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Diffstat (limited to 'wgpu/src/backend.rs')
-rw-r--r-- | wgpu/src/backend.rs | 432 |
1 files changed, 0 insertions, 432 deletions
diff --git a/wgpu/src/backend.rs b/wgpu/src/backend.rs deleted file mode 100644 index 6ccf4111..00000000 --- a/wgpu/src/backend.rs +++ /dev/null @@ -1,432 +0,0 @@ -use crate::buffer; -use crate::core::{Color, Size, Transformation}; -use crate::graphics::backend; -use crate::graphics::color; -use crate::graphics::Viewport; -use crate::primitive::pipeline; -use crate::primitive::{self, Primitive}; -use crate::quad; -use crate::text; -use crate::triangle; -use crate::window; -use crate::{Layer, Settings}; - -#[cfg(feature = "tracing")] -use tracing::info_span; - -#[cfg(any(feature = "image", feature = "svg"))] -use crate::image; - -use std::borrow::Cow; - -/// A [`wgpu`] graphics backend for [`iced`]. -/// -/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs -/// [`iced`]: https://github.com/iced-rs/iced -#[allow(missing_debug_implementations)] -pub struct Backend { - quad_pipeline: quad::Pipeline, - text_pipeline: text::Pipeline, - triangle_pipeline: triangle::Pipeline, - pipeline_storage: pipeline::Storage, - #[cfg(any(feature = "image", feature = "svg"))] - image_pipeline: image::Pipeline, - staging_belt: wgpu::util::StagingBelt, -} - -impl Backend { - /// Creates a new [`Backend`]. - pub fn new( - _adapter: &wgpu::Adapter, - device: &wgpu::Device, - queue: &wgpu::Queue, - settings: Settings, - format: wgpu::TextureFormat, - ) -> Self { - let text_pipeline = text::Pipeline::new(device, queue, format); - let quad_pipeline = quad::Pipeline::new(device, format); - let triangle_pipeline = - triangle::Pipeline::new(device, format, settings.antialiasing); - - #[cfg(any(feature = "image", feature = "svg"))] - let image_pipeline = { - let backend = _adapter.get_info().backend; - - image::Pipeline::new(device, format, backend) - }; - - Self { - quad_pipeline, - text_pipeline, - triangle_pipeline, - pipeline_storage: pipeline::Storage::default(), - - #[cfg(any(feature = "image", feature = "svg"))] - image_pipeline, - - // TODO: Resize belt smartly (?) - // It would be great if the `StagingBelt` API exposed methods - // for introspection to detect when a resize may be worth it. - staging_belt: wgpu::util::StagingBelt::new( - buffer::MAX_WRITE_SIZE as u64, - ), - } - } - - /// Draws the provided primitives in the given `TextureView`. - /// - /// The text provided as overlay will be rendered on top of the primitives. - /// This is useful for rendering debug information. - pub fn present<T: AsRef<str>>( - &mut self, - device: &wgpu::Device, - queue: &wgpu::Queue, - encoder: &mut wgpu::CommandEncoder, - clear_color: Option<Color>, - format: wgpu::TextureFormat, - frame: &wgpu::TextureView, - primitives: &[Primitive], - viewport: &Viewport, - overlay_text: &[T], - ) { - log::debug!("Drawing"); - #[cfg(feature = "tracing")] - let _ = info_span!("Wgpu::Backend", "PRESENT").entered(); - - let target_size = viewport.physical_size(); - let scale_factor = viewport.scale_factor() as f32; - let transformation = viewport.projection(); - - let mut layers = Layer::generate(primitives, viewport); - - if !overlay_text.is_empty() { - layers.push(Layer::overlay(overlay_text, viewport)); - } - - self.prepare( - device, - queue, - format, - encoder, - scale_factor, - target_size, - transformation, - &layers, - ); - - self.staging_belt.finish(); - - self.render( - device, - encoder, - frame, - clear_color, - scale_factor, - target_size, - &layers, - ); - - self.quad_pipeline.end_frame(); - self.text_pipeline.end_frame(); - self.triangle_pipeline.end_frame(); - - #[cfg(any(feature = "image", feature = "svg"))] - self.image_pipeline.end_frame(); - } - - /// Recalls staging memory for future uploads. - /// - /// This method should be called after the command encoder - /// has been submitted. - pub fn recall(&mut self) { - self.staging_belt.recall(); - } - - fn prepare( - &mut self, - device: &wgpu::Device, - queue: &wgpu::Queue, - format: wgpu::TextureFormat, - encoder: &mut wgpu::CommandEncoder, - scale_factor: f32, - target_size: Size<u32>, - transformation: Transformation, - layers: &[Layer<'_>], - ) { - for layer in layers { - let bounds = (layer.bounds * scale_factor).snap(); - - if bounds.width < 1 || bounds.height < 1 { - continue; - } - - if !layer.quads.is_empty() { - self.quad_pipeline.prepare( - device, - encoder, - &mut self.staging_belt, - &layer.quads, - transformation, - scale_factor, - ); - } - - if !layer.meshes.is_empty() { - let scaled = - transformation * Transformation::scale(scale_factor); - - self.triangle_pipeline.prepare( - device, - encoder, - &mut self.staging_belt, - &layer.meshes, - scaled, - ); - } - - #[cfg(any(feature = "image", feature = "svg"))] - { - if !layer.images.is_empty() { - let scaled = - transformation * Transformation::scale(scale_factor); - - self.image_pipeline.prepare( - device, - encoder, - &mut self.staging_belt, - &layer.images, - scaled, - scale_factor, - ); - } - } - - if !layer.text.is_empty() { - self.text_pipeline.prepare( - device, - queue, - encoder, - &layer.text, - layer.bounds, - scale_factor, - target_size, - ); - } - - if !layer.pipelines.is_empty() { - for pipeline in &layer.pipelines { - pipeline.primitive.prepare( - format, - device, - queue, - pipeline.bounds, - target_size, - scale_factor, - &mut self.pipeline_storage, - ); - } - } - } - } - - fn render( - &mut self, - device: &wgpu::Device, - encoder: &mut wgpu::CommandEncoder, - target: &wgpu::TextureView, - clear_color: Option<Color>, - scale_factor: f32, - target_size: Size<u32>, - layers: &[Layer<'_>], - ) { - use std::mem::ManuallyDrop; - - let mut quad_layer = 0; - let mut triangle_layer = 0; - #[cfg(any(feature = "image", feature = "svg"))] - let mut image_layer = 0; - let mut text_layer = 0; - - let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass( - &wgpu::RenderPassDescriptor { - label: Some("iced_wgpu render pass"), - color_attachments: &[Some(wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: match clear_color { - Some(background_color) => wgpu::LoadOp::Clear({ - let [r, g, b, a] = - color::pack(background_color).components(); - - wgpu::Color { - r: f64::from(r), - g: f64::from(g), - b: f64::from(b), - a: f64::from(a), - } - }), - None => wgpu::LoadOp::Load, - }, - store: wgpu::StoreOp::Store, - }, - })], - depth_stencil_attachment: None, - timestamp_writes: None, - occlusion_query_set: None, - }, - )); - - for layer in layers { - let bounds = (layer.bounds * scale_factor).snap(); - - if bounds.width < 1 || bounds.height < 1 { - continue; - } - - if !layer.quads.is_empty() { - self.quad_pipeline.render( - quad_layer, - bounds, - &layer.quads, - &mut render_pass, - ); - - quad_layer += 1; - } - - if !layer.meshes.is_empty() { - let _ = ManuallyDrop::into_inner(render_pass); - - self.triangle_pipeline.render( - device, - encoder, - target, - triangle_layer, - target_size, - &layer.meshes, - scale_factor, - ); - - triangle_layer += 1; - - render_pass = ManuallyDrop::new(encoder.begin_render_pass( - &wgpu::RenderPassDescriptor { - label: Some("iced_wgpu render pass"), - color_attachments: &[Some( - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: wgpu::StoreOp::Store, - }, - }, - )], - depth_stencil_attachment: None, - timestamp_writes: None, - occlusion_query_set: None, - }, - )); - } - - #[cfg(any(feature = "image", feature = "svg"))] - { - if !layer.images.is_empty() { - self.image_pipeline.render( - image_layer, - bounds, - &mut render_pass, - ); - - image_layer += 1; - } - } - - if !layer.text.is_empty() { - self.text_pipeline - .render(text_layer, bounds, &mut render_pass); - - text_layer += 1; - } - - if !layer.pipelines.is_empty() { - let _ = ManuallyDrop::into_inner(render_pass); - - for pipeline in &layer.pipelines { - let viewport = (pipeline.viewport * scale_factor).snap(); - - if viewport.width < 1 || viewport.height < 1 { - continue; - } - - pipeline.primitive.render( - &self.pipeline_storage, - target, - target_size, - viewport, - encoder, - ); - } - - render_pass = ManuallyDrop::new(encoder.begin_render_pass( - &wgpu::RenderPassDescriptor { - label: Some("iced_wgpu render pass"), - color_attachments: &[Some( - wgpu::RenderPassColorAttachment { - view: target, - resolve_target: None, - ops: wgpu::Operations { - load: wgpu::LoadOp::Load, - store: wgpu::StoreOp::Store, - }, - }, - )], - depth_stencil_attachment: None, - timestamp_writes: None, - occlusion_query_set: None, - }, - )); - } - } - - let _ = ManuallyDrop::into_inner(render_pass); - } -} - -impl backend::Backend for Backend { - type Primitive = primitive::Custom; - type Compositor = window::Compositor; -} - -impl backend::Text for Backend { - fn load_font(&mut self, font: Cow<'static, [u8]>) { - self.text_pipeline.load_font(font); - } -} - -#[cfg(feature = "image")] -impl backend::Image for Backend { - fn dimensions(&self, handle: &crate::core::image::Handle) -> Size<u32> { - self.image_pipeline.dimensions(handle) - } -} - -#[cfg(feature = "svg")] -impl backend::Svg for Backend { - fn viewport_dimensions( - &self, - handle: &crate::core::svg::Handle, - ) -> Size<u32> { - self.image_pipeline.viewport_dimensions(handle) - } -} - -#[cfg(feature = "geometry")] -impl crate::graphics::geometry::Backend for Backend { - type Frame = crate::geometry::Frame; - - fn new_frame(&self, size: Size) -> Self::Frame { - crate::geometry::Frame::new(size) - } -} |