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-rw-r--r--src/lib.rs3
-rw-r--r--src/multi_window.rs4
-rw-r--r--src/multi_window/application.rs256
-rw-r--r--src/window/icon.rs63
-rw-r--r--src/window/position.rs32
-rw-r--r--src/window/settings.rs76
6 files changed, 263 insertions, 171 deletions
diff --git a/src/lib.rs b/src/lib.rs
index ce6c513d..4ddcd9d8 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -184,6 +184,9 @@ pub mod window;
#[cfg(feature = "advanced")]
pub mod advanced;
+#[cfg(feature = "multi-window")]
+pub mod multi_window;
+
pub use style::theme;
pub use crate::core::alignment;
diff --git a/src/multi_window.rs b/src/multi_window.rs
new file mode 100644
index 00000000..5b7a00b4
--- /dev/null
+++ b/src/multi_window.rs
@@ -0,0 +1,4 @@
+//! Leverage multi-window support in your application.
+mod application;
+
+pub use application::Application;
diff --git a/src/multi_window/application.rs b/src/multi_window/application.rs
new file mode 100644
index 00000000..9974128c
--- /dev/null
+++ b/src/multi_window/application.rs
@@ -0,0 +1,256 @@
+use crate::window;
+use crate::{Command, Element, Executor, Settings, Subscription};
+
+pub use iced_native::application::{Appearance, StyleSheet};
+
+/// An interactive cross-platform multi-window application.
+///
+/// This trait is the main entrypoint of Iced. Once implemented, you can run
+/// your GUI application by simply calling [`run`](#method.run).
+///
+/// An [`Application`] can execute asynchronous actions by returning a
+/// [`Command`] in some of its methods. For example, to spawn a new window, you
+/// can use the `iced_winit::window::spawn()` [`Command`].
+///
+/// When using an [`Application`] with the `debug` feature enabled, a debug view
+/// can be toggled by pressing `F12`.
+///
+/// ## A simple "Hello, world!"
+///
+/// If you just want to get started, here is a simple [`Application`] that
+/// says "Hello, world!":
+///
+/// ```no_run
+/// use iced::executor;
+/// use iced::multi_window::Application;
+/// use iced::window;
+/// use iced::{Command, Element, Settings, Theme};
+///
+/// pub fn main() -> iced::Result {
+/// Hello::run(Settings::default())
+/// }
+///
+/// struct Hello;
+///
+/// impl Application for Hello {
+/// type Executor = executor::Default;
+/// type Message = ();
+/// type Theme = Theme;
+/// type Flags = ();
+///
+/// fn new(_flags: ()) -> (Hello, Command<Self::Message>) {
+/// (Hello, Command::none())
+/// }
+///
+/// fn title(&self, window: window::Id) -> String {
+/// String::from("A cool application")
+/// }
+///
+/// fn update(&mut self, _message: Self::Message) -> Command<Self::Message> {
+/// Command::none()
+/// }
+///
+/// fn view(&self, window: window::Id) -> Element<Self::Message> {
+/// "Hello, world!".into()
+/// }
+///
+/// fn close_requested(&self, window: window::Id) -> Self::Message {
+/// ()
+/// }
+/// }
+/// ```
+pub trait Application: Sized {
+ /// The [`Executor`] that will run commands and subscriptions.
+ ///
+ /// The [default executor] can be a good starting point!
+ ///
+ /// [`Executor`]: Self::Executor
+ /// [default executor]: crate::executor::Default
+ type Executor: Executor;
+
+ /// The type of __messages__ your [`Application`] will produce.
+ type Message: std::fmt::Debug + Send;
+
+ /// The theme of your [`Application`].
+ type Theme: Default + StyleSheet;
+
+ /// The data needed to initialize your [`Application`].
+ type Flags;
+
+ /// Initializes the [`Application`] with the flags provided to
+ /// [`run`] as part of the [`Settings`].
+ ///
+ /// Here is where you should return the initial state of your app.
+ ///
+ /// Additionally, you can return a [`Command`] if you need to perform some
+ /// async action in the background on startup. This is useful if you want to
+ /// load state from a file, perform an initial HTTP request, etc.
+ ///
+ /// [`run`]: Self::run
+ fn new(flags: Self::Flags) -> (Self, Command<Self::Message>);
+
+ /// Returns the current title of the [`Application`].
+ ///
+ /// This title can be dynamic! The runtime will automatically update the
+ /// title of your application when necessary.
+ fn title(&self, window: window::Id) -> String;
+
+ /// Handles a __message__ and updates the state of the [`Application`].
+ ///
+ /// This is where you define your __update logic__. All the __messages__,
+ /// produced by either user interactions or commands, will be handled by
+ /// this method.
+ ///
+ /// Any [`Command`] returned will be executed immediately in the background.
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message>;
+
+ /// Returns the current [`Theme`] of the [`Application`].
+ ///
+ /// [`Theme`]: Self::Theme
+ #[allow(unused_variables)]
+ fn theme(&self, window: window::Id) -> Self::Theme {
+ Self::Theme::default()
+ }
+
+ /// Returns the current [`Style`] of the [`Theme`].
+ ///
+ /// [`Style`]: <Self::Theme as StyleSheet>::Style
+ /// [`Theme`]: Self::Theme
+ fn style(&self) -> <Self::Theme as StyleSheet>::Style {
+ <Self::Theme as StyleSheet>::Style::default()
+ }
+
+ /// Returns the event [`Subscription`] for the current state of the
+ /// application.
+ ///
+ /// A [`Subscription`] will be kept alive as long as you keep returning it,
+ /// and the __messages__ produced will be handled by
+ /// [`update`](#tymethod.update).
+ ///
+ /// By default, this method returns an empty [`Subscription`].
+ fn subscription(&self) -> Subscription<Self::Message> {
+ Subscription::none()
+ }
+
+ /// Returns the widgets to display in the [`Application`].
+ ///
+ /// These widgets can produce __messages__ based on user interaction.
+ fn view(
+ &self,
+ window: window::Id,
+ ) -> Element<'_, Self::Message, crate::Renderer<Self::Theme>>;
+
+ /// Returns the scale factor of the `window` of the [`Application`].
+ ///
+ /// It can be used to dynamically control the size of the UI at runtime
+ /// (i.e. zooming).
+ ///
+ /// For instance, a scale factor of `2.0` will make widgets twice as big,
+ /// while a scale factor of `0.5` will shrink them to half their size.
+ ///
+ /// By default, it returns `1.0`.
+ #[allow(unused_variables)]
+ fn scale_factor(&self, window: window::Id) -> f64 {
+ 1.0
+ }
+
+ /// Returns whether the [`Application`] should be terminated.
+ ///
+ /// By default, it returns `false`.
+ fn should_exit(&self) -> bool {
+ false
+ }
+
+ /// Returns the `Self::Message` that should be processed when a `window` is requested to
+ /// be closed.
+ fn close_requested(&self, window: window::Id) -> Self::Message;
+
+ /// Runs the [`Application`].
+ ///
+ /// On native platforms, this method will take control of the current thread
+ /// until the [`Application`] exits.
+ ///
+ /// On the web platform, this method __will NOT return__ unless there is an
+ /// [`Error`] during startup.
+ ///
+ /// [`Error`]: crate::Error
+ fn run(settings: Settings<Self::Flags>) -> crate::Result
+ where
+ Self: 'static,
+ {
+ #[allow(clippy::needless_update)]
+ let renderer_settings = crate::renderer::Settings {
+ default_font: settings.default_font,
+ default_text_size: settings.default_text_size,
+ text_multithreading: settings.text_multithreading,
+ antialiasing: if settings.antialiasing {
+ Some(crate::renderer::settings::Antialiasing::MSAAx4)
+ } else {
+ None
+ },
+ ..crate::renderer::Settings::from_env()
+ };
+
+ Ok(crate::runtime::multi_window::run::<
+ Instance<Self>,
+ Self::Executor,
+ crate::renderer::window::Compositor<Self::Theme>,
+ >(settings.into(), renderer_settings)?)
+ }
+}
+
+struct Instance<A: Application>(A);
+
+impl<A> crate::runtime::multi_window::Application for Instance<A>
+where
+ A: Application,
+{
+ type Flags = A::Flags;
+ type Renderer = crate::Renderer<A::Theme>;
+ type Message = A::Message;
+
+ fn update(&mut self, message: Self::Message) -> Command<Self::Message> {
+ self.0.update(message)
+ }
+
+ fn view(
+ &self,
+ window: window::Id,
+ ) -> Element<'_, Self::Message, Self::Renderer> {
+ self.0.view(window)
+ }
+
+ fn new(flags: Self::Flags) -> (Self, Command<A::Message>) {
+ let (app, command) = A::new(flags);
+
+ (Instance(app), command)
+ }
+
+ fn title(&self, window: window::Id) -> String {
+ self.0.title(window)
+ }
+
+ fn theme(&self, window: window::Id) -> A::Theme {
+ self.0.theme(window)
+ }
+
+ fn style(&self) -> <A::Theme as StyleSheet>::Style {
+ self.0.style()
+ }
+
+ fn subscription(&self) -> Subscription<Self::Message> {
+ self.0.subscription()
+ }
+
+ fn scale_factor(&self, window: window::Id) -> f64 {
+ self.0.scale_factor(window)
+ }
+
+ fn should_exit(&self) -> bool {
+ self.0.should_exit()
+ }
+
+ fn close_requested(&self, window: window::Id) -> Self::Message {
+ self.0.close_requested(window)
+ }
+}
diff --git a/src/window/icon.rs b/src/window/icon.rs
deleted file mode 100644
index 0fe010ca..00000000
--- a/src/window/icon.rs
+++ /dev/null
@@ -1,63 +0,0 @@
-//! Attach an icon to the window of your application.
-pub use crate::core::window::icon::*;
-
-use crate::core::window::icon;
-
-use std::io;
-
-#[cfg(feature = "image")]
-use std::path::Path;
-
-/// Creates an icon from an image file.
-///
-/// This will return an error in case the file is missing at run-time. You may prefer [`Self::from_file_data`] instead.
-#[cfg(feature = "image")]
-pub fn from_file<P: AsRef<Path>>(icon_path: P) -> Result<Icon, Error> {
- let icon = image_rs::io::Reader::open(icon_path)?.decode()?.to_rgba8();
-
- Ok(icon::from_rgba(icon.to_vec(), icon.width(), icon.height())?)
-}
-
-/// Creates an icon from the content of an image file.
-///
-/// This content can be included in your application at compile-time, e.g. using the `include_bytes!` macro.
-/// You can pass an explicit file format. Otherwise, the file format will be guessed at runtime.
-#[cfg(feature = "image")]
-pub fn from_file_data(
- data: &[u8],
- explicit_format: Option<image_rs::ImageFormat>,
-) -> Result<Icon, Error> {
- let mut icon = image_rs::io::Reader::new(std::io::Cursor::new(data));
- let icon_with_format = match explicit_format {
- Some(format) => {
- icon.set_format(format);
- icon
- }
- None => icon.with_guessed_format()?,
- };
-
- let pixels = icon_with_format.decode()?.to_rgba8();
-
- Ok(icon::from_rgba(
- pixels.to_vec(),
- pixels.width(),
- pixels.height(),
- )?)
-}
-
-/// An error produced when creating an [`Icon`].
-#[derive(Debug, thiserror::Error)]
-pub enum Error {
- /// The [`Icon`] is not valid.
- #[error("The icon is invalid: {0}")]
- InvalidError(#[from] icon::Error),
-
- /// The underlying OS failed to create the icon.
- #[error("The underlying OS failted to create the window icon: {0}")]
- OsError(#[from] io::Error),
-
- /// The `image` crate reported an error.
- #[cfg(feature = "image")]
- #[error("Unable to create icon from a file: {0}")]
- ImageError(#[from] image_rs::error::ImageError),
-}
diff --git a/src/window/position.rs b/src/window/position.rs
deleted file mode 100644
index 6b9fac41..00000000
--- a/src/window/position.rs
+++ /dev/null
@@ -1,32 +0,0 @@
-/// The position of a window in a given screen.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Position {
- /// The platform-specific default position for a new window.
- Default,
- /// The window is completely centered on the screen.
- Centered,
- /// The window is positioned with specific coordinates: `(X, Y)`.
- ///
- /// When the decorations of the window are enabled, Windows 10 will add some
- /// invisible padding to the window. This padding gets included in the
- /// position. So if you have decorations enabled and want the window to be
- /// at (0, 0) you would have to set the position to
- /// `(PADDING_X, PADDING_Y)`.
- Specific(i32, i32),
-}
-
-impl Default for Position {
- fn default() -> Self {
- Self::Default
- }
-}
-
-impl From<Position> for iced_winit::Position {
- fn from(position: Position) -> Self {
- match position {
- Position::Default => Self::Default,
- Position::Centered => Self::Centered,
- Position::Specific(x, y) => Self::Specific(x, y),
- }
- }
-}
diff --git a/src/window/settings.rs b/src/window/settings.rs
deleted file mode 100644
index 458b9232..00000000
--- a/src/window/settings.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use crate::window::{Icon, Level, Position};
-
-pub use iced_winit::settings::PlatformSpecific;
-
-/// The window settings of an application.
-#[derive(Debug, Clone)]
-pub struct Settings {
- /// The initial size of the window.
- pub size: (u32, u32),
-
- /// The initial position of the window.
- pub position: Position,
-
- /// The minimum size of the window.
- pub min_size: Option<(u32, u32)>,
-
- /// The maximum size of the window.
- pub max_size: Option<(u32, u32)>,
-
- /// Whether the window should be visible or not.
- pub visible: bool,
-
- /// Whether the window should be resizable or not.
- pub resizable: bool,
-
- /// Whether the window should have a border, a title bar, etc. or not.
- pub decorations: bool,
-
- /// Whether the window should be transparent.
- pub transparent: bool,
-
- /// The window [`Level`].
- pub level: Level,
-
- /// The icon of the window.
- pub icon: Option<Icon>,
-
- /// Platform specific settings.
- pub platform_specific: PlatformSpecific,
-}
-
-impl Default for Settings {
- fn default() -> Settings {
- Settings {
- size: (1024, 768),
- position: Position::default(),
- min_size: None,
- max_size: None,
- visible: true,
- resizable: true,
- decorations: true,
- transparent: false,
- level: Level::default(),
- icon: None,
- platform_specific: Default::default(),
- }
- }
-}
-
-impl From<Settings> for iced_winit::settings::Window {
- fn from(settings: Settings) -> Self {
- Self {
- size: settings.size,
- position: iced_winit::Position::from(settings.position),
- min_size: settings.min_size,
- max_size: settings.max_size,
- visible: settings.visible,
- resizable: settings.resizable,
- decorations: settings.decorations,
- transparent: settings.transparent,
- level: settings.level,
- icon: settings.icon.map(Icon::into),
- platform_specific: settings.platform_specific,
- }
- }
-}