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-rw-r--r--src/widget/button.rs284
-rw-r--r--src/widget/checkbox.rs199
-rw-r--r--src/widget/column.rs224
-rw-r--r--src/widget/image.rs180
-rw-r--r--src/widget/panel.rs94
-rw-r--r--src/widget/progress_bar.rs106
-rw-r--r--src/widget/radio.rs207
-rw-r--r--src/widget/row.rs219
-rw-r--r--src/widget/slider.rs245
-rw-r--r--src/widget/text.rs218
10 files changed, 0 insertions, 1976 deletions
diff --git a/src/widget/button.rs b/src/widget/button.rs
deleted file mode 100644
index d2ea70e4..00000000
--- a/src/widget/button.rs
+++ /dev/null
@@ -1,284 +0,0 @@
-//! Allow your users to perform actions by pressing a button.
-//!
-//! A [`Button`] has some local [`State`] and a [`Class`].
-//!
-//! [`Button`]: struct.Button.html
-//! [`State`]: struct.State.html
-//! [`Class`]: enum.Class.html
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
- Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A generic widget that produces a message when clicked.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`button::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`button::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{button, Button};
-///
-/// pub enum Message {
-/// ButtonClicked,
-/// }
-///
-/// let state = &mut button::State::new();
-///
-/// Button::new(state, "Click me!")
-/// .on_press(Message::ButtonClicked);
-/// ```
-///
-/// ![Button drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button.png?raw=true)
-pub struct Button<'a, Message> {
- state: &'a mut State,
- /// The label of the button.
- pub label: String,
- class: Class,
- /// The message to produce when the button is pressed
- pub on_press: Option<Message>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Button<'a, Message>
-where
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Button")
- .field("state", &self.state)
- .field("label", &self.label)
- .field("class", &self.class)
- .field("on_press", &self.on_press)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Button<'a, Message> {
- /// Creates a new [`Button`] with some local [`State`] and the given label.
- ///
- /// The default [`Class`] of a new [`Button`] is [`Class::Primary`].
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- /// [`Class::Primary`]: enum.Class.html#variant.Primary
- pub fn new(state: &'a mut State, label: &str) -> Self {
- Button {
- state,
- label: String::from(label),
- class: Class::Primary,
- on_press: None,
- style: Style::default().min_width(100),
- }
- }
-
- /// Sets the width of the [`Button`] in pixels.
- ///
- /// [`Button`]: struct.Button.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Makes the [`Button`] fill the horizontal space of its container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn fill_width(mut self) -> Self {
- self.style = self.style.fill_width();
- self
- }
-
- /// Sets the alignment of the [`Button`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Button`]: struct.Button.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the [`Class`] of the [`Button`].
- ///
- ///
- /// [`Button`]: struct.Button.html
- /// [`Class`]: enum.Class.html
- pub fn class(mut self, class: Class) -> Self {
- self.class = class;
- self
- }
-
- /// Sets the message that will be produced when the [`Button`] is pressed.
- ///
- /// [`Button`]: struct.Button.html
- pub fn on_press(mut self, msg: Message) -> Self {
- self.on_press = Some(msg);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Button<'a, Message>
-where
- Renderer: self::Renderer,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, _renderer: &mut Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => {
- if let Some(on_press) = self.on_press {
- let bounds = layout.bounds();
-
- match state {
- ButtonState::Pressed => {
- self.state.is_pressed =
- bounds.contains(cursor_position);
- }
- ButtonState::Released => {
- let is_clicked = self.state.is_pressed
- && bounds.contains(cursor_position);
-
- self.state.is_pressed = false;
-
- if is_clicked {
- messages.push(on_press);
- }
- }
- }
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- &self.label,
- self.class,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Button`].
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_pressed: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Button`] is currently being pressed or
- /// not.
- ///
- /// [`Button`]: struct.Button.html
- pub fn is_pressed(&self) -> bool {
- self.is_pressed
- }
-}
-
-/// The type of a [`Button`].
-///
-/// ![Different buttons drawn by the built-in renderer in Coffee](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/button_classes.png?raw=true)
-///
-/// [`Button`]: struct.Button.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum Class {
- /// The [`Button`] performs the main action.
- ///
- /// [`Button`]: struct.Button.html
- Primary,
-
- /// The [`Button`] performs an alternative action.
- ///
- /// [`Button`]: struct.Button.html
- Secondary,
-
- /// The [`Button`] performs a productive action.
- ///
- /// [`Button`]: struct.Button.html
- Positive,
-}
-
-/// The renderer of a [`Button`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Button`] in your user interface.
-///
-/// [`Button`]: struct.Button.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Button`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Button`]
- /// * the local state of the [`Button`]
- /// * the label of the [`Button`]
- /// * the [`Class`] of the [`Button`]
- ///
- /// [`Button`]: struct.Button.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- label: &str,
- class: Class,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Button<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(button: Button<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(button)
- }
-}
diff --git a/src/widget/checkbox.rs b/src/widget/checkbox.rs
deleted file mode 100644
index 48400fae..00000000
--- a/src/widget/checkbox.rs
+++ /dev/null
@@ -1,199 +0,0 @@
-//! Show toggle controls using checkboxes.
-use std::hash::Hash;
-
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
- Rectangle, Widget,
-};
-
-/// A box that can be checked.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`checkbox::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`checkbox::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{Checkbox, Color};
-///
-/// pub enum Message {
-/// CheckboxToggled(bool),
-/// }
-///
-/// let is_checked = true;
-///
-/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled);
-/// ```
-///
-/// ![Checkbox drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/checkbox.png?raw=true)
-pub struct Checkbox<Message> {
- /// Whether the checkbox is checked or not
- pub is_checked: bool,
-
- /// Function to call when checkbox is toggled to produce a __message__.
- ///
- /// The function should be provided `true` when the checkbox is checked
- /// and `false` otherwise.
- pub on_toggle: Box<dyn Fn(bool) -> Message>,
-
- /// The label of the checkbox
- pub label: String,
-
- /// The color of the label
- pub label_color: Option<Color>,
-}
-
-impl<Message> std::fmt::Debug for Checkbox<Message> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Checkbox")
- .field("is_checked", &self.is_checked)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Message> Checkbox<Message> {
- /// Creates a new [`Checkbox`].
- ///
- /// It expects:
- /// * a boolean describing whether the [`Checkbox`] is checked or not
- /// * the label of the [`Checkbox`]
- /// * a function that will be called when the [`Checkbox`] is toggled.
- /// It will receive the new state of the [`Checkbox`] and must produce
- /// a `Message`.
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
- where
- F: 'static + Fn(bool) -> Message,
- {
- Checkbox {
- is_checked,
- on_toggle: Box::new(f),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the color of the label of the [`Checkbox`].
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
- self.label_color = Some(color.into());
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Checkbox<Message>
-where
- Renderer: self::Renderer + text::Renderer,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- let mouse_over = layout
- .children()
- .any(|child| child.bounds().contains(cursor_position));
-
- if mouse_over {
- messages.push((self.on_toggle)(!self.is_checked));
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let text_bounds = children[1].bounds();
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- text_bounds,
- self.is_checked,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Checkbox`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Checkbox`] in your user interface.
-///
-/// [`Checkbox`]: struct.Checkbox.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Checkbox`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Checkbox`]
- /// * the bounds of the label of the [`Checkbox`]
- /// * whether the [`Checkbox`] is checked or not
- ///
- /// [`Checkbox`]: struct.Checkbox.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_checked: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Checkbox<Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: 'static,
-{
- fn from(checkbox: Checkbox<Message>) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/column.rs b/src/widget/column.rs
deleted file mode 100644
index 831f5b8f..00000000
--- a/src/widget/column.rs
+++ /dev/null
@@ -1,224 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents vertically.
-///
-/// A [`Column`] will try to fill the horizontal space of its container.
-///
-/// [`Column`]: struct.Column.html
-#[derive(Default)]
-pub struct Column<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Column<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Column")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
- /// Creates an empty [`Column`].
- ///
- /// [`Column`]: struct.Column.html
- pub fn new() -> Self {
- let mut style = Style::default().fill_width();
- style.0.flex_direction = stretch::style::FlexDirection::Column;
-
- Column {
- style,
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the vertical spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Column`] in pixels.
- ///
- /// [`Column`]: struct.Column.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Column`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the horizontal alignment of the contents of the [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the vertical distribution strategy for the contents of the
- /// [`Column`] .
- ///
- /// [`Column`]: struct.Column.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Column`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Column`]: struct.Column.html
- pub fn push<E>(mut self, child: E) -> Column<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Column<'a, Message, Renderer>
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.bottom =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.bottom = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Column<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(
- column: Column<'a, Message, Renderer>,
- ) -> Element<'a, Message, Renderer> {
- Element::new(column)
- }
-}
diff --git a/src/widget/image.rs b/src/widget/image.rs
deleted file mode 100644
index 1601234e..00000000
--- a/src/widget/image.rs
+++ /dev/null
@@ -1,180 +0,0 @@
-//! Display images in your user interface.
-
-use crate::{
- Align, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A frame that displays an image while keeping aspect ratio.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`image::Renderer`] trait.
-///
-/// [`Widget`]: ../../core/trait.Widget.html
-/// [`image::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::Image;
-///
-/// # let my_handle = String::from("some_handle");
-/// let image = Image::new(my_handle);
-/// ```
-pub struct Image<I> {
- /// The image handle
- pub image: I,
- source: Option<Rectangle<u16>>,
- /// The width of the image
- pub width: Option<u16>,
- height: Option<u16>,
- style: Style,
-}
-
-impl<I> std::fmt::Debug for Image<I> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Image")
- .field("source", &self.source)
- .field("width", &self.width)
- .field("height", &self.height)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<I> Image<I> {
- /// Creates a new [`Image`] with given image handle.
- ///
- /// [`Image`]: struct.Image.html
- pub fn new(image: I) -> Self {
- Image {
- image,
- source: None,
- width: None,
- height: None,
- style: Style::default(),
- }
- }
-
- /// Sets the portion of the [`Image`] to draw.
- ///
- /// [`Image`]: struct.Image.html
- pub fn clip(mut self, source: Rectangle<u16>) -> Self {
- self.source = Some(source);
- self
- }
-
- /// Sets the width of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn width(mut self, width: u16) -> Self {
- self.width = Some(width);
- self
- }
-
- /// Sets the height of the [`Image`] boundaries in pixels.
- ///
- /// [`Image`]: struct.Image.html
- pub fn height(mut self, height: u16) -> Self {
- self.height = Some(height);
- self
- }
-
- /// Sets the alignment of the [`Image`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Image`]: struct.Image.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-}
-
-impl<I, Message, Renderer> Widget<Message, Renderer> for Image<I>
-where
- Renderer: self::Renderer<I>,
- I: Clone,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- renderer.node(
- self.style,
- &self.image,
- self.width,
- self.height,
- self.source,
- )
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(&self.image, layout.bounds(), self.source);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.width.hash(state);
- self.height.hash(state);
- }
-}
-
-/// The renderer of an [`Image`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// an [`Image`] in your user interface.
-///
-/// [`Image`]: struct.Image.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer<I> {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Image`]
- /// and its size.
- ///
- /// You should probably keep the original aspect ratio, if possible.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Image`]: struct.Image.html
- fn node(
- &mut self,
- style: Style,
- image: &I,
- width: Option<u16>,
- height: Option<u16>,
- source: Option<Rectangle<u16>>,
- ) -> Node;
-
- /// Draws an [`Image`].
- ///
- /// It receives:
- /// * the bounds of the [`Image`]
- /// * the handle of the loaded [`Image`]
- /// * the portion of the image to draw. If not specified, the entire image
- /// should be drawn.
- ///
- /// [`Image`]: struct.Image.html
- fn draw(
- &mut self,
- image: &I,
- bounds: Rectangle<f32>,
- source: Option<Rectangle<u16>>,
- );
-}
-
-impl<'a, I, Message, Renderer> From<Image<I>> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer<I>,
- I: Clone + 'a,
-{
- fn from(image: Image<I>) -> Element<'a, Message, Renderer> {
- Element::new(image)
- }
-}
diff --git a/src/widget/panel.rs b/src/widget/panel.rs
deleted file mode 100644
index d43d6fb6..00000000
--- a/src/widget/panel.rs
+++ /dev/null
@@ -1,94 +0,0 @@
-use std::hash::Hash;
-
-use crate::graphics::{Point, Rectangle};
-use crate::ui::core::{
- Event, Hasher, Layout, MouseCursor, Node, Style, Widget,
-};
-
-pub struct Panel<'a, Message, Renderer> {
- style: Style,
- content: Box<Widget<Message, Renderer> + 'a>,
-}
-
-impl<'a, Message, Renderer> Panel<'a, Message, Renderer> {
- pub fn new(content: impl Widget<Message, Renderer> + 'a) -> Self {
- Panel {
- style: Style::default().padding(20),
- content: Box::new(content),
- }
- }
-
- pub fn width(mut self, width: u32) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- pub fn max_width(mut self, max_width: u32) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Panel<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, renderer: &Renderer) -> Node {
- Node::with_children(self.style, vec![self.content.node(renderer)])
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- [&mut self.content]
- .iter_mut()
- .zip(layout.children())
- .for_each(|(child, layout)| {
- child.on_event(event, layout, cursor_position, messages)
- });
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout,
- cursor_position: Point,
- ) -> MouseCursor {
- let bounds = layout.bounds();
- let mut cursor = MouseCursor::OutOfBounds;
- renderer.draw(bounds);
-
- [&self.content].iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor = child.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- if cursor == MouseCursor::OutOfBounds {
- if bounds.contains(cursor_position) {
- MouseCursor::Idle
- } else {
- MouseCursor::OutOfBounds
- }
- } else {
- cursor
- }
- }
-
- fn hash(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-pub trait Renderer {
- fn draw(&mut self, bounds: Rectangle);
-}
diff --git a/src/widget/progress_bar.rs b/src/widget/progress_bar.rs
deleted file mode 100644
index d4499160..00000000
--- a/src/widget/progress_bar.rs
+++ /dev/null
@@ -1,106 +0,0 @@
-//! Provide visual feedback to your users when performing a slow task.
-
-use crate::{
- Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
-};
-
-use std::hash::Hash;
-
-/// A bar that is filled based on an amount of progress.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`progress_bar::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`progress_bar::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::ProgressBar;
-///
-/// let progress = 0.75;
-///
-/// ProgressBar::new(progress);
-/// ```
-#[derive(Debug)]
-pub struct ProgressBar {
- progress: f32,
- style: Style,
-}
-
-impl ProgressBar {
- /// Creates a new [`ProgressBar`] filled based on the given amount of
- /// progress.
- ///
- /// The progress should be in the `0.0..=1.0` range. `0` meaning no work
- /// done, and `1` meaning work finished.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn new(progress: f32) -> Self {
- ProgressBar {
- progress,
- style: Style::default().fill_width(),
- }
- }
-
- /// Sets the width of the [`ProgressBar`] in pixels.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for ProgressBar
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &Renderer) -> Node {
- Node::new(self.style.height(50))
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(layout.bounds(), self.progress);
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The renderer of a [`ProgressBar`].
-///
-/// Your [renderer] will need to implement this trait before being able to use
-/// a [`ProgressBar`] in your user interface.
-///
-/// [`ProgressBar`]: struct.ProgressBar.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`ProgressBar`].
- ///
- /// It receives:
- /// * the bounds of the [`ProgressBar`]
- /// * the current progress of the [`ProgressBar`], in the `0.0..=1.0`
- /// range.
- ///
- /// [`ProgressBar`]: struct.ProgressBar.html
- fn draw(&mut self, bounds: Rectangle, progress: f32);
-}
-
-impl<'a, Message, Renderer> From<ProgressBar> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn from(progress_bar: ProgressBar) -> Element<'a, Message, Renderer> {
- Element::new(progress_bar)
- }
-}
diff --git a/src/widget/radio.rs b/src/widget/radio.rs
deleted file mode 100644
index 048aea94..00000000
--- a/src/widget/radio.rs
+++ /dev/null
@@ -1,207 +0,0 @@
-//! Create choices using radio buttons.
-use crate::input::{mouse, ButtonState};
-use crate::widget::{text, Column, Row, Text};
-use crate::{
- Align, Color, Element, Event, Hasher, Layout, MouseCursor, Node, Point,
- Rectangle, Widget,
-};
-
-use std::hash::Hash;
-
-/// A circular button representing a choice.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`radio::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`radio::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::Radio;
-///
-/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
-/// pub enum Choice {
-/// A,
-/// B,
-/// }
-///
-/// #[derive(Debug, Clone, Copy)]
-/// pub enum Message {
-/// RadioSelected(Choice),
-/// }
-///
-/// let selected_choice = Some(Choice::A);
-///
-/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected);
-///
-/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected);
-/// ```
-///
-/// ![Radio buttons drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/radio.png?raw=true)
-pub struct Radio<Message> {
- /// Whether the radio button is selected or not
- pub is_selected: bool,
-
- /// The message to produce when the radio button is clicked
- pub on_click: Message,
-
- /// The label of the radio button
- pub label: String,
-
- /// The color of the label
- pub label_color: Option<Color>,
-}
-
-impl<Message> std::fmt::Debug for Radio<Message>
-where
- Message: std::fmt::Debug,
-{
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Radio")
- .field("is_selected", &self.is_selected)
- .field("on_click", &self.on_click)
- .field("label", &self.label)
- .field("label_color", &self.label_color)
- .finish()
- }
-}
-
-impl<Message> Radio<Message> {
- /// Creates a new [`Radio`] button.
- ///
- /// It expects:
- /// * the value related to the [`Radio`] button
- /// * the label of the [`Radio`] button
- /// * the current selected value
- /// * a function that will be called when the [`Radio`] is selected. It
- /// receives the value of the radio and must produce a `Message`.
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
- where
- V: Eq + Copy,
- F: 'static + Fn(V) -> Message,
- {
- Radio {
- is_selected: Some(value) == selected,
- on_click: f(value),
- label: String::from(label),
- label_color: None,
- }
- }
-
- /// Sets the `Color` of the label of the [`Radio`].
- ///
- /// [`Radio`]: struct.Radio.html
- pub fn label_color<C: Into<Color>>(mut self, color: C) -> Self {
- self.label_color = Some(color.into());
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Radio<Message>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: Copy + std::fmt::Debug,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- Row::<(), Renderer>::new()
- .spacing(15)
- .align_items(Align::Center)
- .push(Column::new().width(28).height(28))
- .push(Text::new(&self.label))
- .node(renderer)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state: ButtonState::Pressed,
- }) => {
- if layout.bounds().contains(cursor_position) {
- messages.push(self.on_click);
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let children: Vec<_> = layout.children().collect();
-
- let mut text_bounds = children[1].bounds();
- text_bounds.y -= 2.0;
-
- text::Renderer::draw(
- renderer,
- text_bounds,
- &self.label,
- None,
- self.label_color,
- text::HorizontalAlignment::Left,
- text::VerticalAlignment::Top,
- );
-
- self::Renderer::draw(
- renderer,
- cursor_position,
- children[0].bounds(),
- layout.bounds(),
- self.is_selected,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.label.hash(state);
- }
-}
-
-/// The renderer of a [`Radio`] button.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Radio`] button in your user interface.
-///
-/// [`Radio`]: struct.Radio.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Radio`] button.
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Radio`]
- /// * the bounds of the label of the [`Radio`]
- /// * whether the [`Radio`] is selected or not
- ///
- /// [`Radio`]: struct.Radio.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- label_bounds: Rectangle,
- is_selected: bool,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Radio<Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer + text::Renderer,
- Message: 'static + Copy + std::fmt::Debug,
-{
- fn from(checkbox: Radio<Message>) -> Element<'a, Message, Renderer> {
- Element::new(checkbox)
- }
-}
diff --git a/src/widget/row.rs b/src/widget/row.rs
deleted file mode 100644
index 181020e3..00000000
--- a/src/widget/row.rs
+++ /dev/null
@@ -1,219 +0,0 @@
-use std::hash::Hash;
-
-use crate::{
- Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
- Style, Widget,
-};
-
-/// A container that distributes its contents horizontally.
-///
-/// A [`Row`] will try to fill the horizontal space of its container.
-///
-/// [`Row`]: struct.Row.html
-#[derive(Default)]
-pub struct Row<'a, Message, Renderer> {
- style: Style,
- spacing: u16,
- children: Vec<Element<'a, Message, Renderer>>,
-}
-
-impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Row")
- .field("style", &self.style)
- .field("spacing", &self.spacing)
- .field("children", &self.children)
- .finish()
- }
-}
-
-impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
- /// Creates an empty [`Row`].
- ///
- /// [`Row`]: struct.Row.html
- pub fn new() -> Self {
- Row {
- style: Style::default().fill_width(),
- spacing: 0,
- children: Vec::new(),
- }
- }
-
- /// Sets the horizontal spacing _between_ elements in pixels.
- ///
- /// Custom margins per element do not exist in Iced. You should use this
- /// method instead! While less flexible, it helps you keep spacing between
- /// elements consistent.
- pub fn spacing(mut self, px: u16) -> Self {
- self.spacing = px;
- self
- }
-
- /// Sets the padding of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn padding(mut self, px: u16) -> Self {
- self.style = self.style.padding(px);
- self
- }
-
- /// Sets the width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the maximum width of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_width(mut self, max_width: u16) -> Self {
- self.style = self.style.max_width(max_width);
- self
- }
-
- /// Sets the maximum height of the [`Row`] in pixels.
- ///
- /// [`Row`]: struct.Row.html
- pub fn max_height(mut self, max_height: u16) -> Self {
- self.style = self.style.max_height(max_height);
- self
- }
-
- /// Sets the alignment of the [`Row`] itself.
- ///
- /// This is useful if you want to override the default alignment given by
- /// the parent container.
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_self(mut self, align: Align) -> Self {
- self.style = self.style.align_self(align);
- self
- }
-
- /// Sets the vertical alignment of the contents of the [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn align_items(mut self, align: Align) -> Self {
- self.style = self.style.align_items(align);
- self
- }
-
- /// Sets the horizontal distribution strategy for the contents of the
- /// [`Row`] .
- ///
- /// [`Row`]: struct.Row.html
- pub fn justify_content(mut self, justify: Justify) -> Self {
- self.style = self.style.justify_content(justify);
- self
- }
-
- /// Adds an [`Element`] to the [`Row`].
- ///
- /// [`Element`]: ../struct.Element.html
- /// [`Row`]: struct.Row.html
- pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
- where
- E: Into<Element<'a, Message, Renderer>>,
- {
- self.children.push(child.into());
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer>
- for Row<'a, Message, Renderer>
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- let mut children: Vec<Node> = self
- .children
- .iter()
- .map(|child| {
- let mut node = child.widget.node(renderer);
-
- let mut style = node.0.style();
- style.margin.end =
- stretch::style::Dimension::Points(f32::from(self.spacing));
-
- node.0.set_style(style);
- node
- })
- .collect();
-
- if let Some(node) = children.last_mut() {
- let mut style = node.0.style();
- style.margin.end = stretch::style::Dimension::Undefined;
-
- node.0.set_style(style);
- }
-
- Node::with_children(self.style, children)
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- self.children.iter_mut().zip(layout.children()).for_each(
- |(child, layout)| {
- child
- .widget
- .on_event(event, layout, cursor_position, messages)
- },
- );
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- let mut cursor = MouseCursor::OutOfBounds;
-
- self.children.iter().zip(layout.children()).for_each(
- |(child, layout)| {
- let new_cursor =
- child.widget.draw(renderer, layout, cursor_position);
-
- if new_cursor != MouseCursor::OutOfBounds {
- cursor = new_cursor;
- }
- },
- );
-
- cursor
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- self.spacing.hash(state);
-
- for child in &self.children {
- child.widget.hash_layout(state);
- }
- }
-}
-
-impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
- for Element<'a, Message, Renderer>
-where
- Renderer: 'a,
- Message: 'static,
-{
- fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
- Element::new(row)
- }
-}
diff --git a/src/widget/slider.rs b/src/widget/slider.rs
deleted file mode 100644
index fb6db8c9..00000000
--- a/src/widget/slider.rs
+++ /dev/null
@@ -1,245 +0,0 @@
-//! Display an interactive selector of a single value from a range of values.
-//!
-//! A [`Slider`] has some local [`State`].
-//!
-//! [`Slider`]: struct.Slider.html
-//! [`State`]: struct.State.html
-use std::hash::Hash;
-use std::ops::RangeInclusive;
-use std::rc::Rc;
-
-use crate::input::{mouse, ButtonState};
-use crate::{
- Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-/// An horizontal bar and a handle that selects a single value from a range of
-/// values.
-///
-/// A [`Slider`] will try to fill the horizontal space of its container.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`slider::Renderer`] trait.
-///
-/// [`Slider`]: struct.Slider.html
-/// [`Widget`]: ../trait.Widget.html
-/// [`slider::Renderer`]: trait.Renderer.html
-///
-/// # Example
-/// ```
-/// use iced::{slider, Slider};
-///
-/// pub enum Message {
-/// SliderChanged(f32),
-/// }
-///
-/// let state = &mut slider::State::new();
-/// let value = 50.0;
-///
-/// Slider::new(state, 0.0..=100.0, value, Message::SliderChanged);
-/// ```
-///
-/// ![Slider drawn by Coffee's renderer](https://github.com/hecrj/coffee/blob/bda9818f823dfcb8a7ad0ff4940b4d4b387b5208/images/ui/slider.png?raw=true)
-pub struct Slider<'a, Message> {
- state: &'a mut State,
- /// The range of the slider
- pub range: RangeInclusive<f32>,
- /// The current value of the slider
- pub value: f32,
- /// The function to produce messages on change
- pub on_change: Rc<Box<dyn Fn(f32) -> Message>>,
- style: Style,
-}
-
-impl<'a, Message> std::fmt::Debug for Slider<'a, Message> {
- fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
- f.debug_struct("Slider")
- .field("state", &self.state)
- .field("range", &self.range)
- .field("value", &self.value)
- .field("style", &self.style)
- .finish()
- }
-}
-
-impl<'a, Message> Slider<'a, Message> {
- /// Creates a new [`Slider`].
- ///
- /// It expects:
- /// * the local [`State`] of the [`Slider`]
- /// * an inclusive range of possible values
- /// * the current value of the [`Slider`]
- /// * a function that will be called when the [`Slider`] is dragged.
- /// It receives the new value of the [`Slider`] and must produce a
- /// `Message`.
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- pub fn new<F>(
- state: &'a mut State,
- range: RangeInclusive<f32>,
- value: f32,
- on_change: F,
- ) -> Self
- where
- F: 'static + Fn(f32) -> Message,
- {
- Slider {
- state,
- value: value.max(*range.start()).min(*range.end()),
- range,
- on_change: Rc::new(Box::new(on_change)),
- style: Style::default().min_width(100).fill_width(),
- }
- }
-
- /// Sets the width of the [`Slider`] in pixels.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-}
-
-impl<'a, Message, Renderer> Widget<Message, Renderer> for Slider<'a, Message>
-where
- Renderer: self::Renderer,
-{
- fn node(&self, _renderer: &mut Renderer) -> Node {
- Node::new(self.style.height(25))
- }
-
- fn on_event(
- &mut self,
- event: Event,
- layout: Layout<'_>,
- cursor_position: Point,
- messages: &mut Vec<Message>,
- ) {
- let mut change = || {
- let bounds = layout.bounds();
-
- if cursor_position.x <= bounds.x {
- messages.push((self.on_change)(*self.range.start()));
- } else if cursor_position.x >= bounds.x + bounds.width {
- messages.push((self.on_change)(*self.range.end()));
- } else {
- let percent = (cursor_position.x - bounds.x) / bounds.width;
- let value = (self.range.end() - self.range.start()) * percent
- + self.range.start();
-
- messages.push((self.on_change)(value));
- }
- };
-
- match event {
- Event::Mouse(mouse::Event::Input {
- button: mouse::Button::Left,
- state,
- }) => match state {
- ButtonState::Pressed => {
- if layout.bounds().contains(cursor_position) {
- change();
- self.state.is_dragging = true;
- }
- }
- ButtonState::Released => {
- self.state.is_dragging = false;
- }
- },
- Event::Mouse(mouse::Event::CursorMoved { .. }) => {
- if self.state.is_dragging {
- change();
- }
- }
- _ => {}
- }
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- cursor_position,
- layout.bounds(),
- self.state,
- self.range.clone(),
- self.value,
- )
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
- }
-}
-
-/// The local state of a [`Slider`].
-///
-/// [`Slider`]: struct.Slider.html
-#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
-pub struct State {
- is_dragging: bool,
-}
-
-impl State {
- /// Creates a new [`State`].
- ///
- /// [`State`]: struct.State.html
- pub fn new() -> State {
- State::default()
- }
-
- /// Returns whether the associated [`Slider`] is currently being dragged or
- /// not.
- ///
- /// [`Slider`]: struct.Slider.html
- pub fn is_dragging(&self) -> bool {
- self.is_dragging
- }
-}
-
-/// The renderer of a [`Slider`].
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use a [`Slider`] in your user interface.
-///
-/// [`Slider`]: struct.Slider.html
-/// [renderer]: ../../renderer/index.html
-pub trait Renderer {
- /// Draws a [`Slider`].
- ///
- /// It receives:
- /// * the current cursor position
- /// * the bounds of the [`Slider`]
- /// * the local state of the [`Slider`]
- /// * the range of values of the [`Slider`]
- /// * the current value of the [`Slider`]
- ///
- /// [`Slider`]: struct.Slider.html
- /// [`State`]: struct.State.html
- /// [`Class`]: enum.Class.html
- fn draw(
- &mut self,
- cursor_position: Point,
- bounds: Rectangle,
- state: &State,
- range: RangeInclusive<f32>,
- value: f32,
- ) -> MouseCursor;
-}
-
-impl<'a, Message, Renderer> From<Slider<'a, Message>>
- for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
- Message: 'static,
-{
- fn from(slider: Slider<'a, Message>) -> Element<'a, Message, Renderer> {
- Element::new(slider)
- }
-}
diff --git a/src/widget/text.rs b/src/widget/text.rs
deleted file mode 100644
index 4ef10d52..00000000
--- a/src/widget/text.rs
+++ /dev/null
@@ -1,218 +0,0 @@
-//! Write some text for your users to read.
-use crate::{
- Color, Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style,
- Widget,
-};
-
-use std::hash::Hash;
-
-/// A paragraph of text.
-///
-/// It implements [`Widget`] when the associated `Renderer` implements the
-/// [`text::Renderer`] trait.
-///
-/// [`Widget`]: ../trait.Widget.html
-/// [`text::Renderer`]: trait.Renderer.html
-///
-/// # Example
-///
-/// ```
-/// use iced::{Text, Color};
-///
-/// Text::new("I <3 iced!")
-/// .size(40);
-/// ```
-#[derive(Debug, Clone)]
-pub struct Text {
- /// The text contents
- pub content: String,
- /// The text size
- pub size: Option<u16>,
- color: Option<Color>,
- style: Style,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
-}
-
-impl Text {
- /// Create a new fragment of [`Text`] with the given contents.
- ///
- /// [`Text`]: struct.Text.html
- pub fn new(label: &str) -> Self {
- Text {
- content: String::from(label),
- size: None,
- color: None,
- style: Style::default().fill_width(),
- horizontal_alignment: HorizontalAlignment::Left,
- vertical_alignment: VerticalAlignment::Top,
- }
- }
-
- /// Sets the size of the [`Text`] in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn size(mut self, size: u16) -> Self {
- self.size = Some(size);
- self
- }
-
- /// Sets the `Color` of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
- self.color = Some(color.into());
- self
- }
-
- /// Sets the width of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn width(mut self, width: u16) -> Self {
- self.style = self.style.width(width);
- self
- }
-
- /// Sets the height of the [`Text`] boundaries in pixels.
- ///
- /// [`Text`]: struct.Text.html
- pub fn height(mut self, height: u16) -> Self {
- self.style = self.style.height(height);
- self
- }
-
- /// Sets the [`HorizontalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- pub fn horizontal_alignment(
- mut self,
- alignment: HorizontalAlignment,
- ) -> Self {
- self.horizontal_alignment = alignment;
- self
- }
-
- /// Sets the [`VerticalAlignment`] of the [`Text`].
- ///
- /// [`Text`]: struct.Text.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
- self.vertical_alignment = alignment;
- self
- }
-}
-
-impl<Message, Renderer> Widget<Message, Renderer> for Text
-where
- Renderer: self::Renderer,
-{
- fn node(&self, renderer: &mut Renderer) -> Node {
- renderer.node(self.style, &self.content, self.size)
- }
-
- fn draw(
- &self,
- renderer: &mut Renderer,
- layout: Layout<'_>,
- _cursor_position: Point,
- ) -> MouseCursor {
- renderer.draw(
- layout.bounds(),
- &self.content,
- self.size,
- self.color,
- self.horizontal_alignment,
- self.vertical_alignment,
- );
-
- MouseCursor::OutOfBounds
- }
-
- fn hash_layout(&self, state: &mut Hasher) {
- self.style.hash(state);
-
- self.content.hash(state);
- self.size.hash(state);
- }
-}
-
-/// The renderer of a [`Text`] fragment.
-///
-/// Your [renderer] will need to implement this trait before being
-/// able to use [`Text`] in your [`UserInterface`].
-///
-/// [`Text`]: struct.Text.html
-/// [renderer]: ../../renderer/index.html
-/// [`UserInterface`]: ../../struct.UserInterface.html
-pub trait Renderer {
- /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
- /// contents and size.
- ///
- /// You should probably use [`Node::with_measure`] to allow [`Text`] to
- /// adapt to the dimensions of its container.
- ///
- /// [`Node`]: ../../struct.Node.html
- /// [`Style`]: ../../struct.Style.html
- /// [`Text`]: struct.Text.html
- /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
- fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
-
- /// Draws a [`Text`] fragment.
- ///
- /// It receives:
- /// * the bounds of the [`Text`]
- /// * the contents of the [`Text`]
- /// * the size of the [`Text`]
- /// * the color of the [`Text`]
- /// * the [`HorizontalAlignment`] of the [`Text`]
- /// * the [`VerticalAlignment`] of the [`Text`]
- ///
- /// [`Text`]: struct.Text.html
- /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
- /// [`VerticalAlignment`]: enum.VerticalAlignment.html
- fn draw(
- &mut self,
- bounds: Rectangle,
- content: &str,
- size: Option<u16>,
- color: Option<Color>,
- horizontal_alignment: HorizontalAlignment,
- vertical_alignment: VerticalAlignment,
- );
-}
-
-impl<'a, Message, Renderer> From<Text> for Element<'a, Message, Renderer>
-where
- Renderer: self::Renderer,
-{
- fn from(text: Text) -> Element<'a, Message, Renderer> {
- Element::new(text)
- }
-}
-
-/// The horizontal alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum HorizontalAlignment {
- /// Align left
- Left,
-
- /// Horizontally centered
- Center,
-
- /// Align right
- Right,
-}
-
-/// The vertical alignment of some resource.
-#[derive(Debug, Clone, Copy, PartialEq, Eq)]
-pub enum VerticalAlignment {
- /// Align top
- Top,
-
- /// Vertically centered
- Center,
-
- /// Align bottom
- Bottom,
-}