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Diffstat (limited to 'wgpu/src/buffer/static.rs')
-rw-r--r-- | wgpu/src/buffer/static.rs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/wgpu/src/buffer/static.rs b/wgpu/src/buffer/static.rs new file mode 100644 index 00000000..cf06790c --- /dev/null +++ b/wgpu/src/buffer/static.rs @@ -0,0 +1,117 @@ +use bytemuck::{Pod, Zeroable}; +use std::marker::PhantomData; +use std::mem; + +//128 triangles/indices +const DEFAULT_STATIC_BUFFER_COUNT: wgpu::BufferAddress = 128; + +/// A generic buffer struct useful for items which have no alignment requirements +/// (e.g. Vertex, Index buffers) & no dynamic offsets. +#[derive(Debug)] +pub(crate) struct Buffer<T> { + //stored sequentially per mesh iteration; refers to the offset index in the GPU buffer + offsets: Vec<wgpu::BufferAddress>, + label: &'static str, + usages: wgpu::BufferUsages, + gpu: wgpu::Buffer, + size: wgpu::BufferAddress, + _data: PhantomData<T>, +} + +impl<T: Pod + Zeroable> Buffer<T> { + /// Initialize a new static buffer. + pub fn new( + device: &wgpu::Device, + label: &'static str, + usages: wgpu::BufferUsages, + ) -> Self { + let size = (mem::size_of::<T>() as u64) * DEFAULT_STATIC_BUFFER_COUNT; + + Self { + offsets: Vec::new(), + label, + usages, + gpu: Self::gpu_buffer(device, label, size, usages), + size, + _data: PhantomData, + } + } + + fn gpu_buffer( + device: &wgpu::Device, + label: &'static str, + size: wgpu::BufferAddress, + usage: wgpu::BufferUsages, + ) -> wgpu::Buffer { + device.create_buffer(&wgpu::BufferDescriptor { + label: Some(label), + size, + usage, + mapped_at_creation: false, + }) + } + + /// Returns whether or not the buffer needs to be recreated. This can happen whenever mesh data + /// changes & a redraw is requested. + pub fn resize(&mut self, device: &wgpu::Device, new_count: usize) -> bool { + let size = (mem::size_of::<T>() * new_count) as u64; + + if self.size < size { + self.offsets.clear(); + self.size = size; + self.gpu = Self::gpu_buffer(device, self.label, size, self.usages); + true + } else { + false + } + } + + /// Writes the current vertex data to the gpu buffer with a memcpy & stores its offset. + /// + /// Returns the size of the written bytes. + pub fn write( + &mut self, + device: &wgpu::Device, + staging_belt: &mut wgpu::util::StagingBelt, + encoder: &mut wgpu::CommandEncoder, + offset: u64, + content: &[T], + ) -> u64 { + let bytes = bytemuck::cast_slice(content); + let bytes_size = bytes.len() as u64; + + if let Some(buffer_size) = wgpu::BufferSize::new(bytes_size) { + let mut buffer = staging_belt.write_buffer( + encoder, + &self.gpu, + offset, + buffer_size, + device, + ); + + buffer.copy_from_slice(bytes); + + self.offsets.push(offset); + } + + bytes_size + } + + fn offset_at(&self, index: usize) -> &wgpu::BufferAddress { + self.offsets + .get(index) + .expect("Offset at index does not exist.") + } + + /// Returns the slice calculated from the offset stored at the given index. + /// e.g. to calculate the slice for the 2nd mesh in the layer, this would be the offset at index + /// 1 that we stored earlier when writing. + pub fn slice_from_index(&self, index: usize) -> wgpu::BufferSlice<'_> { + self.gpu.slice(self.offset_at(index)..) + } + + /// Clears any temporary data from the buffer. + pub fn clear(&mut self) { + self.offsets.clear() + } +} |