diff options
Diffstat (limited to '')
| -rw-r--r-- | wgpu/src/buffers.rs | 2 | ||||
| -rw-r--r-- | wgpu/src/buffers/dynamic.rs | 6 | 
2 files changed, 5 insertions, 3 deletions
diff --git a/wgpu/src/buffers.rs b/wgpu/src/buffers.rs index 7a15692b..6b9f487c 100644 --- a/wgpu/src/buffers.rs +++ b/wgpu/src/buffers.rs @@ -88,7 +88,7 @@ impl<T: Pod + Zeroable> StaticBuffer<T> {          let bytes = bytemuck::cast_slice(content);          let bytes_size = bytes.len() as u64; -        if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size as u64) { +        if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size) {              let mut buffer = staging_belt.write_buffer(                  encoder,                  &self.gpu, diff --git a/wgpu/src/buffers/dynamic.rs b/wgpu/src/buffers/dynamic.rs index 75cc202c..dc30c56f 100644 --- a/wgpu/src/buffers/dynamic.rs +++ b/wgpu/src/buffers/dynamic.rs @@ -50,6 +50,7 @@ impl DynamicBufferType {      }  } +/// A dynamic buffer is any type of buffer which does not have a static offset.  pub(crate) struct DynamicBuffer<T: ShaderType> {      offsets: Vec<wgpu::DynamicOffset>,      cpu: DynamicBufferType, @@ -124,13 +125,15 @@ impl<T: ShaderType + WriteInto> DynamicBuffer<T> {      /// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value      /// in the buffer for future use.      pub fn push(&mut self, value: &T) { -        //this write operation on the buffer will adjust for uniform alignment requirements +        //this write operation on the cpu buffer will adjust for uniform alignment requirements          let offset = self.cpu.write(value);          self.offsets.push(offset as u32);      }      /// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is      /// less than the newly computed size from the CPU buffer. +    /// +    /// If the gpu buffer is resized, its bind group will need to be recreated!      pub fn resize(&mut self, device: &wgpu::Device) -> bool {          let new_size = self.cpu.get_ref().len() as u64; @@ -144,7 +147,6 @@ impl<T: ShaderType + WriteInto> DynamicBuffer<T> {                  }              }; -            //Re-create the GPU buffer since it needs to be resized.              self.gpu = DynamicBuffer::<T>::create_gpu_buffer(                  device, self.label, usages, new_size,              );  | 
