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-rw-r--r--wgpu/src/image.rs68
1 files changed, 39 insertions, 29 deletions
diff --git a/wgpu/src/image.rs b/wgpu/src/image.rs
index d964aed7..d06815bb 100644
--- a/wgpu/src/image.rs
+++ b/wgpu/src/image.rs
@@ -1,22 +1,23 @@
mod atlas;
-#[cfg(feature = "image_rs")]
-mod raster;
+#[cfg(feature = "image")]
+use iced_graphics::image::raster;
#[cfg(feature = "svg")]
-mod vector;
+use iced_graphics::image::vector;
use crate::Transformation;
use atlas::Atlas;
use iced_graphics::layer;
-use iced_native::Rectangle;
+use iced_native::{Rectangle, Size};
+
use std::cell::RefCell;
use std::mem;
use bytemuck::{Pod, Zeroable};
-#[cfg(feature = "image_rs")]
+#[cfg(feature = "image")]
use iced_native::image;
#[cfg(feature = "svg")]
@@ -24,10 +25,10 @@ use iced_native::svg;
#[derive(Debug)]
pub struct Pipeline {
- #[cfg(feature = "image_rs")]
- raster_cache: RefCell<raster::Cache>,
+ #[cfg(feature = "image")]
+ raster_cache: RefCell<raster::Cache<Atlas>>,
#[cfg(feature = "svg")]
- vector_cache: RefCell<vector::Cache>,
+ vector_cache: RefCell<vector::Cache<Atlas>>,
pipeline: wgpu::RenderPipeline,
uniforms: wgpu::Buffer,
@@ -242,11 +243,11 @@ impl Pipeline {
});
Pipeline {
- #[cfg(feature = "image_rs")]
- raster_cache: RefCell::new(raster::Cache::new()),
+ #[cfg(feature = "image")]
+ raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
- vector_cache: RefCell::new(vector::Cache::new()),
+ vector_cache: RefCell::new(vector::Cache::default()),
pipeline,
uniforms: uniforms_buffer,
@@ -261,8 +262,8 @@ impl Pipeline {
}
}
- #[cfg(feature = "image_rs")]
- pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
+ #[cfg(feature = "image")]
+ pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(handle);
@@ -270,7 +271,7 @@ impl Pipeline {
}
#[cfg(feature = "svg")]
- pub fn viewport_dimensions(&self, handle: &svg::Handle) -> (u32, u32) {
+ pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
@@ -290,7 +291,7 @@ impl Pipeline {
) {
let instances: &mut Vec<Instance> = &mut Vec::new();
- #[cfg(feature = "image_rs")]
+ #[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
@@ -298,12 +299,11 @@ impl Pipeline {
for image in images {
match &image {
- #[cfg(feature = "image_rs")]
+ #[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
- device,
- encoder,
+ &mut (device, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -314,7 +314,7 @@ impl Pipeline {
);
}
}
- #[cfg(not(feature = "image_rs"))]
+ #[cfg(not(feature = "image"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
@@ -325,8 +325,7 @@ impl Pipeline {
handle,
size,
_scale,
- device,
- encoder,
+ &mut (device, encoder),
&mut self.texture_atlas,
) {
add_instances(
@@ -446,12 +445,20 @@ impl Pipeline {
}
}
- pub fn trim_cache(&mut self) {
- #[cfg(feature = "image_rs")]
- self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
+ pub fn trim_cache(
+ &mut self,
+ device: &wgpu::Device,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ #[cfg(feature = "image")]
+ self.raster_cache
+ .borrow_mut()
+ .trim(&mut self.texture_atlas, &mut (device, encoder));
#[cfg(feature = "svg")]
- self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
+ self.vector_cache
+ .borrow_mut()
+ .trim(&mut self.texture_atlas, &mut (device, encoder));
}
}
@@ -509,15 +516,18 @@ fn add_instances(
add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
- let scaling_x = image_size[0] / size.0 as f32;
- let scaling_y = image_size[1] / size.1 as f32;
+ let scaling_x = image_size[0] / size.width as f32;
+ let scaling_y = image_size[1] / size.height as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
- let (fragment_width, fragment_height) = allocation.size();
+ let Size {
+ width: fragment_width,
+ height: fragment_height,
+ } = allocation.size();
let position = [
x + fragment_x as f32 * scaling_x,
@@ -543,7 +553,7 @@ fn add_instance(
instances: &mut Vec<Instance>,
) {
let (x, y) = allocation.position();
- let (width, height) = allocation.size();
+ let Size { width, height } = allocation.size();
let layer = allocation.layer();
let instance = Instance {