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-rw-r--r--tiny_skia/src/engine.rs831
1 files changed, 831 insertions, 0 deletions
diff --git a/tiny_skia/src/engine.rs b/tiny_skia/src/engine.rs
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+++ b/tiny_skia/src/engine.rs
@@ -0,0 +1,831 @@
+use crate::core::renderer::Quad;
+use crate::core::{
+ Background, Color, Gradient, Rectangle, Size, Transformation, Vector,
+};
+use crate::graphics::{Image, Text};
+use crate::text;
+use crate::Primitive;
+
+#[derive(Debug)]
+pub struct Engine {
+ text_pipeline: text::Pipeline,
+
+ #[cfg(feature = "image")]
+ pub(crate) raster_pipeline: crate::raster::Pipeline,
+ #[cfg(feature = "svg")]
+ pub(crate) vector_pipeline: crate::vector::Pipeline,
+}
+
+impl Engine {
+ pub fn new() -> Self {
+ Self {
+ text_pipeline: text::Pipeline::new(),
+ #[cfg(feature = "image")]
+ raster_pipeline: crate::raster::Pipeline::new(),
+ #[cfg(feature = "svg")]
+ vector_pipeline: crate::vector::Pipeline::new(),
+ }
+ }
+
+ pub fn draw_quad(
+ &mut self,
+ quad: &Quad,
+ background: &Background,
+ transformation: Transformation,
+ pixels: &mut tiny_skia::PixmapMut<'_>,
+ clip_mask: &mut tiny_skia::Mask,
+ clip_bounds: Rectangle,
+ ) {
+ debug_assert!(
+ quad.bounds.width.is_normal(),
+ "Quad with non-normal width!"
+ );
+ debug_assert!(
+ quad.bounds.height.is_normal(),
+ "Quad with non-normal height!"
+ );
+
+ let physical_bounds = quad.bounds * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ let transform = into_transform(transformation);
+
+ // Make sure the border radius is not larger than the bounds
+ let border_width = quad
+ .border
+ .width
+ .min(quad.bounds.width / 2.0)
+ .min(quad.bounds.height / 2.0);
+
+ let mut fill_border_radius = <[f32; 4]>::from(quad.border.radius);
+
+ for radius in &mut fill_border_radius {
+ *radius = (*radius)
+ .min(quad.bounds.width / 2.0)
+ .min(quad.bounds.height / 2.0);
+ }
+
+ let path = rounded_rectangle(quad.bounds, fill_border_radius);
+
+ let shadow = quad.shadow;
+
+ if shadow.color.a > 0.0 {
+ let shadow_bounds = Rectangle {
+ x: quad.bounds.x + shadow.offset.x - shadow.blur_radius,
+ y: quad.bounds.y + shadow.offset.y - shadow.blur_radius,
+ width: quad.bounds.width + shadow.blur_radius * 2.0,
+ height: quad.bounds.height + shadow.blur_radius * 2.0,
+ } * transformation;
+
+ let radii = fill_border_radius
+ .into_iter()
+ .map(|radius| radius * transformation.scale_factor())
+ .collect::<Vec<_>>();
+ let (x, y, width, height) = (
+ shadow_bounds.x as u32,
+ shadow_bounds.y as u32,
+ shadow_bounds.width as u32,
+ shadow_bounds.height as u32,
+ );
+ let half_width = physical_bounds.width / 2.0;
+ let half_height = physical_bounds.height / 2.0;
+
+ let colors = (y..y + height)
+ .flat_map(|y| (x..x + width).map(move |x| (x as f32, y as f32)))
+ .filter_map(|(x, y)| {
+ tiny_skia::Size::from_wh(half_width, half_height).map(
+ |size| {
+ let shadow_distance = rounded_box_sdf(
+ Vector::new(
+ x - physical_bounds.position().x
+ - (shadow.offset.x
+ * transformation.scale_factor())
+ - half_width,
+ y - physical_bounds.position().y
+ - (shadow.offset.y
+ * transformation.scale_factor())
+ - half_height,
+ ),
+ size,
+ &radii,
+ )
+ .max(0.0);
+ let shadow_alpha = 1.0
+ - smoothstep(
+ -shadow.blur_radius
+ * transformation.scale_factor(),
+ shadow.blur_radius
+ * transformation.scale_factor(),
+ shadow_distance,
+ );
+
+ let mut color = into_color(shadow.color);
+ color.apply_opacity(shadow_alpha);
+
+ color.to_color_u8().premultiply()
+ },
+ )
+ })
+ .collect();
+
+ if let Some(pixmap) = tiny_skia::IntSize::from_wh(width, height)
+ .and_then(|size| {
+ tiny_skia::Pixmap::from_vec(
+ bytemuck::cast_vec(colors),
+ size,
+ )
+ })
+ {
+ pixels.draw_pixmap(
+ x as i32,
+ y as i32,
+ pixmap.as_ref(),
+ &tiny_skia::PixmapPaint::default(),
+ tiny_skia::Transform::default(),
+ None,
+ );
+ }
+ }
+
+ pixels.fill_path(
+ &path,
+ &tiny_skia::Paint {
+ shader: match background {
+ Background::Color(color) => {
+ tiny_skia::Shader::SolidColor(into_color(*color))
+ }
+ Background::Gradient(Gradient::Linear(linear)) => {
+ let (start, end) =
+ linear.angle.to_distance(&quad.bounds);
+
+ let stops: Vec<tiny_skia::GradientStop> = linear
+ .stops
+ .into_iter()
+ .flatten()
+ .map(|stop| {
+ tiny_skia::GradientStop::new(
+ stop.offset,
+ tiny_skia::Color::from_rgba(
+ stop.color.b,
+ stop.color.g,
+ stop.color.r,
+ stop.color.a,
+ )
+ .expect("Create color"),
+ )
+ })
+ .collect();
+
+ tiny_skia::LinearGradient::new(
+ tiny_skia::Point {
+ x: start.x,
+ y: start.y,
+ },
+ tiny_skia::Point { x: end.x, y: end.y },
+ if stops.is_empty() {
+ vec![tiny_skia::GradientStop::new(
+ 0.0,
+ tiny_skia::Color::BLACK,
+ )]
+ } else {
+ stops
+ },
+ tiny_skia::SpreadMode::Pad,
+ tiny_skia::Transform::identity(),
+ )
+ .expect("Create linear gradient")
+ }
+ },
+ anti_alias: true,
+ ..tiny_skia::Paint::default()
+ },
+ tiny_skia::FillRule::EvenOdd,
+ transform,
+ clip_mask,
+ );
+
+ if border_width > 0.0 {
+ // Border path is offset by half the border width
+ let border_bounds = Rectangle {
+ x: quad.bounds.x + border_width / 2.0,
+ y: quad.bounds.y + border_width / 2.0,
+ width: quad.bounds.width - border_width,
+ height: quad.bounds.height - border_width,
+ };
+
+ // Make sure the border radius is correct
+ let mut border_radius = <[f32; 4]>::from(quad.border.radius);
+ let mut is_simple_border = true;
+
+ for radius in &mut border_radius {
+ *radius = if *radius == 0.0 {
+ // Path should handle this fine
+ 0.0
+ } else if *radius > border_width / 2.0 {
+ *radius - border_width / 2.0
+ } else {
+ is_simple_border = false;
+ 0.0
+ }
+ .min(border_bounds.width / 2.0)
+ .min(border_bounds.height / 2.0);
+ }
+
+ // Stroking a path works well in this case
+ if is_simple_border {
+ let border_path =
+ rounded_rectangle(border_bounds, border_radius);
+
+ pixels.stroke_path(
+ &border_path,
+ &tiny_skia::Paint {
+ shader: tiny_skia::Shader::SolidColor(into_color(
+ quad.border.color,
+ )),
+ anti_alias: true,
+ ..tiny_skia::Paint::default()
+ },
+ &tiny_skia::Stroke {
+ width: border_width,
+ ..tiny_skia::Stroke::default()
+ },
+ transform,
+ clip_mask,
+ );
+ } else {
+ // Draw corners that have too small border radii as having no border radius,
+ // but mask them with the rounded rectangle with the correct border radius.
+ let mut temp_pixmap = tiny_skia::Pixmap::new(
+ quad.bounds.width as u32,
+ quad.bounds.height as u32,
+ )
+ .unwrap();
+
+ let mut quad_mask = tiny_skia::Mask::new(
+ quad.bounds.width as u32,
+ quad.bounds.height as u32,
+ )
+ .unwrap();
+
+ let zero_bounds = Rectangle {
+ x: 0.0,
+ y: 0.0,
+ width: quad.bounds.width,
+ height: quad.bounds.height,
+ };
+ let path = rounded_rectangle(zero_bounds, fill_border_radius);
+
+ quad_mask.fill_path(
+ &path,
+ tiny_skia::FillRule::EvenOdd,
+ true,
+ transform,
+ );
+ let path_bounds = Rectangle {
+ x: border_width / 2.0,
+ y: border_width / 2.0,
+ width: quad.bounds.width - border_width,
+ height: quad.bounds.height - border_width,
+ };
+
+ let border_radius_path =
+ rounded_rectangle(path_bounds, border_radius);
+
+ temp_pixmap.stroke_path(
+ &border_radius_path,
+ &tiny_skia::Paint {
+ shader: tiny_skia::Shader::SolidColor(into_color(
+ quad.border.color,
+ )),
+ anti_alias: true,
+ ..tiny_skia::Paint::default()
+ },
+ &tiny_skia::Stroke {
+ width: border_width,
+ ..tiny_skia::Stroke::default()
+ },
+ transform,
+ Some(&quad_mask),
+ );
+
+ pixels.draw_pixmap(
+ quad.bounds.x as i32,
+ quad.bounds.y as i32,
+ temp_pixmap.as_ref(),
+ &tiny_skia::PixmapPaint::default(),
+ transform,
+ clip_mask,
+ );
+ }
+ }
+ }
+
+ pub fn draw_text(
+ &mut self,
+ text: &Text,
+ transformation: Transformation,
+ pixels: &mut tiny_skia::PixmapMut<'_>,
+ clip_mask: &mut tiny_skia::Mask,
+ clip_bounds: Rectangle,
+ ) {
+ match text {
+ Text::Paragraph {
+ paragraph,
+ position,
+ color,
+ clip_bounds: _, // TODO
+ transformation: local_transformation,
+ } => {
+ let transformation = transformation * *local_transformation;
+
+ let physical_bounds =
+ Rectangle::new(*position, paragraph.min_bounds)
+ * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.text_pipeline.draw_paragraph(
+ paragraph,
+ *position,
+ *color,
+ pixels,
+ clip_mask,
+ transformation,
+ );
+ }
+ Text::Editor {
+ editor,
+ position,
+ color,
+ clip_bounds: _, // TODO
+ transformation: local_transformation,
+ } => {
+ let transformation = transformation * *local_transformation;
+
+ let physical_bounds =
+ Rectangle::new(*position, editor.bounds) * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.text_pipeline.draw_editor(
+ editor,
+ *position,
+ *color,
+ pixels,
+ clip_mask,
+ transformation,
+ );
+ }
+ Text::Cached {
+ content,
+ bounds,
+ color,
+ size,
+ line_height,
+ font,
+ horizontal_alignment,
+ vertical_alignment,
+ shaping,
+ clip_bounds: _, // TODO
+ } => {
+ let physical_bounds = *bounds * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.text_pipeline.draw_cached(
+ content,
+ *bounds,
+ *color,
+ *size,
+ *line_height,
+ *font,
+ *horizontal_alignment,
+ *vertical_alignment,
+ *shaping,
+ pixels,
+ clip_mask,
+ transformation,
+ );
+ }
+ Text::Raw {
+ raw,
+ transformation: local_transformation,
+ } => {
+ let Some(buffer) = raw.buffer.upgrade() else {
+ return;
+ };
+
+ let transformation = transformation * *local_transformation;
+ let (width, height) = buffer.size();
+
+ let physical_bounds =
+ Rectangle::new(raw.position, Size::new(width, height))
+ * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.text_pipeline.draw_raw(
+ &buffer,
+ raw.position,
+ raw.color,
+ pixels,
+ clip_mask,
+ transformation,
+ );
+ }
+ }
+ }
+
+ pub fn draw_primitive(
+ &mut self,
+ primitive: &Primitive,
+ transformation: Transformation,
+ pixels: &mut tiny_skia::PixmapMut<'_>,
+ clip_mask: &mut tiny_skia::Mask,
+ layer_bounds: Rectangle,
+ ) {
+ match primitive {
+ Primitive::Fill { path, paint, rule } => {
+ let physical_bounds = {
+ let bounds = path.bounds();
+
+ Rectangle {
+ x: bounds.x(),
+ y: bounds.y(),
+ width: bounds.width(),
+ height: bounds.height(),
+ } * transformation
+ };
+
+ let Some(clip_bounds) =
+ layer_bounds.intersection(&physical_bounds)
+ else {
+ return;
+ };
+
+ let clip_mask =
+ (physical_bounds != clip_bounds).then_some(clip_mask as &_);
+
+ pixels.fill_path(
+ path,
+ paint,
+ *rule,
+ into_transform(transformation),
+ clip_mask,
+ );
+ }
+ Primitive::Stroke {
+ path,
+ paint,
+ stroke,
+ } => {
+ let physical_bounds = {
+ let bounds = path.bounds();
+
+ Rectangle {
+ x: bounds.x(),
+ y: bounds.y(),
+ width: bounds.width(),
+ height: bounds.height(),
+ } * transformation
+ };
+
+ let Some(clip_bounds) =
+ layer_bounds.intersection(&physical_bounds)
+ else {
+ return;
+ };
+
+ let clip_mask =
+ (physical_bounds != clip_bounds).then_some(clip_mask as &_);
+
+ pixels.stroke_path(
+ path,
+ paint,
+ stroke,
+ into_transform(transformation),
+ clip_mask,
+ );
+ }
+ }
+ }
+
+ pub fn draw_image(
+ &mut self,
+ image: &Image,
+ transformation: Transformation,
+ pixels: &mut tiny_skia::PixmapMut<'_>,
+ clip_mask: &mut tiny_skia::Mask,
+ clip_bounds: Rectangle,
+ ) {
+ match image {
+ #[cfg(feature = "image")]
+ Image::Raster {
+ handle,
+ filter_method,
+ bounds,
+ } => {
+ let physical_bounds = *bounds * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.raster_pipeline.draw(
+ handle,
+ *filter_method,
+ *bounds,
+ pixels,
+ into_transform(transformation),
+ clip_mask,
+ );
+ }
+ #[cfg(feature = "svg")]
+ Image::Vector {
+ handle,
+ color,
+ bounds,
+ } => {
+ let physical_bounds = *bounds * transformation;
+
+ if !clip_bounds.intersects(&physical_bounds) {
+ return;
+ }
+
+ let clip_mask = (!physical_bounds.is_within(&clip_bounds))
+ .then_some(clip_mask as &_);
+
+ self.vector_pipeline.draw(
+ handle,
+ *color,
+ physical_bounds,
+ pixels,
+ clip_mask,
+ );
+ }
+ #[cfg(not(feature = "image"))]
+ Image::Raster { .. } => {
+ log::warn!(
+ "Unsupported primitive in `iced_tiny_skia`: {image:?}",
+ );
+ }
+ #[cfg(not(feature = "svg"))]
+ Image::Vector { .. } => {
+ log::warn!(
+ "Unsupported primitive in `iced_tiny_skia`: {image:?}",
+ );
+ }
+ }
+ }
+
+ pub fn trim(&mut self) {
+ self.text_pipeline.trim_cache();
+
+ #[cfg(feature = "image")]
+ self.raster_pipeline.trim_cache();
+
+ #[cfg(feature = "svg")]
+ self.vector_pipeline.trim_cache();
+ }
+}
+
+pub fn into_color(color: Color) -> tiny_skia::Color {
+ tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a)
+ .expect("Convert color from iced to tiny_skia")
+}
+
+fn into_transform(transformation: Transformation) -> tiny_skia::Transform {
+ let translation = transformation.translation();
+
+ tiny_skia::Transform {
+ sx: transformation.scale_factor(),
+ kx: 0.0,
+ ky: 0.0,
+ sy: transformation.scale_factor(),
+ tx: translation.x,
+ ty: translation.y,
+ }
+}
+
+fn rounded_rectangle(
+ bounds: Rectangle,
+ border_radius: [f32; 4],
+) -> tiny_skia::Path {
+ let [top_left, top_right, bottom_right, bottom_left] = border_radius;
+
+ if top_left == 0.0
+ && top_right == 0.0
+ && bottom_right == 0.0
+ && bottom_left == 0.0
+ {
+ return tiny_skia::PathBuilder::from_rect(
+ tiny_skia::Rect::from_xywh(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ )
+ .expect("Build quad rectangle"),
+ );
+ }
+
+ if top_left == top_right
+ && top_left == bottom_right
+ && top_left == bottom_left
+ && top_left == bounds.width / 2.0
+ && top_left == bounds.height / 2.0
+ {
+ return tiny_skia::PathBuilder::from_circle(
+ bounds.x + bounds.width / 2.0,
+ bounds.y + bounds.height / 2.0,
+ top_left,
+ )
+ .expect("Build circle path");
+ }
+
+ let mut builder = tiny_skia::PathBuilder::new();
+
+ builder.move_to(bounds.x + top_left, bounds.y);
+ builder.line_to(bounds.x + bounds.width - top_right, bounds.y);
+
+ if top_right > 0.0 {
+ arc_to(
+ &mut builder,
+ bounds.x + bounds.width - top_right,
+ bounds.y,
+ bounds.x + bounds.width,
+ bounds.y + top_right,
+ top_right,
+ );
+ }
+
+ maybe_line_to(
+ &mut builder,
+ bounds.x + bounds.width,
+ bounds.y + bounds.height - bottom_right,
+ );
+
+ if bottom_right > 0.0 {
+ arc_to(
+ &mut builder,
+ bounds.x + bounds.width,
+ bounds.y + bounds.height - bottom_right,
+ bounds.x + bounds.width - bottom_right,
+ bounds.y + bounds.height,
+ bottom_right,
+ );
+ }
+
+ maybe_line_to(
+ &mut builder,
+ bounds.x + bottom_left,
+ bounds.y + bounds.height,
+ );
+
+ if bottom_left > 0.0 {
+ arc_to(
+ &mut builder,
+ bounds.x + bottom_left,
+ bounds.y + bounds.height,
+ bounds.x,
+ bounds.y + bounds.height - bottom_left,
+ bottom_left,
+ );
+ }
+
+ maybe_line_to(&mut builder, bounds.x, bounds.y + top_left);
+
+ if top_left > 0.0 {
+ arc_to(
+ &mut builder,
+ bounds.x,
+ bounds.y + top_left,
+ bounds.x + top_left,
+ bounds.y,
+ top_left,
+ );
+ }
+
+ builder.finish().expect("Build rounded rectangle path")
+}
+
+fn maybe_line_to(path: &mut tiny_skia::PathBuilder, x: f32, y: f32) {
+ if path.last_point() != Some(tiny_skia::Point { x, y }) {
+ path.line_to(x, y);
+ }
+}
+
+fn arc_to(
+ path: &mut tiny_skia::PathBuilder,
+ x_from: f32,
+ y_from: f32,
+ x_to: f32,
+ y_to: f32,
+ radius: f32,
+) {
+ let svg_arc = kurbo::SvgArc {
+ from: kurbo::Point::new(f64::from(x_from), f64::from(y_from)),
+ to: kurbo::Point::new(f64::from(x_to), f64::from(y_to)),
+ radii: kurbo::Vec2::new(f64::from(radius), f64::from(radius)),
+ x_rotation: 0.0,
+ large_arc: false,
+ sweep: true,
+ };
+
+ match kurbo::Arc::from_svg_arc(&svg_arc) {
+ Some(arc) => {
+ arc.to_cubic_beziers(0.1, |p1, p2, p| {
+ path.cubic_to(
+ p1.x as f32,
+ p1.y as f32,
+ p2.x as f32,
+ p2.y as f32,
+ p.x as f32,
+ p.y as f32,
+ );
+ });
+ }
+ None => {
+ path.line_to(x_to, y_to);
+ }
+ }
+}
+
+fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
+ let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
+
+ x * x * (3.0 - 2.0 * x)
+}
+
+fn rounded_box_sdf(
+ to_center: Vector,
+ size: tiny_skia::Size,
+ radii: &[f32],
+) -> f32 {
+ let radius = match (to_center.x > 0.0, to_center.y > 0.0) {
+ (true, true) => radii[2],
+ (true, false) => radii[1],
+ (false, true) => radii[3],
+ (false, false) => radii[0],
+ };
+
+ let x = (to_center.x.abs() - size.width() + radius).max(0.0);
+ let y = (to_center.y.abs() - size.height() + radius).max(0.0);
+
+ (x.powf(2.0) + y.powf(2.0)).sqrt() - radius
+}
+
+pub fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) {
+ clip_mask.clear();
+
+ let path = {
+ let mut builder = tiny_skia::PathBuilder::new();
+ builder.push_rect(
+ tiny_skia::Rect::from_xywh(
+ bounds.x,
+ bounds.y,
+ bounds.width,
+ bounds.height,
+ )
+ .unwrap(),
+ );
+
+ builder.finish().unwrap()
+ };
+
+ clip_mask.fill_path(
+ &path,
+ tiny_skia::FillRule::EvenOdd,
+ false,
+ tiny_skia::Transform::default(),
+ );
+}