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Diffstat (limited to 'wgpu/src/buffer/dynamic.rs')
-rw-r--r-- | wgpu/src/buffer/dynamic.rs | 202 |
1 files changed, 0 insertions, 202 deletions
diff --git a/wgpu/src/buffer/dynamic.rs b/wgpu/src/buffer/dynamic.rs deleted file mode 100644 index 43fc47ac..00000000 --- a/wgpu/src/buffer/dynamic.rs +++ /dev/null @@ -1,202 +0,0 @@ -//! Utilities for uniform buffer operations. -use encase::private::WriteInto; -use encase::ShaderType; - -use std::fmt; -use std::marker::PhantomData; - -/// A dynamic buffer is any type of buffer which does not have a static offset. -#[derive(Debug)] -pub struct Buffer<T: ShaderType> { - offsets: Vec<wgpu::DynamicOffset>, - cpu: Internal, - gpu: wgpu::Buffer, - label: &'static str, - size: u64, - _data: PhantomData<T>, -} - -impl<T: ShaderType + WriteInto> Buffer<T> { - /// Creates a new dynamic uniform buffer. - pub fn uniform(device: &wgpu::Device, label: &'static str) -> Self { - Buffer::new( - device, - Internal::Uniform(encase::DynamicUniformBuffer::new(Vec::new())), - label, - wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST, - ) - } - - #[cfg(not(target_arch = "wasm32"))] - /// Creates a new dynamic storage buffer. - pub fn storage(device: &wgpu::Device, label: &'static str) -> Self { - Buffer::new( - device, - Internal::Storage(encase::DynamicStorageBuffer::new(Vec::new())), - label, - wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST, - ) - } - - fn new( - device: &wgpu::Device, - dynamic_buffer_type: Internal, - label: &'static str, - usage: wgpu::BufferUsages, - ) -> Self { - let initial_size = u64::from(T::min_size()); - - Self { - offsets: Vec::new(), - cpu: dynamic_buffer_type, - gpu: Buffer::<T>::create_gpu_buffer( - device, - label, - usage, - initial_size, - ), - label, - size: initial_size, - _data: Default::default(), - } - } - - fn create_gpu_buffer( - device: &wgpu::Device, - label: &'static str, - usage: wgpu::BufferUsages, - size: u64, - ) -> wgpu::Buffer { - device.create_buffer(&wgpu::BufferDescriptor { - label: Some(label), - size, - usage, - mapped_at_creation: false, - }) - } - - /// Write a new value to the CPU buffer with proper alignment. Stores the returned offset value - /// in the buffer for future use. - pub fn push(&mut self, value: &T) { - //this write operation on the cpu buffer will adjust for uniform alignment requirements - let offset = self.cpu.write(value); - self.offsets.push(offset); - } - - /// Resize buffer contents if necessary. This will re-create the GPU buffer if current size is - /// less than the newly computed size from the CPU buffer. - /// - /// If the gpu buffer is resized, its bind group will need to be recreated! - pub fn resize(&mut self, device: &wgpu::Device) -> bool { - let new_size = self.cpu.get_ref().len() as u64; - - if self.size < new_size { - let usages = match self.cpu { - Internal::Uniform(_) => { - wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST - } - #[cfg(not(target_arch = "wasm32"))] - Internal::Storage(_) => { - wgpu::BufferUsages::STORAGE | wgpu::BufferUsages::COPY_DST - } - }; - - self.gpu = Buffer::<T>::create_gpu_buffer( - device, self.label, usages, new_size, - ); - self.size = new_size; - true - } else { - false - } - } - - /// Write the contents of this dynamic buffer to the GPU via staging belt command. - pub fn write(&mut self, queue: &wgpu::Queue) { - queue.write_buffer(&self.gpu, 0, self.cpu.get_ref()); - } - - // Gets the aligned offset at the given index from the CPU buffer. - pub fn offset_at_index(&self, index: usize) -> wgpu::DynamicOffset { - let offset = self - .offsets - .get(index) - .copied() - .expect("Index not found in offsets."); - - offset - } - - /// Returns a reference to the GPU buffer. - pub fn raw(&self) -> &wgpu::Buffer { - &self.gpu - } - - /// Reset the buffer. - pub fn clear(&mut self) { - self.offsets.clear(); - self.cpu.clear(); - } -} - -// Currently supported dynamic buffers. -enum Internal { - Uniform(encase::DynamicUniformBuffer<Vec<u8>>), - #[cfg(not(target_arch = "wasm32"))] - //storage buffers are not supported on wgpu wasm target (yet) - Storage(encase::DynamicStorageBuffer<Vec<u8>>), -} - -impl Internal { - /// Writes the current value to its CPU buffer with proper alignment. - pub(super) fn write<T: ShaderType + WriteInto>( - &mut self, - value: &T, - ) -> wgpu::DynamicOffset { - match self { - Internal::Uniform(buf) => buf - .write(value) - .expect("Error when writing to dynamic uniform buffer.") - as u32, - #[cfg(not(target_arch = "wasm32"))] - Internal::Storage(buf) => buf - .write(value) - .expect("Error when writing to dynamic storage buffer.") - as u32, - } - } - - /// Returns bytearray of aligned CPU buffer. - pub(super) fn get_ref(&self) -> &[u8] { - match self { - Internal::Uniform(buf) => buf.as_ref(), - #[cfg(not(target_arch = "wasm32"))] - Internal::Storage(buf) => buf.as_ref(), - } - } - - /// Resets the CPU buffer. - pub(super) fn clear(&mut self) { - match self { - Internal::Uniform(buf) => { - buf.as_mut().clear(); - buf.set_offset(0); - } - #[cfg(not(target_arch = "wasm32"))] - Internal::Storage(buf) => { - buf.as_mut().clear(); - buf.set_offset(0); - } - } - } -} - -impl fmt::Debug for Internal { - fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { - match self { - Self::Uniform(_) => write!(f, "Internal::Uniform(_)"), - #[cfg(not(target_arch = "wasm32"))] - Self::Storage(_) => write!(f, "Internal::Storage(_)"), - } - } -} |