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-rw-r--r--tiny_skia/src/backend.rs113
1 files changed, 105 insertions, 8 deletions
diff --git a/tiny_skia/src/backend.rs b/tiny_skia/src/backend.rs
index d1393b4d..ea4a3ec6 100644
--- a/tiny_skia/src/backend.rs
+++ b/tiny_skia/src/backend.rs
@@ -1,3 +1,5 @@
+use tiny_skia::Size;
+
use crate::core::{Background, Color, Gradient, Rectangle, Vector};
use crate::graphics::backend;
use crate::graphics::text;
@@ -150,9 +152,8 @@ impl Backend {
Primitive::Quad {
bounds,
background,
- border_radius,
- border_width,
- border_color,
+ border,
+ shadow,
} => {
let physical_bounds = (*bounds + translation) * scale_factor;
@@ -170,11 +171,12 @@ impl Backend {
.post_scale(scale_factor, scale_factor);
// Make sure the border radius is not larger than the bounds
- let border_width = border_width
+ let border_width = border
+ .width
.min(bounds.width / 2.0)
.min(bounds.height / 2.0);
- let mut fill_border_radius = *border_radius;
+ let mut fill_border_radius = <[f32; 4]>::from(border.radius);
for radius in &mut fill_border_radius {
*radius = (*radius)
.min(bounds.width / 2.0)
@@ -182,6 +184,81 @@ impl Backend {
}
let path = rounded_rectangle(*bounds, fill_border_radius);
+ if shadow.color.a > 0.0 {
+ let shadow_bounds = (Rectangle {
+ x: bounds.x + shadow.offset.x - shadow.blur_radius,
+ y: bounds.y + shadow.offset.y - shadow.blur_radius,
+ width: bounds.width + shadow.blur_radius * 2.0,
+ height: bounds.height + shadow.blur_radius * 2.0,
+ } + translation)
+ * scale_factor;
+
+ let radii = fill_border_radius
+ .into_iter()
+ .map(|radius| radius * scale_factor)
+ .collect::<Vec<_>>();
+ let (x, y, width, height) = (
+ shadow_bounds.x as u32,
+ shadow_bounds.y as u32,
+ shadow_bounds.width as u32,
+ shadow_bounds.height as u32,
+ );
+ let half_width = physical_bounds.width / 2.0;
+ let half_height = physical_bounds.height / 2.0;
+
+ let colors = (y..y + height)
+ .flat_map(|y| {
+ (x..x + width).map(move |x| (x as f32, y as f32))
+ })
+ .filter_map(|(x, y)| {
+ Size::from_wh(half_width, half_height).map(|size| {
+ let shadow_distance = rounded_box_sdf(
+ Vector::new(
+ x - physical_bounds.position().x
+ - (shadow.offset.x * scale_factor)
+ - half_width,
+ y - physical_bounds.position().y
+ - (shadow.offset.y * scale_factor)
+ - half_height,
+ ),
+ size,
+ &radii,
+ );
+ let shadow_alpha = 1.0
+ - smoothstep(
+ -shadow.blur_radius * scale_factor,
+ shadow.blur_radius * scale_factor,
+ shadow_distance,
+ );
+
+ let mut color = into_color(shadow.color);
+ color.apply_opacity(shadow_alpha);
+
+ color.to_color_u8().premultiply()
+ })
+ })
+ .collect();
+
+ if let Some(pixmap) = tiny_skia::IntSize::from_wh(
+ width, height,
+ )
+ .and_then(|size| {
+ tiny_skia::Pixmap::from_vec(
+ bytemuck::cast_vec(colors),
+ size,
+ )
+ }) {
+ pixels.draw_pixmap(
+ x as i32,
+ y as i32,
+ pixmap.as_ref(),
+ &tiny_skia::PixmapPaint::default(),
+ tiny_skia::Transform::default(),
+ None,
+ );
+ }
+ }
+
pixels.fill_path(
&path,
&tiny_skia::Paint {
@@ -252,7 +329,7 @@ impl Backend {
};
// Make sure the border radius is correct
- let mut border_radius = *border_radius;
+ let mut border_radius = <[f32; 4]>::from(border.radius);
let mut is_simple_border = true;
for radius in &mut border_radius {
@@ -278,7 +355,7 @@ impl Backend {
&border_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(
- into_color(*border_color),
+ into_color(border.color),
),
anti_alias: true,
..tiny_skia::Paint::default()
@@ -334,7 +411,7 @@ impl Backend {
&border_radius_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(
- into_color(*border_color),
+ into_color(border.color),
),
anti_alias: true,
..tiny_skia::Paint::default()
@@ -864,6 +941,26 @@ fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) {
);
}
+fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
+ let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
+
+ x * x * (3.0 - 2.0 * x)
+}
+
+fn rounded_box_sdf(to_center: Vector, size: Size, radii: &[f32]) -> f32 {
+ let radius = match (to_center.x > 0.0, to_center.y > 0.0) {
+ (true, true) => radii[2],
+ (true, false) => radii[1],
+ (false, true) => radii[3],
+ (false, false) => radii[0],
+ };
+
+ let x = (to_center.x.abs() - size.width() + radius).max(0.0);
+ let y = (to_center.y.abs() - size.height() + radius).max(0.0);
+
+ (x.powf(2.0) + y.powf(2.0)).sqrt() - radius
+}
+
impl iced_graphics::Backend for Backend {
type Primitive = primitive::Custom;
}