summaryrefslogtreecommitdiffstats
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/application.rs13
-rw-r--r--src/lib.rs55
-rw-r--r--src/pure.rs112
-rw-r--r--src/pure/application.rs195
-rw-r--r--src/pure/sandbox.rs123
-rw-r--r--src/pure/widget.rs174
-rw-r--r--src/sandbox.rs10
-rw-r--r--src/widget.rs50
8 files changed, 49 insertions, 683 deletions
diff --git a/src/application.rs b/src/application.rs
index aca97367..58d4a577 100644
--- a/src/application.rs
+++ b/src/application.rs
@@ -60,7 +60,8 @@ pub use iced_native::application::{Appearance, StyleSheet};
/// says "Hello, world!":
///
/// ```no_run
-/// use iced::{executor, Application, Command, Element, Settings, Text, Theme};
+/// use iced::executor;
+/// use iced::{Application, Command, Element, Settings, Theme};
///
/// pub fn main() -> iced::Result {
/// Hello::run(Settings::default())
@@ -86,8 +87,8 @@ pub use iced_native::application::{Appearance, StyleSheet};
/// Command::none()
/// }
///
-/// fn view(&mut self) -> Element<Self::Message> {
-/// Text::new("Hello, world!").into()
+/// fn view(&self) -> Element<Self::Message> {
+/// "Hello, world!".into()
/// }
/// }
/// ```
@@ -139,9 +140,7 @@ pub trait Application: Sized {
/// Returns the widgets to display in the [`Application`].
///
/// These widgets can produce __messages__ based on user interaction.
- fn view(
- &mut self,
- ) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
+ fn view(&self) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
/// Returns the current [`Theme`] of the [`Application`].
///
@@ -249,7 +248,7 @@ where
self.0.update(message)
}
- fn view(&mut self) -> Element<'_, Self::Message, Self::Renderer> {
+ fn view(&self) -> Element<'_, Self::Message, Self::Renderer> {
self.0.view()
}
}
diff --git a/src/lib.rs b/src/lib.rs
index 4e8d6787..96ee4eb5 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -51,15 +51,9 @@
//! We start by modelling the __state__ of our application:
//!
//! ```
-//! use iced::button;
-//!
//! struct Counter {
//! // The counter value
//! value: i32,
-//!
-//! // The local state of the two buttons
-//! increment_button: button::State,
-//! decrement_button: button::State,
//! }
//! ```
//!
@@ -78,15 +72,9 @@
//! __view logic__:
//!
//! ```
-//! # use iced::button;
-//! #
//! # struct Counter {
//! # // The counter value
//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
@@ -95,28 +83,22 @@
//! # DecrementPressed,
//! # }
//! #
-//! use iced::{Button, Column, Text};
+//! use iced::widget::{button, column, text, Column};
//!
//! impl Counter {
//! pub fn view(&mut self) -> Column<Message> {
//! // We use a column: a simple vertical layout
-//! Column::new()
-//! .push(
-//! // The increment button. We tell it to produce an
-//! // `IncrementPressed` message when pressed
-//! Button::new(&mut self.increment_button, Text::new("+"))
-//! .on_press(Message::IncrementPressed),
-//! )
-//! .push(
-//! // We show the value of the counter here
-//! Text::new(self.value.to_string()).size(50),
-//! )
-//! .push(
-//! // The decrement button. We tell it to produce a
-//! // `DecrementPressed` message when pressed
-//! Button::new(&mut self.decrement_button, Text::new("-"))
-//! .on_press(Message::DecrementPressed),
-//! )
+//! column![
+//! // The increment button. We tell it to produce an
+//! // `IncrementPressed` message when pressed
+//! button("+").on_press(Message::IncrementPressed),
+//!
+//! // We show the value of the counter here
+//! text(self.value.to_string()).size(50),
+//!
+//! // The decrement button. We tell it to produce a
+//! button("-").on_press(Message::DecrementPressed),
+//! ]
//! }
//! }
//! ```
@@ -125,15 +107,9 @@
//! our __state__ accordingly in our __update logic__:
//!
//! ```
-//! # use iced::button;
-//! #
//! # struct Counter {
//! # // The counter value
//! # value: i32,
-//! #
-//! # // The local state of the two buttons
-//! # increment_button: button::State,
-//! # decrement_button: button::State,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
@@ -203,10 +179,6 @@ pub mod time;
pub mod widget;
pub mod window;
-#[cfg(feature = "pure")]
-#[cfg_attr(docsrs, doc(cfg(feature = "pure")))]
-pub mod pure;
-
#[cfg(all(not(feature = "glow"), feature = "wgpu"))]
use iced_winit as runtime;
@@ -221,9 +193,6 @@ use iced_glow as renderer;
pub use iced_native::theme;
-#[doc(no_inline)]
-pub use widget::*;
-
pub use application::Application;
pub use element::Element;
pub use error::Error;
diff --git a/src/pure.rs b/src/pure.rs
deleted file mode 100644
index 23f56570..00000000
--- a/src/pure.rs
+++ /dev/null
@@ -1,112 +0,0 @@
-//! Leverage pure, virtual widgets in your application.
-//!
-//! The widgets found in this module are completely stateless versions of
-//! [the original widgets].
-//!
-//! Effectively, this means that, as a user of the library, you do not need to
-//! keep track of the local state of each widget (e.g. [`button::State`]).
-//! Instead, the runtime will keep track of everything for you!
-//!
-//! You can embed pure widgets anywhere in your [impure `Application`] using the
-//! [`Pure`] widget and some [`State`].
-//!
-//! In case you want to only use pure widgets in your application, this module
-//! offers an alternate [`Application`] trait with a completely pure `view`
-//! method.
-//!
-//! # The Elm Architecture, purity, and continuity
-//! As you may know, applications made with `iced` use [The Elm Architecture].
-//!
-//! In a nutshell, this architecture defines the initial state of the application, a way to `view` it, and a way to `update` it after a user interaction. The `update` logic is called after a meaningful user interaction, which in turn updates the state of the application. Then, the `view` logic is executed to redisplay the application.
-//!
-//! Since `view` logic is only run after an `update`, all of the mutations to the application state must only happen in the `update` logic. If the application state changes anywhere else, the `view` logic will not be rerun and, therefore, the previously generated `view` may stay outdated.
-//!
-//! However, the `Application` trait in `iced` defines `view` as:
-//!
-//! ```ignore
-//! pub trait Application {
-//! fn view(&mut self) -> Element<Self::Message>;
-//! }
-//! ```
-//!
-//! As a consequence, the application state can be mutated in `view` logic. The `view` logic in `iced` is __impure__.
-//!
-//! This impurity is necessary because `iced` puts the burden of widget __continuity__ on its users. In other words, it's up to you to provide `iced` with the internal state of each widget every time `view` is called.
-//!
-//! If we take a look at the classic `counter` example:
-//!
-//! ```ignore
-//! struct Counter {
-//! value: i32,
-//! increment_button: button::State,
-//! decrement_button: button::State,
-//! }
-//!
-//! // ...
-//!
-//! impl Counter {
-//! pub fn view(&mut self) -> Column<Message> {
-//! Column::new()
-//! .push(
-//! Button::new(&mut self.increment_button, Text::new("+"))
-//! .on_press(Message::IncrementPressed),
-//! )
-//! .push(Text::new(self.value.to_string()).size(50))
-//! .push(
-//! Button::new(&mut self.decrement_button, Text::new("-"))
-//! .on_press(Message::DecrementPressed),
-//! )
-//! }
-//! }
-//! ```
-//!
-//! We can see how we need to keep track of the `button::State` of each `Button` in our `Counter` state and provide a mutable reference to the widgets in our `view` logic. The widgets produced by `view` are __stateful__.
-//!
-//! While this approach forces users to keep track of widget state and causes impurity, I originally chose it because it allows `iced` to directly consume the widget tree produced by `view`. Since there is no internal state decoupled from `view` maintained by the runtime, `iced` does not need to compare (e.g. reconciliate) widget trees in order to ensure continuity.
-//!
-//! # Stateless widgets
-//! As the library matures, the need for some kind of persistent widget data (see #553) between `view` calls becomes more apparent (e.g. incremental rendering, animations, accessibility, etc.).
-//!
-//! If we are going to end up having persistent widget data anyways... There is no reason to have impure, stateful widgets anymore!
-//!
-//! With the help of this module, we can now write a pure `counter` example:
-//!
-//! ```ignore
-//! struct Counter {
-//! value: i32,
-//! }
-//!
-//! // ...
-//!
-//! impl Counter {
-//! fn view(&self) -> Column<Message> {
-//! Column::new()
-//! .push(Button::new("Increment").on_press(Message::IncrementPressed))
-//! .push(Text::new(self.value.to_string()).size(50))
-//! .push(Button::new("Decrement").on_press(Message::DecrementPressed))
-//! }
-//! }
-//! ```
-//!
-//! Notice how we no longer need to keep track of the `button::State`! The widgets in `iced_pure` do not take any mutable application state in `view`. They are __stateless__ widgets. As a consequence, we do not need mutable access to `self` in `view` anymore. `view` becomes __pure__.
-//!
-//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
-//!
-//! [the original widgets]: crate::widget
-//! [`button::State`]: crate::widget::button::State
-//! [impure `Application`]: crate::Application
-pub mod application;
-pub mod widget;
-
-mod sandbox;
-
-pub use application::Application;
-pub use sandbox::Sandbox;
-
-pub use iced_pure::helpers::*;
-pub use iced_pure::Widget;
-pub use iced_pure::{Pure, State};
-
-/// A generic, pure [`Widget`].
-pub type Element<'a, Message, Renderer = crate::Renderer> =
- iced_pure::Element<'a, Message, Renderer>;
diff --git a/src/pure/application.rs b/src/pure/application.rs
deleted file mode 100644
index 396854ad..00000000
--- a/src/pure/application.rs
+++ /dev/null
@@ -1,195 +0,0 @@
-//! Build interactive cross-platform applications.
-use crate::pure::{self, Pure};
-use crate::window;
-use crate::{Command, Executor, Settings, Subscription};
-
-pub use iced_native::application::StyleSheet;
-
-/// A pure version of [`Application`].
-///
-/// Unlike the impure version, the `view` method of this trait takes an
-/// immutable reference to `self` and returns a pure [`Element`].
-///
-/// [`Application`]: crate::Application
-/// [`Element`]: pure::Element
-pub trait Application: Sized {
- /// The [`Executor`] that will run commands and subscriptions.
- ///
- /// The [default executor] can be a good starting point!
- ///
- /// [`Executor`]: Self::Executor
- /// [default executor]: crate::executor::Default
- type Executor: Executor;
-
- /// The type of __messages__ your [`Application`] will produce.
- type Message: std::fmt::Debug + Send;
-
- /// The theme of your [`Application`].
- type Theme: Default + StyleSheet;
-
- /// The data needed to initialize your [`Application`].
- type Flags;
-
- /// Initializes the [`Application`] with the flags provided to
- /// [`run`] as part of the [`Settings`].
- ///
- /// Here is where you should return the initial state of your app.
- ///
- /// Additionally, you can return a [`Command`] if you need to perform some
- /// async action in the background on startup. This is useful if you want to
- /// load state from a file, perform an initial HTTP request, etc.
- ///
- /// [`run`]: Self::run
- fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
-
- /// Returns the current title of the [`Application`].
- ///
- /// This title can be dynamic! The runtime will automatically update the
- /// title of your application when necessary.
- fn title(&self) -> String;
-
- /// Handles a __message__ and updates the state of the [`Application`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by either user interactions or commands, will be handled by
- /// this method.
- ///
- /// Any [`Command`] returned will be executed immediately in the background.
- fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
-
- /// Returns the widgets to display in the [`Application`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
- fn view(
- &self,
- ) -> pure::Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
-
- /// Returns the current [`Theme`] of the [`Application`].
- fn theme(&self) -> Self::Theme {
- Self::Theme::default()
- }
-
- /// Returns the event [`Subscription`] for the current state of the
- /// application.
- ///
- /// A [`Subscription`] will be kept alive as long as you keep returning it,
- /// and the __messages__ produced will be handled by
- /// [`update`](#tymethod.update).
- ///
- /// By default, this method returns an empty [`Subscription`].
- fn subscription(&self) -> Subscription<Self::Message> {
- Subscription::none()
- }
-
- /// Returns the current [`Application`] mode.
- ///
- /// The runtime will automatically transition your application if a new mode
- /// is returned.
- ///
- /// Currently, the mode only has an effect in native platforms.
- ///
- /// By default, an application will run in windowed mode.
- fn mode(&self) -> window::Mode {
- window::Mode::Windowed
- }
-
- /// Returns the scale factor of the [`Application`].
- ///
- /// It can be used to dynamically control the size of the UI at runtime
- /// (i.e. zooming).
- ///
- /// For instance, a scale factor of `2.0` will make widgets twice as big,
- /// while a scale factor of `0.5` will shrink them to half their size.
- ///
- /// By default, it returns `1.0`.
- fn scale_factor(&self) -> f64 {
- 1.0
- }
-
- /// Returns whether the [`Application`] should be terminated.
- ///
- /// By default, it returns `false`.
- fn should_exit(&self) -> bool {
- false
- }
-
- /// Runs the [`Application`].
- ///
- /// On native platforms, this method will take control of the current thread
- /// until the [`Application`] exits.
- ///
- /// On the web platform, this method __will NOT return__ unless there is an
- /// [`Error`] during startup.
- ///
- /// [`Error`]: crate::Error
- fn run(settings: Settings<Self::Flags>) -> crate::Result
- where
- Self: 'static,
- {
- <Instance<Self> as crate::Application>::run(settings)
- }
-}
-
-struct Instance<A: Application> {
- application: A,
- state: pure::State,
-}
-
-impl<A> crate::Application for Instance<A>
-where
- A: Application,
- A::Message: 'static,
-{
- type Executor = A::Executor;
- type Message = A::Message;
- type Flags = A::Flags;
- type Theme = A::Theme;
-
- fn new(flags: Self::Flags) -> (Self, Command<Self::Message>) {
- let (application, command) = A::new(flags);
-
- (
- Instance {
- application,
- state: pure::State::new(),
- },
- command,
- )
- }
-
- fn title(&self) -> String {
- A::title(&self.application)
- }
-
- fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
- A::update(&mut self.application, message)
- }
-
- fn subscription(&self) -> Subscription<Self::Message> {
- A::subscription(&self.application)
- }
-
- fn view(
- &mut self,
- ) -> crate::Element<'_, Self::Message, crate::Renderer<Self::Theme>> {
- let content = A::view(&self.application);
-
- Pure::new(&mut self.state, content).into()
- }
-
- fn theme(&self) -> Self::Theme {
- A::theme(&self.application)
- }
-
- fn mode(&self) -> window::Mode {
- A::mode(&self.application)
- }
-
- fn scale_factor(&self) -> f64 {
- A::scale_factor(&self.application)
- }
-
- fn should_exit(&self) -> bool {
- A::should_exit(&self.application)
- }
-}
diff --git a/src/pure/sandbox.rs b/src/pure/sandbox.rs
deleted file mode 100644
index a58cace7..00000000
--- a/src/pure/sandbox.rs
+++ /dev/null
@@ -1,123 +0,0 @@
-use crate::pure;
-use crate::{Command, Error, Settings, Subscription, Theme};
-
-/// A pure version of [`Sandbox`].
-///
-/// Unlike the impure version, the `view` method of this trait takes an
-/// immutable reference to `self` and returns a pure [`Element`].
-///
-/// [`Sandbox`]: crate::Sandbox
-/// [`Element`]: pure::Element
-pub trait Sandbox {
- /// The type of __messages__ your [`Sandbox`] will produce.
- type Message: std::fmt::Debug + Send;
-
- /// Initializes the [`Sandbox`].
- ///
- /// Here is where you should return the initial state of your app.
- fn new() -> Self;
-
- /// Returns the current title of the [`Sandbox`].
- ///
- /// This title can be dynamic! The runtime will automatically update the
- /// title of your application when necessary.
- fn title(&self) -> String;
-
- /// Handles a __message__ and updates the state of the [`Sandbox`].
- ///
- /// This is where you define your __update logic__. All the __messages__,
- /// produced by user interactions, will be handled by this method.
- fn update(&mut self, message: Self::Message);
-
- /// Returns the widgets to display in the [`Sandbox`].
- ///
- /// These widgets can produce __messages__ based on user interaction.
- fn view(&self) -> pure::Element<'_, Self::Message>;
-
- /// Returns the current [`Theme`] of the [`Sandbox`].
- ///
- /// If you want to use your own custom theme type, you will have to use an
- /// [`Application`].
- ///
- /// By default, it returns [`Theme::default`].
- fn theme(&self) -> Theme {
- Theme::default()
- }
-
- /// Returns the scale factor of the [`Sandbox`].
- ///
- /// It can be used to dynamically control the size of the UI at runtime
- /// (i.e. zooming).
- ///
- /// For instance, a scale factor of `2.0` will make widgets twice as big,
- /// while a scale factor of `0.5` will shrink them to half their size.
- ///
- /// By default, it returns `1.0`.
- fn scale_factor(&self) -> f64 {
- 1.0
- }
-
- /// Returns whether the [`Sandbox`] should be terminated.
- ///
- /// By default, it returns `false`.
- fn should_exit(&self) -> bool {
- false
- }
-
- /// Runs the [`Sandbox`].
- ///
- /// On native platforms, this method will take control of the current thread
- /// and __will NOT return__.
- ///
- /// It should probably be that last thing you call in your `main` function.
- fn run(settings: Settings<()>) -> Result<(), Error>
- where
- Self: 'static + Sized,
- {
- <Self as pure::Application>::run(settings)
- }
-}
-
-impl<T> pure::Application for T
-where
- T: Sandbox,
-{
- type Executor = iced_futures::backend::null::Executor;
- type Flags = ();
- type Message = T::Message;
- type Theme = Theme;
-
- fn new(_flags: ()) -> (Self, Command<T::Message>) {
- (T::new(), Command::none())
- }
-
- fn title(&self) -> String {
- T::title(self)
- }
-
- fn update(&mut self, message: T::Message) -> Command<T::Message> {
- T::update(self, message);
-
- Command::none()
- }
-
- fn view(&self) -> pure::Element<'_, T::Message> {
- T::view(self)
- }
-
- fn theme(&self) -> Self::Theme {
- T::theme(self)
- }
-
- fn subscription(&self) -> Subscription<T::Message> {
- Subscription::none()
- }
-
- fn scale_factor(&self) -> f64 {
- T::scale_factor(self)
- }
-
- fn should_exit(&self) -> bool {
- T::should_exit(self)
- }
-}
diff --git a/src/pure/widget.rs b/src/pure/widget.rs
deleted file mode 100644
index 336f498f..00000000
--- a/src/pure/widget.rs
+++ /dev/null
@@ -1,174 +0,0 @@
-//! Pure versions of the widgets.
-
-/// A container that distributes its contents vertically.
-pub type Column<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Column<'a, Message, Renderer>;
-
-/// A container that distributes its contents horizontally.
-pub type Row<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Row<'a, Message, Renderer>;
-
-/// A paragraph of text.
-pub type Text<Renderer = crate::Renderer> = iced_pure::widget::Text<Renderer>;
-
-pub mod button {
- //! Allow your users to perform actions by pressing a button.
- pub use iced_pure::widget::button::{Appearance, StyleSheet};
-
- /// A widget that produces a message when clicked.
- pub type Button<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Button<'a, Message, Renderer>;
-}
-
-pub mod checkbox {
- //! Show toggle controls using checkboxes.
- pub use iced_pure::widget::checkbox::{Appearance, StyleSheet};
-
- /// A box that can be checked.
- pub type Checkbox<'a, Message, Renderer = crate::Renderer> =
- iced_native::widget::Checkbox<'a, Message, Renderer>;
-}
-
-pub mod container {
- //! Decorate content and apply alignment.
- pub use iced_pure::widget::container::{Appearance, StyleSheet};
-
- /// An element decorating some content.
- pub type Container<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Container<'a, Message, Renderer>;
-}
-
-pub mod pane_grid {
- //! Let your users split regions of your application and organize layout dynamically.
- //!
- //! [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
- //!
- //! # Example
- //! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
- //! drag and drop, and hotkey support.
- //!
- //! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.4/examples/pane_grid
- pub use iced_pure::widget::pane_grid::{
- Axis, Configuration, Direction, DragEvent, Line, Node, Pane,
- ResizeEvent, Split, State, StyleSheet,
- };
-
- /// A collection of panes distributed using either vertical or horizontal splits
- /// to completely fill the space available.
- ///
- /// [![Pane grid - Iced](https://thumbs.gfycat.com/MixedFlatJellyfish-small.gif)](https://gfycat.com/mixedflatjellyfish)
- pub type PaneGrid<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::PaneGrid<'a, Message, Renderer>;
-
- /// The content of a [`Pane`].
- pub type Content<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::pane_grid::Content<'a, Message, Renderer>;
-
- /// The title bar of a [`Pane`].
- pub type TitleBar<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::pane_grid::TitleBar<'a, Message, Renderer>;
-}
-
-pub mod pick_list {
- //! Display a dropdown list of selectable values.
- pub use iced_pure::widget::pick_list::{Appearance, StyleSheet};
-
- /// A widget allowing the selection of a single value from a list of options.
- pub type PickList<'a, T, Message, Renderer = crate::Renderer> =
- iced_pure::widget::PickList<'a, T, Message, Renderer>;
-}
-
-pub mod radio {
- //! Create choices using radio buttons.
- pub use iced_pure::widget::radio::{Appearance, StyleSheet};
-
- /// A circular button representing a choice.
- pub type Radio<Message, Renderer = crate::Renderer> =
- iced_pure::widget::Radio<Message, Renderer>;
-}
-
-pub mod scrollable {
- //! Navigate an endless amount of content with a scrollbar.
- pub use iced_pure::widget::scrollable::{Scrollbar, Scroller, StyleSheet};
-
- /// A widget that can vertically display an infinite amount of content
- /// with a scrollbar.
- pub type Scrollable<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Scrollable<'a, Message, Renderer>;
-}
-
-pub mod toggler {
- //! Show toggle controls using togglers.
- pub use iced_pure::widget::toggler::{Appearance, StyleSheet};
-
- /// A toggler widget.
- pub type Toggler<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Toggler<'a, Message, Renderer>;
-}
-
-pub mod text_input {
- //! Display fields that can be filled with text.
- pub use iced_pure::widget::text_input::{Appearance, StyleSheet};
-
- /// A field that can be filled with text.
- pub type TextInput<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::TextInput<'a, Message, Renderer>;
-}
-
-pub mod tooltip {
- //! Display a widget over another.
- pub use iced_pure::widget::tooltip::Position;
-
- /// A widget allowing the selection of a single value from a list of options.
- pub type Tooltip<'a, Message, Renderer = crate::Renderer> =
- iced_pure::widget::Tooltip<'a, Message, Renderer>;
-}
-
-pub use iced_pure::widget::progress_bar;
-pub use iced_pure::widget::rule;
-pub use iced_pure::widget::slider;
-pub use iced_pure::widget::Space;
-
-pub use button::Button;
-pub use checkbox::Checkbox;
-pub use container::Container;
-pub use pane_grid::PaneGrid;
-pub use pick_list::PickList;
-pub use progress_bar::ProgressBar;
-pub use radio::Radio;
-pub use rule::Rule;
-pub use scrollable::Scrollable;
-pub use slider::Slider;
-pub use text_input::TextInput;
-pub use toggler::Toggler;
-pub use tooltip::Tooltip;
-
-#[cfg(feature = "canvas")]
-pub use iced_graphics::widget::pure::canvas;
-
-#[cfg(feature = "qr_code")]
-pub use iced_graphics::widget::pure::qr_code;
-
-#[cfg(feature = "image")]
-pub mod image {
- //! Display images in your user interface.
- pub use iced_native::image::Handle;
-
- /// A frame that displays an image.
- pub type Image = iced_pure::widget::Image<Handle>;
-}
-
-#[cfg(feature = "svg")]
-pub use iced_pure::widget::svg;
-
-#[cfg(feature = "canvas")]
-pub use canvas::Canvas;
-
-#[cfg(feature = "qr_code")]
-pub use qr_code::QRCode;
-
-#[cfg(feature = "image")]
-pub use image::Image;
-
-#[cfg(feature = "svg")]
-pub use svg::Svg;
diff --git a/src/sandbox.rs b/src/sandbox.rs
index 3ca3fe8f..bdb6ad5a 100644
--- a/src/sandbox.rs
+++ b/src/sandbox.rs
@@ -56,7 +56,7 @@ use crate::{Application, Command, Element, Error, Settings, Subscription};
/// says "Hello, world!":
///
/// ```no_run
-/// use iced::{Element, Sandbox, Settings, Text};
+/// use iced::{Element, Sandbox, Settings};
///
/// pub fn main() -> iced::Result {
/// Hello::run(Settings::default())
@@ -79,8 +79,8 @@ use crate::{Application, Command, Element, Error, Settings, Subscription};
/// // This application has no interactions
/// }
///
-/// fn view(&mut self) -> Element<Self::Message> {
-/// Text::new("Hello, world!").into()
+/// fn view(&self) -> Element<Self::Message> {
+/// "Hello, world!".into()
/// }
/// }
/// ```
@@ -108,7 +108,7 @@ pub trait Sandbox {
/// Returns the widgets to display in the [`Sandbox`].
///
/// These widgets can produce __messages__ based on user interaction.
- fn view(&mut self) -> Element<'_, Self::Message>;
+ fn view(&self) -> Element<'_, Self::Message>;
/// Returns the current [`Theme`] of the [`Sandbox`].
///
@@ -184,7 +184,7 @@ where
Command::none()
}
- fn view(&mut self) -> Element<'_, T::Message> {
+ fn view(&self) -> Element<'_, T::Message> {
T::view(self)
}
diff --git a/src/widget.rs b/src/widget.rs
index b8b5c493..4ddf0566 100644
--- a/src/widget.rs
+++ b/src/widget.rs
@@ -1,18 +1,7 @@
//! Display information and interactive controls in your application.
-//!
-//! # Re-exports
-//! For convenience, the contents of this module are available at the root
-//! module. Therefore, you can directly type:
-//!
-//! ```
-//! use iced::{button, Button};
-//! ```
-//!
-//! # Stateful widgets
-//! Some widgets need to keep track of __local state__.
-//!
-//! These widgets have their own module with a `State` type. For instance, a
-//! [`TextInput`] has some [`text_input::State`].
+pub use iced_native::widget::helpers::*;
+
+pub use iced_native::{column, row};
/// A container that distributes its contents vertically.
pub type Column<'a, Message, Renderer = crate::Renderer> =
@@ -22,14 +11,18 @@ pub type Column<'a, Message, Renderer = crate::Renderer> =
pub type Row<'a, Message, Renderer = crate::Renderer> =
iced_native::widget::Row<'a, Message, Renderer>;
-/// A paragraph of text.
-pub type Text<Renderer = crate::Renderer> = iced_native::widget::Text<Renderer>;
+pub mod text {
+ //! Write some text for your users to read.
+ pub use iced_native::widget::text::{Appearance, StyleSheet};
+
+ /// A paragraph of text.
+ pub type Text<Renderer = crate::Renderer> =
+ iced_native::widget::Text<Renderer>;
+}
pub mod button {
//! Allow your users to perform actions by pressing a button.
- //!
- //! A [`Button`] has some local [`State`].
- pub use iced_native::widget::button::{Appearance, State, StyleSheet};
+ pub use iced_native::widget::button::{Appearance, StyleSheet};
/// A widget that produces a message when clicked.
pub type Button<'a, Message, Renderer = crate::Renderer> =
@@ -87,7 +80,7 @@ pub mod pane_grid {
pub mod pick_list {
//! Display a dropdown list of selectable values.
- pub use iced_native::widget::pick_list::{Appearance, State, StyleSheet};
+ pub use iced_native::widget::pick_list::{Appearance, StyleSheet};
/// A widget allowing the selection of a single value from a list of options.
pub type PickList<'a, T, Message, Renderer = crate::Renderer> =
@@ -106,7 +99,7 @@ pub mod radio {
pub mod scrollable {
//! Navigate an endless amount of content with a scrollbar.
pub use iced_native::widget::scrollable::{
- style::Scrollbar, style::Scroller, State, StyleSheet,
+ style::Scrollbar, style::Scroller, StyleSheet,
};
/// A widget that can vertically display an infinite amount of content
@@ -126,9 +119,7 @@ pub mod toggler {
pub mod text_input {
//! Display fields that can be filled with text.
- //!
- //! A [`TextInput`] has some local [`State`].
- pub use iced_native::widget::text_input::{Appearance, State, StyleSheet};
+ pub use iced_native::widget::text_input::{Appearance, StyleSheet};
/// A field that can be filled with text.
pub type TextInput<'a, Message, Renderer = crate::Renderer> =
@@ -159,6 +150,7 @@ pub use radio::Radio;
pub use rule::Rule;
pub use scrollable::Scrollable;
pub use slider::Slider;
+pub use text::Text;
pub use text_input::TextInput;
pub use toggler::Toggler;
pub use tooltip::Tooltip;
@@ -167,6 +159,16 @@ pub use tooltip::Tooltip;
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
pub use iced_graphics::widget::canvas;
+#[cfg(feature = "canvas")]
+#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
+/// Creates a new [`Canvas`].
+pub fn canvas<P, Message, Theme>(program: P) -> Canvas<Message, Theme, P>
+where
+ P: canvas::Program<Message, Theme>,
+{
+ Canvas::new(program)
+}
+
#[cfg(feature = "image")]
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
pub mod image {