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-rw-r--r--wgpu/src/backend.rs86
1 files changed, 6 insertions, 80 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
index 6a299425..e9e23e80 100644
--- a/wgpu/src/backend.rs
+++ b/wgpu/src/backend.rs
@@ -4,10 +4,8 @@ use crate::triangle;
use crate::{Settings, Transformation};
use iced_graphics::backend;
-use iced_graphics::font;
use iced_graphics::layer::Layer;
use iced_graphics::{Primitive, Viewport};
-use iced_native::alignment;
use iced_native::{Font, Size};
#[cfg(feature = "tracing")]
@@ -173,83 +171,11 @@ impl Backend {
}
if !layer.text.is_empty() {
- for text in layer.text.iter() {
- // Target physical coordinates directly to avoid blurry text
- let text = wgpu_glyph::Section {
- // TODO: We `round` here to avoid rerasterizing text when
- // its position changes slightly. This can make text feel a
- // bit "jumpy". We may be able to do better once we improve
- // our text rendering/caching pipeline.
- screen_position: (
- (text.bounds.x * scale_factor).round(),
- (text.bounds.y * scale_factor).round(),
- ),
- // TODO: Fix precision issues with some scale factors.
- //
- // The `ceil` here can cause some words to render on the
- // same line when they should not.
- //
- // Ideally, `wgpu_glyph` should be able to compute layout
- // using logical positions, and then apply the proper
- // scaling when rendering. This would ensure that both
- // measuring and rendering follow the same layout rules.
- bounds: (
- (text.bounds.width * scale_factor).ceil(),
- (text.bounds.height * scale_factor).ceil(),
- ),
- text: vec![wgpu_glyph::Text {
- text: text.content,
- scale: wgpu_glyph::ab_glyph::PxScale {
- x: text.size * scale_factor,
- y: text.size * scale_factor,
- },
- font_id: self.text_pipeline.find_font(text.font),
- extra: wgpu_glyph::Extra {
- color: text.color,
- z: 0.0,
- },
- }],
- layout: wgpu_glyph::Layout::default()
- .h_align(match text.horizontal_alignment {
- alignment::Horizontal::Left => {
- wgpu_glyph::HorizontalAlign::Left
- }
- alignment::Horizontal::Center => {
- wgpu_glyph::HorizontalAlign::Center
- }
- alignment::Horizontal::Right => {
- wgpu_glyph::HorizontalAlign::Right
- }
- })
- .v_align(match text.vertical_alignment {
- alignment::Vertical::Top => {
- wgpu_glyph::VerticalAlign::Top
- }
- alignment::Vertical::Center => {
- wgpu_glyph::VerticalAlign::Center
- }
- alignment::Vertical::Bottom => {
- wgpu_glyph::VerticalAlign::Bottom
- }
- }),
- };
-
- self.text_pipeline.queue(text);
+ for _text in layer.text.iter() {
+ // TODO: Queue text sections
}
- self.text_pipeline.draw_queued(
- device,
- staging_belt,
- encoder,
- target,
- transformation,
- wgpu_glyph::Region {
- x: bounds.x,
- y: bounds.y,
- width: bounds.width,
- height: bounds.height,
- },
- );
+ // TODO: Draw queued
}
}
}
@@ -261,9 +187,9 @@ impl iced_graphics::Backend for Backend {
}
impl backend::Text for Backend {
- const ICON_FONT: Font = font::ICONS;
- const CHECKMARK_ICON: char = font::CHECKMARK_ICON;
- const ARROW_DOWN_ICON: char = font::ARROW_DOWN_ICON;
+ const ICON_FONT: Font = Font::Default; // TODO
+ const CHECKMARK_ICON: char = '✓';
+ const ARROW_DOWN_ICON: char = '▼';
fn default_size(&self) -> f32 {
self.default_text_size