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-rw-r--r--wgpu/src/backend.rs432
1 files changed, 0 insertions, 432 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs
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--- a/wgpu/src/backend.rs
+++ /dev/null
@@ -1,432 +0,0 @@
-use crate::buffer;
-use crate::core::{Color, Size, Transformation};
-use crate::graphics::backend;
-use crate::graphics::color;
-use crate::graphics::Viewport;
-use crate::primitive::pipeline;
-use crate::primitive::{self, Primitive};
-use crate::quad;
-use crate::text;
-use crate::triangle;
-use crate::window;
-use crate::{Layer, Settings};
-
-#[cfg(feature = "tracing")]
-use tracing::info_span;
-
-#[cfg(any(feature = "image", feature = "svg"))]
-use crate::image;
-
-use std::borrow::Cow;
-
-/// A [`wgpu`] graphics backend for [`iced`].
-///
-/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
-/// [`iced`]: https://github.com/iced-rs/iced
-#[allow(missing_debug_implementations)]
-pub struct Backend {
- quad_pipeline: quad::Pipeline,
- text_pipeline: text::Pipeline,
- triangle_pipeline: triangle::Pipeline,
- pipeline_storage: pipeline::Storage,
- #[cfg(any(feature = "image", feature = "svg"))]
- image_pipeline: image::Pipeline,
- staging_belt: wgpu::util::StagingBelt,
-}
-
-impl Backend {
- /// Creates a new [`Backend`].
- pub fn new(
- _adapter: &wgpu::Adapter,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- settings: Settings,
- format: wgpu::TextureFormat,
- ) -> Self {
- let text_pipeline = text::Pipeline::new(device, queue, format);
- let quad_pipeline = quad::Pipeline::new(device, format);
- let triangle_pipeline =
- triangle::Pipeline::new(device, format, settings.antialiasing);
-
- #[cfg(any(feature = "image", feature = "svg"))]
- let image_pipeline = {
- let backend = _adapter.get_info().backend;
-
- image::Pipeline::new(device, format, backend)
- };
-
- Self {
- quad_pipeline,
- text_pipeline,
- triangle_pipeline,
- pipeline_storage: pipeline::Storage::default(),
-
- #[cfg(any(feature = "image", feature = "svg"))]
- image_pipeline,
-
- // TODO: Resize belt smartly (?)
- // It would be great if the `StagingBelt` API exposed methods
- // for introspection to detect when a resize may be worth it.
- staging_belt: wgpu::util::StagingBelt::new(
- buffer::MAX_WRITE_SIZE as u64,
- ),
- }
- }
-
- /// Draws the provided primitives in the given `TextureView`.
- ///
- /// The text provided as overlay will be rendered on top of the primitives.
- /// This is useful for rendering debug information.
- pub fn present<T: AsRef<str>>(
- &mut self,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- encoder: &mut wgpu::CommandEncoder,
- clear_color: Option<Color>,
- format: wgpu::TextureFormat,
- frame: &wgpu::TextureView,
- primitives: &[Primitive],
- viewport: &Viewport,
- overlay_text: &[T],
- ) {
- log::debug!("Drawing");
- #[cfg(feature = "tracing")]
- let _ = info_span!("Wgpu::Backend", "PRESENT").entered();
-
- let target_size = viewport.physical_size();
- let scale_factor = viewport.scale_factor() as f32;
- let transformation = viewport.projection();
-
- let mut layers = Layer::generate(primitives, viewport);
-
- if !overlay_text.is_empty() {
- layers.push(Layer::overlay(overlay_text, viewport));
- }
-
- self.prepare(
- device,
- queue,
- format,
- encoder,
- scale_factor,
- target_size,
- transformation,
- &layers,
- );
-
- self.staging_belt.finish();
-
- self.render(
- device,
- encoder,
- frame,
- clear_color,
- scale_factor,
- target_size,
- &layers,
- );
-
- self.quad_pipeline.end_frame();
- self.text_pipeline.end_frame();
- self.triangle_pipeline.end_frame();
-
- #[cfg(any(feature = "image", feature = "svg"))]
- self.image_pipeline.end_frame();
- }
-
- /// Recalls staging memory for future uploads.
- ///
- /// This method should be called after the command encoder
- /// has been submitted.
- pub fn recall(&mut self) {
- self.staging_belt.recall();
- }
-
- fn prepare(
- &mut self,
- device: &wgpu::Device,
- queue: &wgpu::Queue,
- format: wgpu::TextureFormat,
- encoder: &mut wgpu::CommandEncoder,
- scale_factor: f32,
- target_size: Size<u32>,
- transformation: Transformation,
- layers: &[Layer<'_>],
- ) {
- for layer in layers {
- let bounds = (layer.bounds * scale_factor).snap();
-
- if bounds.width < 1 || bounds.height < 1 {
- continue;
- }
-
- if !layer.quads.is_empty() {
- self.quad_pipeline.prepare(
- device,
- encoder,
- &mut self.staging_belt,
- &layer.quads,
- transformation,
- scale_factor,
- );
- }
-
- if !layer.meshes.is_empty() {
- let scaled =
- transformation * Transformation::scale(scale_factor);
-
- self.triangle_pipeline.prepare(
- device,
- encoder,
- &mut self.staging_belt,
- &layer.meshes,
- scaled,
- );
- }
-
- #[cfg(any(feature = "image", feature = "svg"))]
- {
- if !layer.images.is_empty() {
- let scaled =
- transformation * Transformation::scale(scale_factor);
-
- self.image_pipeline.prepare(
- device,
- encoder,
- &mut self.staging_belt,
- &layer.images,
- scaled,
- scale_factor,
- );
- }
- }
-
- if !layer.text.is_empty() {
- self.text_pipeline.prepare(
- device,
- queue,
- encoder,
- &layer.text,
- layer.bounds,
- scale_factor,
- target_size,
- );
- }
-
- if !layer.pipelines.is_empty() {
- for pipeline in &layer.pipelines {
- pipeline.primitive.prepare(
- format,
- device,
- queue,
- pipeline.bounds,
- target_size,
- scale_factor,
- &mut self.pipeline_storage,
- );
- }
- }
- }
- }
-
- fn render(
- &mut self,
- device: &wgpu::Device,
- encoder: &mut wgpu::CommandEncoder,
- target: &wgpu::TextureView,
- clear_color: Option<Color>,
- scale_factor: f32,
- target_size: Size<u32>,
- layers: &[Layer<'_>],
- ) {
- use std::mem::ManuallyDrop;
-
- let mut quad_layer = 0;
- let mut triangle_layer = 0;
- #[cfg(any(feature = "image", feature = "svg"))]
- let mut image_layer = 0;
- let mut text_layer = 0;
-
- let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- label: Some("iced_wgpu render pass"),
- color_attachments: &[Some(wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: match clear_color {
- Some(background_color) => wgpu::LoadOp::Clear({
- let [r, g, b, a] =
- color::pack(background_color).components();
-
- wgpu::Color {
- r: f64::from(r),
- g: f64::from(g),
- b: f64::from(b),
- a: f64::from(a),
- }
- }),
- None => wgpu::LoadOp::Load,
- },
- store: wgpu::StoreOp::Store,
- },
- })],
- depth_stencil_attachment: None,
- timestamp_writes: None,
- occlusion_query_set: None,
- },
- ));
-
- for layer in layers {
- let bounds = (layer.bounds * scale_factor).snap();
-
- if bounds.width < 1 || bounds.height < 1 {
- continue;
- }
-
- if !layer.quads.is_empty() {
- self.quad_pipeline.render(
- quad_layer,
- bounds,
- &layer.quads,
- &mut render_pass,
- );
-
- quad_layer += 1;
- }
-
- if !layer.meshes.is_empty() {
- let _ = ManuallyDrop::into_inner(render_pass);
-
- self.triangle_pipeline.render(
- device,
- encoder,
- target,
- triangle_layer,
- target_size,
- &layer.meshes,
- scale_factor,
- );
-
- triangle_layer += 1;
-
- render_pass = ManuallyDrop::new(encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- label: Some("iced_wgpu render pass"),
- color_attachments: &[Some(
- wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: wgpu::StoreOp::Store,
- },
- },
- )],
- depth_stencil_attachment: None,
- timestamp_writes: None,
- occlusion_query_set: None,
- },
- ));
- }
-
- #[cfg(any(feature = "image", feature = "svg"))]
- {
- if !layer.images.is_empty() {
- self.image_pipeline.render(
- image_layer,
- bounds,
- &mut render_pass,
- );
-
- image_layer += 1;
- }
- }
-
- if !layer.text.is_empty() {
- self.text_pipeline
- .render(text_layer, bounds, &mut render_pass);
-
- text_layer += 1;
- }
-
- if !layer.pipelines.is_empty() {
- let _ = ManuallyDrop::into_inner(render_pass);
-
- for pipeline in &layer.pipelines {
- let viewport = (pipeline.viewport * scale_factor).snap();
-
- if viewport.width < 1 || viewport.height < 1 {
- continue;
- }
-
- pipeline.primitive.render(
- &self.pipeline_storage,
- target,
- target_size,
- viewport,
- encoder,
- );
- }
-
- render_pass = ManuallyDrop::new(encoder.begin_render_pass(
- &wgpu::RenderPassDescriptor {
- label: Some("iced_wgpu render pass"),
- color_attachments: &[Some(
- wgpu::RenderPassColorAttachment {
- view: target,
- resolve_target: None,
- ops: wgpu::Operations {
- load: wgpu::LoadOp::Load,
- store: wgpu::StoreOp::Store,
- },
- },
- )],
- depth_stencil_attachment: None,
- timestamp_writes: None,
- occlusion_query_set: None,
- },
- ));
- }
- }
-
- let _ = ManuallyDrop::into_inner(render_pass);
- }
-}
-
-impl backend::Backend for Backend {
- type Primitive = primitive::Custom;
- type Compositor = window::Compositor;
-}
-
-impl backend::Text for Backend {
- fn load_font(&mut self, font: Cow<'static, [u8]>) {
- self.text_pipeline.load_font(font);
- }
-}
-
-#[cfg(feature = "image")]
-impl backend::Image for Backend {
- fn dimensions(&self, handle: &crate::core::image::Handle) -> Size<u32> {
- self.image_pipeline.dimensions(handle)
- }
-}
-
-#[cfg(feature = "svg")]
-impl backend::Svg for Backend {
- fn viewport_dimensions(
- &self,
- handle: &crate::core::svg::Handle,
- ) -> Size<u32> {
- self.image_pipeline.viewport_dimensions(handle)
- }
-}
-
-#[cfg(feature = "geometry")]
-impl crate::graphics::geometry::Backend for Backend {
- type Frame = crate::geometry::Frame;
-
- fn new_frame(&self, size: Size) -> Self::Frame {
- crate::geometry::Frame::new(size)
- }
-}