas::new(device); let texture = device.create_bind_group(&wgpu::BindGroupDescriptor { @@ -253,15 +310,17 @@ impl Pipeline { vector_cache: RefCell::new(vector::Cache::default()), pipeline, - uniforms: uniforms_buffer, vertices, indices, - instances, - constants: constant_bind_group, + sampler, texture, texture_version: texture_atlas.layer_count(), - texture_layout, texture_atlas, + texture_layout, + constant_layout, + + layers: Vec::new(), + prepare_layer: 0, } } @@ -281,18 +340,19 @@ impl Pipeline { svg.viewport_dimensions() } - pub fn draw( + pub fn prepare( &mut self, device: &wgpu::Device, - staging_belt: &mut wgpu::util::StagingBelt, + queue: &wgpu::Queue, encoder: &mut wgpu::CommandEncoder, images: &[layer::Image], transformation: Transformation, - bounds: Rectangle<u32>, - target: &wgpu::TextureView, _scale: f32, ) { #[cfg(feature = "tracing")] + let _ = info_span!("Wgpu::Image", "PREPARE").entered(); + + #[cfg(feature = "tracing")] let _ = info_span!("Wgpu::Image", "DRAW").entered(); let instances: &mut Vec<Instance> = &mut Vec::new(); @@ -308,8 +368,9 @@ impl Pipeline { #[cfg(feature = "image")] layer::Image::Raster { handle, bounds } => { if let Some(atlas_entry) = raster_cache.upload( + device, + encoder, handle, - &mut (device, encoder), &mut self.texture_atlas, ) { add_instances( @@ -332,11 +393,12 @@ impl Pipeline { let size = [bounds.width, bounds.height]; if let Some(atlas_entry) = vector_cache.upload( + device, + encoder, handle, *color, size, _scale, - &mut (device, encoder), &mut self.texture_atlas, ) { add_instances( @@ -376,68 +438,28 @@ impl Pipeline { self.texture_version = texture_version; } - { - let mut uniforms_buffer = staging_belt.write_buffer( - encoder, - &self.uniforms, - 0, - wgpu::BufferSize::new(mem::size_of::<Uniforms>() as u64) - .unwrap(), + if self.layers.len() <= self.prepare_layer { + self.layers.push(Layer::new( device, - ); - - uniforms_buffer.copy_from_slice(bytemuck::bytes_of(&Uniforms { - transform: transformation.into(), - })); + &self.constant_layout, + &self.sampler, + )); } - let mut i = 0; - let total = instances.len(); - - while i < total { - let end = (i + Instance::MAX).min(total); - let amount = end - i; - - let mut instances_buffer = staging_belt.write_buffer( - encoder, - &self.instances, - 0, - wgpu::BufferSize::new( - (amount * std::mem::size_of::<Instance>()) as u64, - ) - .unwrap(), - device, - ); + let layer = &mut self.layers[self.prepare_layer]; + layer.prepare(device, queue, instances, transformation); - instances_buffer.copy_from_slice(bytemuck::cast_slice( - &instances[i..i + amount], - )); - - let mut render_pass = - encoder.begin_render_pass(&wgpu::RenderPassDescriptor { - label: Some("iced_wgpu::image render pass"), - color_attachments: &[Some( - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: true, - }, - }, - )], - depth_stencil_attachment: None, - }); + self.prepare_layer += 1; + } + pub fn render<'a>( + &'a self, + layer: usize, + bounds: Rectangle<u32>, + render_pass: &mut wgpu::RenderPass<'a>, + ) { + if let Some(layer) = self.layers.get(layer) { render_pass.set_pipeline(&self.pipeline); - render_pass.set_bind_group(0, &self.constants, &[]); - render_pass.set_bind_group(1, &self.texture, &[]); - render_pass.set_index_buffer( - self.indices.slice(..), - wgpu::IndexFormat::Uint16, - ); - render_pass.set_vertex_buffer(0, self.vertices.slice(..)); - render_pass.set_vertex_buffer(1, self.instances.slice(..)); render_pass.set_scissor_rect( bounds.x, @@ -446,30 +468,25 @@ impl Pipeline { bounds.height, ); - render_pass.draw_indexed( - 0..QUAD_INDICES.len() as u32, - 0, - 0..amount as u32, + render_pass.set_bind_group(1, &self.texture, &[]); + render_pass.set_index_buffer( + self.indices.slice(..), + wgpu::IndexFormat::Uint16, ); + render_pass.set_vertex_buffer(0, self.vertices.slice(..)); - i += Instance::MAX; + layer.render(render_pass); } } - pub fn trim_cache( - &mut self, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - ) { + pub fn end_frame(&mut self) { #[cfg(feature = "image")] - self.raster_cache - .borrow_mut() - .trim(&mut self.texture_atlas, &mut (device, encoder)); + self.raster_cache.borrow_mut().trim(&mut self.texture_atlas); #[cfg(feature = "svg")] - self.vector_cache - .borrow_mut() - .trim(&mut self.texture_atlas, &mut (device, encoder)); + self.vector_cache.borrow_mut().trim(&mut self.texture_atlas); + + self.prepare_layer = 0; } } @@ -481,7 +498,7 @@ pub struct Vertex { const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3]; -const QUAD_VERTS: [Vertex; 4] = [ +const QUAD_VERTICES: [Vertex; 4] = [ Vertex { _position: [0.0, 0.0], }, @@ -507,7 +524,7 @@ struct Instance { } impl Instance { - pub const MAX: usize = 1_000; + pub const INITIAL: usize = 1_000; } #[repr(C)] |