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+//! Write some text for your users to read.
+use crate::{
+ Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
+};
+
+use std::hash::Hash;
+
+/// A fragment of text with a generic `Color`.
+///
+/// It implements [`Widget`] when the associated `Renderer` implements the
+/// [`text::Renderer`] trait.
+///
+/// [`Widget`]: ../trait.Widget.html
+/// [`text::Renderer`]: trait.Renderer.html
+///
+/// # Example
+///
+/// ```
+/// use iced::Text;
+///
+/// #[derive(Debug, Clone, Copy)]
+/// pub enum Color {
+/// Black,
+/// }
+///
+/// Text::new("I <3 iced!")
+/// .size(40)
+/// .color(Color::Black);
+/// ```
+#[derive(Debug, Clone)]
+pub struct Text<Color> {
+ content: String,
+ size: Option<u16>,
+ color: Option<Color>,
+ style: Style,
+ horizontal_alignment: HorizontalAlignment,
+ vertical_alignment: VerticalAlignment,
+}
+
+impl<Color> Text<Color> {
+ /// Create a new fragment of [`Text`] with the given contents.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn new(label: &str) -> Self {
+ Text {
+ content: String::from(label),
+ size: None,
+ color: None,
+ style: Style::default().fill_width(),
+ horizontal_alignment: HorizontalAlignment::Left,
+ vertical_alignment: VerticalAlignment::Top,
+ }
+ }
+
+ /// Sets the size of the [`Text`] in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn size(mut self, size: u16) -> Self {
+ self.size = Some(size);
+ self
+ }
+
+ /// Sets the `Color` of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn color(mut self, color: Color) -> Self {
+ self.color = Some(color);
+ self
+ }
+
+ /// Sets the width of the [`Text`] boundaries in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn width(mut self, width: u16) -> Self {
+ self.style = self.style.width(width);
+ self
+ }
+
+ /// Sets the height of the [`Text`] boundaries in pixels.
+ ///
+ /// [`Text`]: struct.Text.html
+ pub fn height(mut self, height: u16) -> Self {
+ self.style = self.style.height(height);
+ self
+ }
+
+ /// Sets the [`HorizontalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
+ pub fn horizontal_alignment(
+ mut self,
+ alignment: HorizontalAlignment,
+ ) -> Self {
+ self.horizontal_alignment = alignment;
+ self
+ }
+
+ /// Sets the [`VerticalAlignment`] of the [`Text`].
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`VerticalAlignment`]: enum.VerticalAlignment.html
+ pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
+ self.vertical_alignment = alignment;
+ self
+ }
+}
+
+impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
+where
+ Color: Copy + std::fmt::Debug,
+ Renderer: self::Renderer<Color>,
+{
+ fn node(&self, renderer: &Renderer) -> Node {
+ renderer.node(self.style, &self.content, self.size)
+ }
+
+ fn draw(
+ &self,
+ renderer: &mut Renderer,
+ layout: Layout<'_>,
+ _cursor_position: Point,
+ ) -> MouseCursor {
+ renderer.draw(
+ layout.bounds(),
+ &self.content,
+ self.size,
+ self.color,
+ self.horizontal_alignment,
+ self.vertical_alignment,
+ );
+
+ MouseCursor::OutOfBounds
+ }
+
+ fn hash_layout(&self, state: &mut Hasher) {
+ self.style.hash(state);
+
+ self.content.hash(state);
+ self.size.hash(state);
+ }
+}
+
+/// The renderer of a [`Text`] fragment with a generic `Color`.
+///
+/// Your [renderer] will need to implement this trait before being
+/// able to use [`Text`] in your [`UserInterface`].
+///
+/// [`Text`]: struct.Text.html
+/// [renderer]: ../../renderer/index.html
+/// [`UserInterface`]: ../../struct.UserInterface.html
+pub trait Renderer<Color> {
+ /// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
+ /// contents and size.
+ ///
+ /// You should probably use [`Node::with_measure`] to allow [`Text`] to
+ /// adapt to the dimensions of its container.
+ ///
+ /// [`Node`]: ../../struct.Node.html
+ /// [`Style`]: ../../struct.Style.html
+ /// [`Text`]: struct.Text.html
+ /// [`Node::with_measure`]: ../../struct.Node.html#method.with_measure
+ fn node(&self, style: Style, content: &str, size: Option<u16>) -> Node;
+
+ /// Draws a [`Text`] fragment.
+ ///
+ /// It receives:
+ /// * the bounds of the [`Text`]
+ /// * the contents of the [`Text`]
+ /// * the size of the [`Text`]
+ /// * the color of the [`Text`]
+ /// * the [`HorizontalAlignment`] of the [`Text`]
+ /// * the [`VerticalAlignment`] of the [`Text`]
+ ///
+ /// [`Text`]: struct.Text.html
+ /// [`HorizontalAlignment`]: enum.HorizontalAlignment.html
+ /// [`VerticalAlignment`]: enum.VerticalAlignment.html
+ fn draw(
+ &mut self,
+ bounds: Rectangle,
+ content: &str,
+ size: Option<u16>,
+ color: Option<Color>,
+ horizontal_alignment: HorizontalAlignment,
+ vertical_alignment: VerticalAlignment,
+ );
+}
+
+impl<'a, Message, Renderer, Color> From<Text<Color>>
+ for Element<'a, Message, Renderer>
+where
+ Color: 'static + Copy + std::fmt::Debug,
+ Renderer: self::Renderer<Color>,
+{
+ fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
+ Element::new(text)
+ }
+}
+
+/// The horizontal alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum HorizontalAlignment {
+ /// Align left
+ Left,
+
+ /// Horizontally centered
+ Center,
+
+ /// Align right
+ Right,
+}
+
+/// The vertical alignment of some resource.
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
+pub enum VerticalAlignment {
+ /// Align top
+ Top,
+
+ /// Vertically centered
+ Center,
+
+ /// Align bottom
+ Bottom,
+}