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-rw-r--r--wgpu/src/buffer/dynamic.rs15
-rw-r--r--wgpu/src/buffer/static.rs2
2 files changed, 15 insertions, 2 deletions
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs
index 2a675d81..18be03dd 100644
--- a/wgpu/src/buffer/dynamic.rs
+++ b/wgpu/src/buffer/dynamic.rs
@@ -1,10 +1,13 @@
//! Utilities for uniform buffer operations.
use encase::private::WriteInto;
use encase::ShaderType;
+
+use std::fmt;
use std::marker::PhantomData;
/// A dynamic buffer is any type of buffer which does not have a static offset.
-pub(crate) struct Buffer<T: ShaderType> {
+#[derive(Debug)]
+pub struct Buffer<T: ShaderType> {
offsets: Vec<wgpu::DynamicOffset>,
cpu: Internal,
gpu: wgpu::Buffer,
@@ -204,3 +207,13 @@ impl Internal {
}
}
}
+
+impl fmt::Debug for Internal {
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ match self {
+ Self::Uniform(_) => write!(f, "Internal::Uniform(_)"),
+ #[cfg(not(target_arch = "wasm32"))]
+ Self::Storage(_) => write!(f, "Internal::Storage(_)"),
+ }
+ }
+}
diff --git a/wgpu/src/buffer/static.rs b/wgpu/src/buffer/static.rs
index cf06790c..ef87422f 100644
--- a/wgpu/src/buffer/static.rs
+++ b/wgpu/src/buffer/static.rs
@@ -8,7 +8,7 @@ const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128;
/// A generic buffer struct useful for items which have no alignment requirements
/// (e.g. Vertex, Index buffers) & no dynamic offsets.
#[derive(Debug)]
-pub(crate) struct Buffer<T> {
+pub struct Buffer<T> {
//stored sequentially per mesh iteration; refers to the offset index in the GPU buffer
offsets: Vec<wgpu::BufferAddress>,
label: &'static str,