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-rw-r--r--src/window/icon.rs63
-rw-r--r--src/window/position.rs32
-rw-r--r--src/window/settings.rs76
3 files changed, 0 insertions, 171 deletions
diff --git a/src/window/icon.rs b/src/window/icon.rs
deleted file mode 100644
index 0fe010ca..00000000
--- a/src/window/icon.rs
+++ /dev/null
@@ -1,63 +0,0 @@
-//! Attach an icon to the window of your application.
-pub use crate::core::window::icon::*;
-
-use crate::core::window::icon;
-
-use std::io;
-
-#[cfg(feature = "image")]
-use std::path::Path;
-
-/// Creates an icon from an image file.
-///
-/// This will return an error in case the file is missing at run-time. You may prefer [`Self::from_file_data`] instead.
-#[cfg(feature = "image")]
-pub fn from_file<P: AsRef<Path>>(icon_path: P) -> Result<Icon, Error> {
- let icon = image_rs::io::Reader::open(icon_path)?.decode()?.to_rgba8();
-
- Ok(icon::from_rgba(icon.to_vec(), icon.width(), icon.height())?)
-}
-
-/// Creates an icon from the content of an image file.
-///
-/// This content can be included in your application at compile-time, e.g. using the `include_bytes!` macro.
-/// You can pass an explicit file format. Otherwise, the file format will be guessed at runtime.
-#[cfg(feature = "image")]
-pub fn from_file_data(
- data: &[u8],
- explicit_format: Option<image_rs::ImageFormat>,
-) -> Result<Icon, Error> {
- let mut icon = image_rs::io::Reader::new(std::io::Cursor::new(data));
- let icon_with_format = match explicit_format {
- Some(format) => {
- icon.set_format(format);
- icon
- }
- None => icon.with_guessed_format()?,
- };
-
- let pixels = icon_with_format.decode()?.to_rgba8();
-
- Ok(icon::from_rgba(
- pixels.to_vec(),
- pixels.width(),
- pixels.height(),
- )?)
-}
-
-/// An error produced when creating an [`Icon`].
-#[derive(Debug, thiserror::Error)]
-pub enum Error {
- /// The [`Icon`] is not valid.
- #[error("The icon is invalid: {0}")]
- InvalidError(#[from] icon::Error),
-
- /// The underlying OS failed to create the icon.
- #[error("The underlying OS failted to create the window icon: {0}")]
- OsError(#[from] io::Error),
-
- /// The `image` crate reported an error.
- #[cfg(feature = "image")]
- #[error("Unable to create icon from a file: {0}")]
- ImageError(#[from] image_rs::error::ImageError),
-}
diff --git a/src/window/position.rs b/src/window/position.rs
deleted file mode 100644
index 6b9fac41..00000000
--- a/src/window/position.rs
+++ /dev/null
@@ -1,32 +0,0 @@
-/// The position of a window in a given screen.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Position {
- /// The platform-specific default position for a new window.
- Default,
- /// The window is completely centered on the screen.
- Centered,
- /// The window is positioned with specific coordinates: `(X, Y)`.
- ///
- /// When the decorations of the window are enabled, Windows 10 will add some
- /// invisible padding to the window. This padding gets included in the
- /// position. So if you have decorations enabled and want the window to be
- /// at (0, 0) you would have to set the position to
- /// `(PADDING_X, PADDING_Y)`.
- Specific(i32, i32),
-}
-
-impl Default for Position {
- fn default() -> Self {
- Self::Default
- }
-}
-
-impl From<Position> for iced_winit::Position {
- fn from(position: Position) -> Self {
- match position {
- Position::Default => Self::Default,
- Position::Centered => Self::Centered,
- Position::Specific(x, y) => Self::Specific(x, y),
- }
- }
-}
diff --git a/src/window/settings.rs b/src/window/settings.rs
deleted file mode 100644
index 458b9232..00000000
--- a/src/window/settings.rs
+++ /dev/null
@@ -1,76 +0,0 @@
-use crate::window::{Icon, Level, Position};
-
-pub use iced_winit::settings::PlatformSpecific;
-
-/// The window settings of an application.
-#[derive(Debug, Clone)]
-pub struct Settings {
- /// The initial size of the window.
- pub size: (u32, u32),
-
- /// The initial position of the window.
- pub position: Position,
-
- /// The minimum size of the window.
- pub min_size: Option<(u32, u32)>,
-
- /// The maximum size of the window.
- pub max_size: Option<(u32, u32)>,
-
- /// Whether the window should be visible or not.
- pub visible: bool,
-
- /// Whether the window should be resizable or not.
- pub resizable: bool,
-
- /// Whether the window should have a border, a title bar, etc. or not.
- pub decorations: bool,
-
- /// Whether the window should be transparent.
- pub transparent: bool,
-
- /// The window [`Level`].
- pub level: Level,
-
- /// The icon of the window.
- pub icon: Option<Icon>,
-
- /// Platform specific settings.
- pub platform_specific: PlatformSpecific,
-}
-
-impl Default for Settings {
- fn default() -> Settings {
- Settings {
- size: (1024, 768),
- position: Position::default(),
- min_size: None,
- max_size: None,
- visible: true,
- resizable: true,
- decorations: true,
- transparent: false,
- level: Level::default(),
- icon: None,
- platform_specific: Default::default(),
- }
- }
-}
-
-impl From<Settings> for iced_winit::settings::Window {
- fn from(settings: Settings) -> Self {
- Self {
- size: settings.size,
- position: iced_winit::Position::from(settings.position),
- min_size: settings.min_size,
- max_size: settings.max_size,
- visible: settings.visible,
- resizable: settings.resizable,
- decorations: settings.decorations,
- transparent: settings.transparent,
- level: settings.level,
- icon: settings.icon.map(Icon::into),
- platform_specific: settings.platform_specific,
- }
- }
-}