summaryrefslogtreecommitdiffstats
path: root/wgpu/src/buffer/dynamic.rs
diff options
context:
space:
mode:
Diffstat (limited to 'wgpu/src/buffer/dynamic.rs')
-rw-r--r--wgpu/src/buffer/dynamic.rs199
1 files changed, 199 insertions, 0 deletions
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs
new file mode 100644
index 00000000..c0c48c74
--- /dev/null
+++ b/wgpu/src/buffer/dynamic.rs
@@ -0,0 +1,199 @@
+//! Utilities for uniform buffer operations.
+use encase::private::WriteInto;
+use encase::ShaderType;
+use std::marker::PhantomData;
+
+/// A dynamic buffer is any type of buffer which does not have a static offset.
+pub(crate) struct Buffer<T: ShaderType> {
+ offsets: Vec<wgpu::DynamicOffset>,
+ cpu: Internal,
+ gpu: wgpu::Buffer,
+ label: &'static str,
+ size: u64,
+ _data: PhantomData<T>,
+}
+
+impl<T: ShaderType + WriteInto> Buffer<T> {
+ /// Creates a new dynamic uniform buffer.
+ pub fn uniform(device: &wgpu::Device, label: &'static str) -> Self {
+ Buffer::new(
+ device,
+ Internal::Uniform(encase::DynamicUniformBuffer::new(Vec::new())),
+ label,
+ wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
+ )
+ }
+
+ /// Creates a new dynamic storage buffer.
+ pub fn storage(device: &wgpu::Device, label: &'static str) -> Self {
+ Buffer::new(
+ device,
+ Internal::Storage(encase::DynamicStorageBuffer::new(Vec::new())),
+ label,
+ wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST,
+ )
+ }
+
+ fn new(
+ device: &wgpu::Device,
+ dynamic_buffer_type: Internal,
+ label: &'static str,
+ usage: wgpu::BufferUsages,
+ ) -> Self {
+ let initial_size = u64::from(T::min_size());
+
+ Self {
+ offsets: Vec::new(),
+ cpu: dynamic_buffer_type,
+ gpu: Buffer::<T>::create_gpu_buffer(
+ device,
+ label,
+ usage,
+ initial_size,
+ ),
+ label,
+ size: initial_size,
+ _data: Default::default(),
+ }
+ }
+
+ fn create_gpu_buffer(
+ device: &wgpu::Device,
+ label: &'static str,
+ usage: wgpu::BufferUsages,
+ size: u64,
+ ) -> wgpu::Buffer {
+ device.create_buffer(&wgpu::BufferDescriptor {
+ label: Some(label),
+ size,
+ usage,
+ mapped_at_creation: false,
+ })
+ }
+
+ /// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value
+ /// in the buffer for future use.
+ pub fn push(&mut self, value: &T) {
+ //this write operation on the cpu buffer will adjust for uniform alignment requirements
+ let offset = self.cpu.write(value);
+ self.offsets.push(offset as u32);
+ }
+
+ /// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is
+ /// less than the newly computed size from the CPU buffer.
+ ///
+ /// If the gpu buffer is resized, its bind group will need to be recreated!
+ pub fn resize(&mut self, device: &wgpu::Device) -> bool {
+ let new_size = self.cpu.get_ref().len() as u64;
+
+ if self.size < new_size {
+ let usages = match self.cpu {
+ Internal::Uniform(_) => {
+ wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST
+ }
+ Internal::Storage(_) => {
+ wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST
+ }
+ };
+
+ self.gpu = Buffer::<T>::create_gpu_buffer(
+ device, self.label, usages, new_size,
+ );
+ self.size = new_size;
+ true
+ } else {
+ false
+ }
+ }
+
+ /// Write the contents of this dynamic buffer to the GPU via staging belt command.
+ pub fn write(
+ &mut self,
+ device: &wgpu::Device,
+ staging_belt: &mut wgpu::util::StagingBelt,
+ encoder: &mut wgpu::CommandEncoder,
+ ) {
+ let size = self.cpu.get_ref().len();
+
+ if let Some(buffer_size) = wgpu::BufferSize::new(size as u64) {
+ let mut buffer = staging_belt.write_buffer(
+ encoder,
+ &self.gpu,
+ 0,
+ buffer_size,
+ device,
+ );
+
+ buffer.copy_from_slice(self.cpu.get_ref());
+ }
+ }
+
+ // Gets the aligned offset at the given index from the CPU buffer.
+ pub fn offset_at_index(&self, index: usize) -> wgpu::DynamicOffset {
+ let offset = self
+ .offsets
+ .get(index)
+ .copied()
+ .expect("Index not found in offsets.");
+
+ offset
+ }
+
+ /// Returns a reference to the GPU buffer.
+ pub fn raw(&self) -> &wgpu::Buffer {
+ &self.gpu
+ }
+
+ /// Reset the buffer.
+ pub fn clear(&mut self) {
+ self.offsets.clear();
+ self.cpu.clear();
+ }
+}
+
+// Currently supported dynamic buffers.
+enum Internal {
+ Uniform(encase::DynamicUniformBuffer<Vec<u8>>),
+ Storage(encase::DynamicStorageBuffer<Vec<u8>>),
+}
+
+impl Internal {
+ /// Writes the current value to its CPU buffer with proper alignment.
+ pub(super) fn write<T: ShaderType + WriteInto>(
+ &mut self,
+ value: &T,
+ ) -> wgpu::DynamicOffset {
+ match self {
+ Internal::Uniform(buf) => buf
+ .write(value)
+ .expect("Error when writing to dynamic uniform buffer.")
+ as u32,
+ Internal::Storage(buf) => buf
+ .write(value)
+ .expect("Error when writing to dynamic storage buffer.")
+ as u32,
+ }
+ }
+
+ /// Returns bytearray of aligned CPU buffer.
+ pub(super) fn get_ref(&self) -> &Vec<u8> {
+ match self {
+ Internal::Uniform(buf) => buf.as_ref(),
+ Internal::Storage(buf) => buf.as_ref(),
+ }
+ }
+
+ /// Resets the CPU buffer.
+ pub(super) fn clear(&mut self) {
+ match self {
+ Internal::Uniform(buf) => {
+ buf.as_mut().clear();
+ buf.set_offset(0);
+ }
+ Internal::Storage(buf) => {
+ buf.as_mut().clear();
+ buf.set_offset(0);
+ }
+ }
+ }
+}