diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/lib.rs | 3 | ||||
-rw-r--r-- | src/multi_window.rs | 4 | ||||
-rw-r--r-- | src/multi_window/application.rs | 256 | ||||
-rw-r--r-- | src/window/icon.rs | 63 | ||||
-rw-r--r-- | src/window/position.rs | 32 | ||||
-rw-r--r-- | src/window/settings.rs | 76 |
6 files changed, 263 insertions, 171 deletions
@@ -184,6 +184,9 @@ pub mod window; #[cfg(feature = "advanced")] pub mod advanced; +#[cfg(feature = "multi-window")] +pub mod multi_window; + pub use style::theme; pub use crate::core::alignment; diff --git a/src/multi_window.rs b/src/multi_window.rs new file mode 100644 index 00000000..5b7a00b4 --- /dev/null +++ b/src/multi_window.rs @@ -0,0 +1,4 @@ +//! Leverage multi-window support in your application. +mod application; + +pub use application::Application; diff --git a/src/multi_window/application.rs b/src/multi_window/application.rs new file mode 100644 index 00000000..9974128c --- /dev/null +++ b/src/multi_window/application.rs @@ -0,0 +1,256 @@ +use crate::window; +use crate::{Command, Element, Executor, Settings, Subscription}; + +pub use iced_native::application::{Appearance, StyleSheet}; + +/// An interactive cross-platform multi-window application. +/// +/// This trait is the main entrypoint of Iced. Once implemented, you can run +/// your GUI application by simply calling [`run`](#method.run). +/// +/// An [`Application`] can execute asynchronous actions by returning a +/// [`Command`] in some of its methods. For example, to spawn a new window, you +/// can use the `iced_winit::window::spawn()` [`Command`]. +/// +/// When using an [`Application`] with the `debug` feature enabled, a debug view +/// can be toggled by pressing `F12`. +/// +/// ## A simple "Hello, world!" +/// +/// If you just want to get started, here is a simple [`Application`] that +/// says "Hello, world!": +/// +/// ```no_run +/// use iced::executor; +/// use iced::multi_window::Application; +/// use iced::window; +/// use iced::{Command, Element, Settings, Theme}; +/// +/// pub fn main() -> iced::Result { +/// Hello::run(Settings::default()) +/// } +/// +/// struct Hello; +/// +/// impl Application for Hello { +/// type Executor = executor::Default; +/// type Message = (); +/// type Theme = Theme; +/// type Flags = (); +/// +/// fn new(_flags: ()) -> (Hello, Command<Self::Message>) { +/// (Hello, Command::none()) +/// } +/// +/// fn title(&self, window: window::Id) -> String { +/// String::from("A cool application") +/// } +/// +/// fn update(&mut self, _message: Self::Message) -> Command<Self::Message> { +/// Command::none() +/// } +/// +/// fn view(&self, window: window::Id) -> Element<Self::Message> { +/// "Hello, world!".into() +/// } +/// +/// fn close_requested(&self, window: window::Id) -> Self::Message { +/// () +/// } +/// } +/// ``` +pub trait Application: Sized { + /// The [`Executor`] that will run commands and subscriptions. + /// + /// The [default executor] can be a good starting point! + /// + /// [`Executor`]: Self::Executor + /// [default executor]: crate::executor::Default + type Executor: Executor; + + /// The type of __messages__ your [`Application`] will produce. + type Message: std::fmt::Debug + Send; + + /// The theme of your [`Application`]. + type Theme: Default + StyleSheet; + + /// The data needed to initialize your [`Application`]. + type Flags; + + /// Initializes the [`Application`] with the flags provided to + /// [`run`] as part of the [`Settings`]. + /// + /// Here is where you should return the initial state of your app. + /// + /// Additionally, you can return a [`Command`] if you need to perform some + /// async action in the background on startup. This is useful if you want to + /// load state from a file, perform an initial HTTP request, etc. + /// + /// [`run`]: Self::run + fn new(flags: Self::Flags) -> (Self, Command<Self::Message>); + + /// Returns the current title of the [`Application`]. + /// + /// This title can be dynamic! The runtime will automatically update the + /// title of your application when necessary. + fn title(&self, window: window::Id) -> String; + + /// Handles a __message__ and updates the state of the [`Application`]. + /// + /// This is where you define your __update logic__. All the __messages__, + /// produced by either user interactions or commands, will be handled by + /// this method. + /// + /// Any [`Command`] returned will be executed immediately in the background. + fn update(&mut self, message: Self::Message) -> Command<Self::Message>; + + /// Returns the current [`Theme`] of the [`Application`]. + /// + /// [`Theme`]: Self::Theme + #[allow(unused_variables)] + fn theme(&self, window: window::Id) -> Self::Theme { + Self::Theme::default() + } + + /// Returns the current [`Style`] of the [`Theme`]. + /// + /// [`Style`]: <Self::Theme as StyleSheet>::Style + /// [`Theme`]: Self::Theme + fn style(&self) -> <Self::Theme as StyleSheet>::Style { + <Self::Theme as StyleSheet>::Style::default() + } + + /// Returns the event [`Subscription`] for the current state of the + /// application. + /// + /// A [`Subscription`] will be kept alive as long as you keep returning it, + /// and the __messages__ produced will be handled by + /// [`update`](#tymethod.update). + /// + /// By default, this method returns an empty [`Subscription`]. + fn subscription(&self) -> Subscription<Self::Message> { + Subscription::none() + } + + /// Returns the widgets to display in the [`Application`]. + /// + /// These widgets can produce __messages__ based on user interaction. + fn view( + &self, + window: window::Id, + ) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>; + + /// Returns the scale factor of the `window` of the [`Application`]. + /// + /// It can be used to dynamically control the size of the UI at runtime + /// (i.e. zooming). + /// + /// For instance, a scale factor of `2.0` will make widgets twice as big, + /// while a scale factor of `0.5` will shrink them to half their size. + /// + /// By default, it returns `1.0`. + #[allow(unused_variables)] + fn scale_factor(&self, window: window::Id) -> f64 { + 1.0 + } + + /// Returns whether the [`Application`] should be terminated. + /// + /// By default, it returns `false`. + fn should_exit(&self) -> bool { + false + } + + /// Returns the `Self::Message` that should be processed when a `window` is requested to + /// be closed. + fn close_requested(&self, window: window::Id) -> Self::Message; + + /// Runs the [`Application`]. + /// + /// On native platforms, this method will take control of the current thread + /// until the [`Application`] exits. + /// + /// On the web platform, this method __will NOT return__ unless there is an + /// [`Error`] during startup. + /// + /// [`Error`]: crate::Error + fn run(settings: Settings<Self::Flags>) -> crate::Result + where + Self: 'static, + { + #[allow(clippy::needless_update)] + let renderer_settings = crate::renderer::Settings { + default_font: settings.default_font, + default_text_size: settings.default_text_size, + text_multithreading: settings.text_multithreading, + antialiasing: if settings.antialiasing { + Some(crate::renderer::settings::Antialiasing::MSAAx4) + } else { + None + }, + ..crate::renderer::Settings::from_env() + }; + + Ok(crate::runtime::multi_window::run::< + Instance<Self>, + Self::Executor, + crate::renderer::window::Compositor<Self::Theme>, + >(settings.into(), renderer_settings)?) + } +} + +struct Instance<A: Application>(A); + +impl<A> crate::runtime::multi_window::Application for Instance<A> +where + A: Application, +{ + type Flags = A::Flags; + type Renderer = crate::Renderer<A::Theme>; + type Message = A::Message; + + fn update(&mut self, message: Self::Message) -> Command<Self::Message> { + self.0.update(message) + } + + fn view( + &self, + window: window::Id, + ) -> Element<'_, Self::Message, Self::Renderer> { + self.0.view(window) + } + + fn new(flags: Self::Flags) -> (Self, Command<A::Message>) { + let (app, command) = A::new(flags); + + (Instance(app), command) + } + + fn title(&self, window: window::Id) -> String { + self.0.title(window) + } + + fn theme(&self, window: window::Id) -> A::Theme { + self.0.theme(window) + } + + fn style(&self) -> <A::Theme as StyleSheet>::Style { + self.0.style() + } + + fn subscription(&self) -> Subscription<Self::Message> { + self.0.subscription() + } + + fn scale_factor(&self, window: window::Id) -> f64 { + self.0.scale_factor(window) + } + + fn should_exit(&self) -> bool { + self.0.should_exit() + } + + fn close_requested(&self, window: window::Id) -> Self::Message { + self.0.close_requested(window) + } +} diff --git a/src/window/icon.rs b/src/window/icon.rs deleted file mode 100644 index 0fe010ca..00000000 --- a/src/window/icon.rs +++ /dev/null @@ -1,63 +0,0 @@ -//! Attach an icon to the window of your application. -pub use crate::core::window::icon::*; - -use crate::core::window::icon; - -use std::io; - -#[cfg(feature = "image")] -use std::path::Path; - -/// Creates an icon from an image file. -/// -/// This will return an error in case the file is missing at run-time. You may prefer [`Self::from_file_data`] instead. -#[cfg(feature = "image")] -pub fn from_file<P: AsRef<Path>>(icon_path: P) -> Result<Icon, Error> { - let icon = image_rs::io::Reader::open(icon_path)?.decode()?.to_rgba8(); - - Ok(icon::from_rgba(icon.to_vec(), icon.width(), icon.height())?) -} - -/// Creates an icon from the content of an image file. -/// -/// This content can be included in your application at compile-time, e.g. using the `include_bytes!` macro. -/// You can pass an explicit file format. Otherwise, the file format will be guessed at runtime. -#[cfg(feature = "image")] -pub fn from_file_data( - data: &[u8], - explicit_format: Option<image_rs::ImageFormat>, -) -> Result<Icon, Error> { - let mut icon = image_rs::io::Reader::new(std::io::Cursor::new(data)); - let icon_with_format = match explicit_format { - Some(format) => { - icon.set_format(format); - icon - } - None => icon.with_guessed_format()?, - }; - - let pixels = icon_with_format.decode()?.to_rgba8(); - - Ok(icon::from_rgba( - pixels.to_vec(), - pixels.width(), - pixels.height(), - )?) -} - -/// An error produced when creating an [`Icon`]. -#[derive(Debug, thiserror::Error)] -pub enum Error { - /// The [`Icon`] is not valid. - #[error("The icon is invalid: {0}")] - InvalidError(#[from] icon::Error), - - /// The underlying OS failed to create the icon. - #[error("The underlying OS failted to create the window icon: {0}")] - OsError(#[from] io::Error), - - /// The `image` crate reported an error. - #[cfg(feature = "image")] - #[error("Unable to create icon from a file: {0}")] - ImageError(#[from] image_rs::error::ImageError), -} diff --git a/src/window/position.rs b/src/window/position.rs deleted file mode 100644 index 6b9fac41..00000000 --- a/src/window/position.rs +++ /dev/null @@ -1,32 +0,0 @@ -/// The position of a window in a given screen. -#[derive(Debug, Clone, Copy, PartialEq, Eq)] -pub enum Position { - /// The platform-specific default position for a new window. - Default, - /// The window is completely centered on the screen. - Centered, - /// The window is positioned with specific coordinates: `(X, Y)`. - /// - /// When the decorations of the window are enabled, Windows 10 will add some - /// invisible padding to the window. This padding gets included in the - /// position. So if you have decorations enabled and want the window to be - /// at (0, 0) you would have to set the position to - /// `(PADDING_X, PADDING_Y)`. - Specific(i32, i32), -} - -impl Default for Position { - fn default() -> Self { - Self::Default - } -} - -impl From<Position> for iced_winit::Position { - fn from(position: Position) -> Self { - match position { - Position::Default => Self::Default, - Position::Centered => Self::Centered, - Position::Specific(x, y) => Self::Specific(x, y), - } - } -} diff --git a/src/window/settings.rs b/src/window/settings.rs deleted file mode 100644 index 458b9232..00000000 --- a/src/window/settings.rs +++ /dev/null @@ -1,76 +0,0 @@ -use crate::window::{Icon, Level, Position}; - -pub use iced_winit::settings::PlatformSpecific; - -/// The window settings of an application. -#[derive(Debug, Clone)] -pub struct Settings { - /// The initial size of the window. - pub size: (u32, u32), - - /// The initial position of the window. - pub position: Position, - - /// The minimum size of the window. - pub min_size: Option<(u32, u32)>, - - /// The maximum size of the window. - pub max_size: Option<(u32, u32)>, - - /// Whether the window should be visible or not. - pub visible: bool, - - /// Whether the window should be resizable or not. - pub resizable: bool, - - /// Whether the window should have a border, a title bar, etc. or not. - pub decorations: bool, - - /// Whether the window should be transparent. - pub transparent: bool, - - /// The window [`Level`]. - pub level: Level, - - /// The icon of the window. - pub icon: Option<Icon>, - - /// Platform specific settings. - pub platform_specific: PlatformSpecific, -} - -impl Default for Settings { - fn default() -> Settings { - Settings { - size: (1024, 768), - position: Position::default(), - min_size: None, - max_size: None, - visible: true, - resizable: true, - decorations: true, - transparent: false, - level: Level::default(), - icon: None, - platform_specific: Default::default(), - } - } -} - -impl From<Settings> for iced_winit::settings::Window { - fn from(settings: Settings) -> Self { - Self { - size: settings.size, - position: iced_winit::Position::from(settings.position), - min_size: settings.min_size, - max_size: settings.max_size, - visible: settings.visible, - resizable: settings.resizable, - decorations: settings.decorations, - transparent: settings.transparent, - level: settings.level, - icon: settings.icon.map(Icon::into), - platform_specific: settings.platform_specific, - } - } -} |